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Rust BEVY Game Engine Version 0.16 Released
Rust BEVY Game Engine Version 0.16 Released / Uncategorized / April 25, 2025 The Rust powered open-source Bevy game framework just released Bevy 0.16, coming 5 months after the release of 0.15. The Bevy 0.16 release had 261 contributors and 1244 pull requests. Highlight features of Bevy 0.16 include: GPU-Driven Rendering: Bevy now does even more rendering work on the GPU (where possible), making Bevy dramatically faster on big, complex scenes. Procedural Atmospheric Scattering: Simulate realistic physically-based Earth-like sky at any time of day at a low performance cost. Decals: Dynamically layer textures onto rendered meshes. Occlusion Culling: Improve performance by not rendering objects that are obscured by other objects. ECS Relationships: One of the hottest ECS features is finally here: allowing you to easily and robustly model and work with entity-entity connections. Some caveats apply, but we’re excited to get a simple and robust solution to users today. Improved Spawn API: Spawning entity hierarchies is now significantly easier! Unified Error Handling: Bevy now has first class error handling support, making it easy, flexible, and ergonomic, while also making debugging easier! no_std Support: bevy itself and a ton of our subcrates no longer rely on Rust’s standard library, letting you use the same engine on everything from a modern gaming rig to a Gameboy Advance. Faster Transform Propagation: We’ve dramatically improved the performance of transform propagation for more objects at once, especially if they are static. Key Links Bevy Homepage Bevy 0.16 Release Notes Bevy GitHub Repository You can learn more about the Rust powered Bevy game framework/engine in the video below.
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