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Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction ...
Thomas Pluys from Deltatime Studio shared with us the making of the shockwave visual effect, which was composed in Niagara, explaining how refraction and the DeriveHDRfromLDR node were adopted to achieve better control over the colors and create a more realistic effect.Read here: https://80.lv/articles/how-to-create-a-semi-realistic-shockwave-attack-effect-in-unreal-engine/
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