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UE5 Shader Complexity accuracy?
I have some translucent embers, they explode outwards. In UE4’s shader complexity view this would be all green, or at the very least a little red. But now in UE5 when just two particles overlap they go straight into the white. I’m not sure how to make a simpler material than a spheremask and particle color, so right now I’m debating Masking any particle I possibly can even though it will not achieve the look I’d like simply bc it doesnt upset the shadercomplexity. So is the UE5 Shader complexity view accurate? does it become more sensitive with Lumen maybe? Is there a way to cheapen materials that only have a couple nodes thrown in? 1 post - 1 participant Read full topic
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