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Before Arthur: More Features, More Fun
Time for an update on some of the new features I've been working on for "Before Arthur"...
Posted by Lady_Ashwood on Apr 18th, 2025
More Features...More Fun Update!
Hello lords and ladies, this update cycle I've been focused on adding more <hashtag>fun to the game world, this includes more player adjacency, more game "feel", more world interaction, and added features to bring the world to life and increase emmerion. As always any images or gifs should be considered a work in progress.
Feasting!
First we have added a way for the player to host feasts in their kingdom. Feasts in medieval times were a great way for the nobility to reward loyal subjects, increase loyalty or engage in intrigue and scheming. In this game, feasts are a great way to gather your vessels in one location, improve relations with those attending (provided the feast wasn't terrible) or carry out possible murder plots on drunken subjects!
Wolf Attacks / Hunting
While exploring the wilds you may now run across some hungry wolves looking for their dinner - You! The number of wolves and their spawn locations are randomized in each new game, but the population of wolves will increase overtime if two wolves of the opposite gender mate. We have also added archery and arrow firing so you can take down animals from a safe distance. I plan to add more hunting animals later such as deer and bears. Note: I still need to add a hit animation to both the player and the wolves when hit, and an animal charge if under attack.
Weapon Speeds Matter
I've changed how weapons "feel" based on their weight and speed ratings, so heavy weapons now attack slower than lighter ones. This isn't simply a visual thing, but also effects when a "hit" is registered.
Eating Food
The player can now eat food from their inventory which increases their health and lowers their hunger. I've added some very "work in progress" eating animations and sound effects and am currently working on a food cooking mechanic.
Reading Books
On the subject of work in progress animations, I've also added a player reading animation along with a progress bar that will tell you how much of the book is read.
Writing Letters / Poems
Once the player has unlocked the right technology they may purchase a writing desk for their manor. At the desk the player will be able to send personalized messages and poems to their vessels, or lords they have met during the game. The writing options and tones available will depend on the players personality traits, honor or even their current mood. Each time you send out a letter the style used can also be received differently depending on the receivers personality and mood.
Technology Research
I've finished adding over 40 new technologies to the game that can be researched via a tech tree (UI work in progress), these technologies can unlock new buildings, features and weapon types, or they can provide boasts to resource production. Both the player and the AI factions will research these technologies over the course of the game and falling too far behind could spell disaster for your kingdom. The amount of research points each kingdom produces can be increased by building / conquering new cities, or building scriptoriums and monasteries.
Building Forts (WIP)
Although the player was able to build villages before, we hadn't yet unlocked the fort building mechanic until now. Once the player researches the right tech they will be able to create castle holdings that allow the construction of fortresses. A fort will allow you to train better troops, as well as help protect your borders from attack by rival factions.
Perma Death
Once the health bar is empty, your character will now die properly. Upon death the game checks if you have an heir that can continue managing the kingdom, if not your game is over!
Thats all for now. As always, please Wishlist - cause wishlisting is cool :)