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A Kingdom Together - First Public Test
Hi everyone! After nearly a year of solo development, I’m excited (and nervous 😅) to finally share the first public test build of A Kingdom Together — a persistent multiplayer strategy game where every building, unit and economy is shaped by real players. This is a huge milestone for the project, and I’d love to have fellow strategy heads to give it a spin and let me know what you think! Posted by Phenomis on Apr 15th, 2025 First Public Test Build Is Live! Hi everyone! After nearly a year of solo development, I’m excited to finally share the first public test build of A Kingdom Together (name change yes I know, more info on this coming soon) — a persistent multiplayer strategy game where every building, unit, and economy is shaped by real players. This is a huge milestone for the project, and I’d love to have fellow strategy and indie game fans give it a spin and let me know what you think! What Is A Kingdom Together? A Kingdom Together is an MMO-RTS where players are grouped into four kingdoms, collaborating (and competing) to build sprawling cities, craft unique units, and conquer regions of a dynamic map. At its core, the game blends: RTS-style building placement Custom unit design Resource production and crafting Player-owned economy and trading Quests, skills, and persistent world progression Every building you see is placed by a player. Every unit you encounter belongs to a real person. The world grows because of you. What's in the First Test Build? This first build is early, but it includes the key systems for testing: Building & Unit Production Infantry, archers, cavalry & siege units Inventory & item management Basic quest system (7 quests to introduce the mechanics) Live in-game chat system Initial region control and map structure You can place buildings, manage inventories, craft units, and explore how early gameplay feels. Try the Build Thanks to everyone who’s been following the project. If this kind of player-driven RTS world excites you, come take a look. Even 10 minutes of feedback helps massively.
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