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The Best Starter Pokemon From Each Generation
The most pivotal moment in any Pokemon game comes right at the start – choosing your partner Pokemon. The first moment you lock eyes with the creature you’ll spend tens of hours raising, bonding with and sending into battle is a special experience. That decision is usually based on vibes and taste to the point where many fans see it as a personality test. However, in those moments, you have no knowledge of how that decision will affect your journey to becoming a Pokemon master, with the gyms, rivals and secrets of the region yet to reveal themselves to you.Well, we’ve done the research, looked into the base stats, found every strength and weakness of every starter Pokemon and all their evolutions and pitted them against their native regions to determine who is the best starter pick, not just to get you past the first couple gyms, but to take on the Elite Four and beyond. This is the first step to becoming a Pokemon master across all iterations.Gen 1: BulbasaurGames: Pokemon Red & Blue, FireRed & LeafGreenStarter options: Bulbasaur (grass), Charmander (fire), Squirtle (water)Full guide: IGN's Pokemon Red, Blue and Yellow guideWhile being the obvious pick to tackle the first gym in Pokemon Red and Blue (Grass beats Rock, as any Pokemon fan knows), Bulbasaur outshines both Charmander and Squirtle as the best starter pick in any bid to dominate the Kanto region. Initial analysis might understandably lean towards Charmander. Fire types are a minority in Gen 1, many random encounters pitt you against Flying types (which are strong against Bulbasaur’s Grass) and the final gym is heavy on Ground types – something Charizard is immune to. However, those who are Bulbasaur-inclined will find themselves flying through the majority of the game, with the Grass type being super effective against Brock’s Rock Pokemon, Misty’s Water collection, and the Giovanni’s final gym line-up, as well as being the best choice to take out the first two members of the Elite Four. The biggest challenge Bulbasaur will face are Erika’s Grass type gym, where strategy will be vital to overcoming the barrage of “not very effective” attacks, and Blaine’s Fire type gym, which can be defeated thanks to the abundance of water types present in Kanto. There are some issues a Bulbasaur trainer will have to contend with, not least the many Pidgeys and Spearows you’ll come across in tall grass, whose Flying typing will provide a problem for anyone looking to grind their way to a high level. Thankfully, the amount of Ground and Rock types in caves will provide ample opportunity for Bulbasaur to wipe out entire bloodlines of Pokemon to gain a few XP. Also problematic are the frequent encounters with Blue, whose Pidgeot and Charmander will be a consistent issue, the latter of which can be helped by a Water type on your team. But Bulbasaur, along with having well-balanced base stats, has the added bonus of evolving into Venasaur who also is a poison-type, giving him a solid advantage over the other two offerings from Professor Oak.Gen 2: CyndaquilGames: Pokemon Gold & Silver, Crystal, HeartGold & SoulSilverStarter options: Chikorita (grass), Cyndaquil (fire), Totodile (water)Full guide: IGN's Pokemon Gold, Silver and Crystal guidePokemon Gold and Silver introduced just eight new Fire types to the series, in comparison to 10 Grass and 18 Water types. That minority means snapping up a powerful Fire Pokemon like Cyndaquil from the start adds a great deal of diversity to your team. More importantly, Cyndaquil proves to be the best matchup for the majority of gyms and Elite Four members that populate Johto. Bugsy’s (you guessed it) Bug type gym and Jasmine’s Steel type gym will easily fall before a few Embers and Flame Wheels from Cyndaquil and his subsequent evolutions. The same cannot be said for the cutest of the starters, Water type Totodile, with there being no Fire, Ground or Rock gyms for him to dismantle. Grass type Chikorita (or more likely her third form, Meganium) would have a field day in Pryce’s Water gym but would struggle with the early Bug and Flying type gyms as well as Morty’s Poison type gym. Pryce will pose a problem for Cyndaquil, and so you’ll want to put together a well-balanced team to get you through that penultimate gym, but you’ll have many hours to assemble the perfect group before that hurdle. Also working in Cyndaquil’s favour are the Grass and Bug types dotted throughout the Elite Four’s roster. Though all four of these teams are well-balanced enough to give you trouble no matter who you pick as a starter, the many Poison types and Lance’s team of Dragon/Flying types makes this a no-go zone for Meganium. Meanwhile Totodile’s final evolution, Ferligator, would certainly hold its own against many of these Pokemon, but won’t blaze through a few like Typhlosion will. Picking Cyndaquil does come with its issues. There will be many Rock and Ground Pokemon bothering you with random encounters in caves and Lance’s team containing a Charizard and a Gyrados will require some solid strategy to overcome, but the effects of these are much lesser compared to what ails Chikorita and Totodile. Gen 3: MudkipGames: Pokemon Ruby & Sapphire, Emerald, Omega Ruby & Alpha SapphireStarter options: Treecko (grass), Torchic (fire), Mudkip (water)Full guide: IGN's Pokemon Ruby, Sapphire and Emerald guideYou might pick Mudkip because you just think he’s neat, but the reasons to go Water type for Pokemon Ruby and Sapphire run a bit deeper. In terms of gyms, Water type Mudkip has a bit of competition from the Grass type Treecko as both of them are super effective against three of the eight. They both have an advantage in Roxanne’s and Tate & Liza’s Rock/Ground gyms, while Mudkip will be best suited to take on Flannery’s Fire gym and Treeko for Wallace’s Water gym. By the time you get to Wallace, Treeko would have almost definitely evolved into Sceptile, as Sootopolis City houses the final gym. The significance of that can’t be understated, but Treeko’s Grass typing sees it at a disadvantage in battles with Flannery and with Winona’s Flying type lineup. Mudkip, on the other hand, will struggle with just the one gym – Wattson’s (you guessed it) Electric type gym early on in Mauville City. Your third option, Torchic, doesn’t really enter the conversation here, with Fire types being super effective against none of the gyms and Fighting (a type gained by Torchic’s third form, Blazicken), only super effective against one, not to mention being at a massive disadvantage for Wallace’s battle. The makeup of the Elite Four can lend a slight advantage towards Treeko’s final form, Sceptile, as you come across Glacia’s Ice/Water Pokemon and a few Grass Pokemon along the way which will cause Swampert (Mudkip’s third evolution) some issues. However, as Mudkip evolves into its final form, it gains Ground typing and very nicely balanced stats which see it gain a huge defensive boost, becoming immune to Electric and its only weakness being Grass. This makes Swampert able to power through battles where it usually might be the underdog. Another consideration may be the amount of water present in the Hoenn region, meaning random encounters can be a bit of a grind, but Mudkip shows enough advantages in other areas to overcome that obstacle. Bonus points for being the cutest of the bunch.Gen 4: ChimcharGames: Pokemon Diamond & Pearl, Platinum, Brilliant Diamond & Shining PearlStarter options: Turtwig (grass), Chimchar (fire), Piplup (water)Full guide: IGN's Pokemon Diamond, Pearl and Platinum guideContinuing the trend from the very first game, Pokemon Diamond and Pearl adds far fewer Fire type Pokemon to the series; just five in comparison to the14 introduced for Water and Grass. Though this isn’t a deciding factor in which starter to pick, it adds to the list of attributes going in Fire type Chimchar’s favour over Grass type Turtwig and Water type Piplup. Three is the magic number in terms of how many gyms a Pokemon needs to be super effective against to come out on top over its peers, and Chimchar’s Fire typing helps it overcome Gardenia’s Grass type gym, as well as the sixth and seventh gyms ran by Byron’s Steel types and Candice’s Ice types. Chimchar faces tough competition from Turtwig, who can eliminate Roark’s Rock type and Crasher Wake’s Water type gyms with ease. After evolving into Torterra, it also gains Ground typing, making it immune to Electric attacks which will see it waltz through the final gym owned by Volkner. Though they may seem perfectly matched, a lot of Turtwig’s strengths are most exemplified in the early stages of the game, while Chimchar’s abilities sees him primed for late game success. Coming through the gyms with minimal fuss is important due to the Sinnoh region’s very well-balanced Elite Four. Chimchar’s final evolution, Infernape, is perfect to take on Aaron’s Bug Pokemon, which would be super effective against Torterra, but the Grass type would admittedly be best to dismantle Bertha’s Water and Ground types. Piplup, despite evolving into the very resilient Empoleon, doesn’t have a significant advantage over many of the gym leaders or the Elite Four to make a dent here. It’s a close matchup between Chimchar and Torterra, but due to the frequent battles with Team Galactic’s Bug types, the advantage falls with Chimchar, who has the gym battle credentials to back it up. Gen 5: TepigGames: Pokemon Black & WhiteStarter options: Snivy (grass), Tepig (fire), Oshawott (water)Full guide: IGN's Pokemon Black and White guideGen 5 makes for a more clean cut decision, with the Fire type Tepig making the biggest claim for being the smartest pick. Grass type Snivy doesn’t quite make the cut as it only has an advantage over just the one gym, nor any significant advantages over any Elite Four member, as well as being plagued by the various Bug and Flying types across the Unova region’s tall grass and boss battles. Water type Oshawott isn’t as embattled as Snivy, being the best choice to take on Clay’s Ground type gym and being resistant to Brycen’s Ice Pokemon, which are super effective against Snivy. But like the Grass type, there are no Elite Four members who lean into a type specifically tailored to Oshawott or its evolutions. However, Tepig’s Fire abilities, and its final form, Emboar, also being a Fighting type, allows it to have a smoother ride through Unova. Firstly, Burgh’s Bug gym and Brycen’s gym are light work for a Fire type, the latter being the penultimate gym in the game. Alternative solutions will need to be found to make it through Clay’s Ground-based gym, but the same can be said for Oshawott as it arrives in Elesa’s Electric gym. The Elite Four battles are where Emboar’s Fighting type comes in handy, being super effective against Grimsley’s Dark type Pokemon. Emboar is admittedly vulnerable to Caitlin’s Psychic types, but if you have a strong enough bench, this battle can easily be overcome. Also working in Emboar’s favour are his strong attacking stats and the presence of Team Plasma, who have an abundance of Steel types. Having to fight the Elite Four twice makes Pokemon Black and White a tough challenge no matter who you choose, but Tepig can put your mind at ease more often than the others. Gen 6: FennekinGames: Pokemon X & YStarter options: Chespin (grass), Fennekin (fire), Froakie (water)Full guide: IGN's Pokemon X and Y guidePokemon X and Y continue the dominance of Fire types in this list. The sixth generation has a quirk where you can choose from two sets of starters, first between the new bunch of Chespin, Fennekin and Froakie, and later between the Kanto starters from the original games. For this list, we’ll focus on the starters unique to this game, of which Fennekin is the standout. The Fire Pokemon can almost stroll through the gyms, being super effective against three and resistant to two more. Though two of those gyms are in the early stages of the game, the final three being Fairy, Psychic and Ice based means that Fennekin’s third evolution, Delphox, now imbued with Psychic typing, can head off to the Pokemon League relatively unscathed. Froakie evolves into Greninja, a Water/Dark type Pokemon, making it super effective against Olympia’s Psychic team but weak against Valerie’s Fairy types. Being a Water type mostly gets it into trouble, matching up poorly against Ramos’ Grass types and Clemont’s Electric types, something Grant’s early Rock gym doesn’t make up for. Chespin’s story makes for similar reading, struggling off the bat with Viola’s Bug gym and going on to gain a Fighting typing after evolving into Chesnaught which leaves it at a disadvantage against Olmpia and Valerie. As the games progress, the Elite Fours get a bit more balanced. Pokemon X and Y is another example of a series of battles suited to a different type each time. You’ll want Water to overcome Malva, Fire to overcome Wikstrom and Grass to overcome Siebold. Delphox just about has the edge, able to resist whatever Diantha’s Gardevoir throws at it. Gen 7: LittenGames: Pokemon Sun & MoonStarter options: Rowlet (grass), Litten (fire), Popplio (water)Full guide: IGN's Pokemon Sun & Pokemon Moon guideRounding out this Fire type four-peat is Litten from Pokemon Sun and Moon. Despite having to struggle through the first couple trials (the Alola region’s version of gyms, of which there are only seven), Litten is the obvious choice for the rest of the battles. Mallow’s Grass trial is the only lineup where each Pokemon is weak to Fire, but Sophocles’ Electric gym contains two Steel types and a Bug type. And by the time you arrive at Acerola’s Ghost trial you could have evolved Litten into the Fire/Dark type Incineroar whose attacks will be super effective against the whole lineup, especially the Grass and Ice Pokemon in Acerola’s team. The final trial, in which you must face Mina with her Fairy Pokemon, is a little more complicated because of Incineroar’s Dark typing. A regular Fire type would be able to resist Fairy attacks, but Incineroar is damaged normally by them. Helpfully, Mina has a Steel, Grass and Bug type in her team.Litten’s starter counterparts, Rowlet and Popplio, will find success with one of the first three trials, but will cease to have an advantage over any of the late game battles. Rowlet’s evolution, Decidueye, gains Ghost typing, which is a blessing and a curse for Acerola’s trial, but doesn’t garner much of an advantage elsewhere. Popplio evolves into the Water/Fairy type Primarina, but that doesn’t affect its fortunes with the trials at all. Sun and Moon’s Elite Four are just a small fraction of what awaits you in the Pokemon League. After becoming champion yourself, you face challenges from 10 more trainers looking to take your place. These battles, on top of the Elite Four themselves, are too diverse for any starter to have any advantage over the other, meaning Litten’s ability to clear the trials is even more vital. The Alola region also introduces just eight Fire Pokemon in comparison to Grass and Water’s 13 (after the series had become more balanced in that regard) so snapping Litten up early is a great aid.Gen 8: SobbleGames: Pokemon Sword & ShieldStarter options: Grookey (grass), Scorbunny (fire), Sobble (water)Full guide: IGN's Pokemon Sword and Shield guideSobble’s victory over Grookey and Scorbunny might be the closest of the lot. All three Pokemon are the best picks against three gyms, with Gordie and Raihan’s Rock and Ground gyms being perfect for Sobble and Grookey, and Melony’s Ice gym and Opal’s Fairy gym being tailor made for Scorbunny. Additionally, the first three gyms are Grass, Water and Fire typed, in that order, lending no advantage to any of the three starters. Raihan’s gym being the final one gives it a bit more importance, so the gym battles give a hair’s breadth of a lead to Grookey and Sobble. The Galar region’s version of the Elite Four, The Champion Cup, allows Sobble to just inch past Grookey in the standings. None of these Pokemon’s final evolutions gain any new types, making them work with what they’re given from the start. The semi-final opponents don’t lean any particular way, but Bede's Fairy Pokemon, followed by Nessa’s Water types and Raihan’s Fire and Ground heavy Dragon team, favour Fire, Grass and Water respectively. If success against the toughest opponents is most valued, then Sobble just about edges victory here. Other considerations like the rivals, Team Yell, and random encounters are even less impactful than normal in Pokemon Sword and Shield. Team Yell uses mostly Dark types, which attack and defend normally against Fire, Water and Grass types, and the introduction of overworld Pokemon means random encounters happen less. If there’s any other factor that tips the scales towards Sobble, it would be that its final evolution, Inteleon, has a nicely balanced set of stats. Gen 9: FuecocoGames: Pokemon Scarlet & VioletStarter options: Sprigatito (grass), Fuecoco (fire), Quaxly (water)Full guide: IGN's Pokemon Scarlet and Violet guideThe sixth Fire type to be chosen on this list is one of the clearest winners. You might think that the Pokemon Scarlet and Violet’s focus on player freedom might allow for little separation between Sprigatito, Fuecoco and Quaxly – You can do the gyms and raid Team Star bases in any order you like and you can avoid encounters with wild Pokemon almost entirely. But even with all of that, the Paldea region feels designed to be dominated by Fuecoco. The gyms in Scarlet and Violet don’t level scale, so if you have a bad matchup, you can just return once you’re able to power through a disadvantage. Still, the highest level gyms being Psychic/Fairy and Ice types, courtesy of Tulip and Grusha, and the two lowest level gyms being Katy and Brassius’ Bug and Grass types, means there’s a good reason to go with Fuecoco (and its Ghost type final evolution, Skeledirge) regardless of your strategy. Being a water type, Quaxly isn’t strong against any gym until it reaches its third form, Quaquaval, where it becomes a Fighting type, helping it in Larry’s Normal type gym. Sprigatito fares a bit better, evolving into Grass/Dark type Meowscarada, enabling it to best Tulip’s gym and Ryme’s Ghost gym. The Team Star base raids place even more importance on what starter you pick, being vital to the story progression of the game. The crews based around Dark and Poison Pokemon have an abundance of Bug Pokemon who have to be cleared before you can face the boss, while crews based around Fairy and Fighting types are perfect for Skeledirge, who is immune to attacks from the latter. Quaquaval and Meowscarada are worthy opponents for the first member of the Elite Four, Rika and her Ground Pokemon, but from Poppy’s Steel team onwards, Skeledirge finds itself miles ahead of the competition.      
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