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Behind-The-Scenes Of Blender Studio's Godot-Powered Project DogWalk
Blender StudioIn January, Blender Studio, the creative division behind the open-source Blender project, announced the start of development on Project DogWalk, a video game built with the Godot Engine. Designed as a small interactive storytelling experience in a papercraft style, the project aims to establish a smooth and efficient pipeline between Blender and Godot, streamlining asset and level creation.While Blender Studio is now firmly recognized for its work in animated films, with two short films already planned for 2025, Project DogWalk is being positioned as a "micro game." The team defined it as a single-setting playtime centered around one main mechanic, extended through replayability and player expression, and supported by a reusable and modular asset library.Blender StudioBlender StudioBlender StudioBlender StudioBlender StudioBlender StudioInfluenced by papercraft and stop-motion animation, Project DogWalk is set in a charming, handcrafted miniature world. You play as an adorable big dog, Chocomel, who, together with their kid owner, Pinda, is trying to decorate a snowman with the best things they can find nearby. The project's website regularly updates with articles exploring different aspects of Project DogWalk, from technical workflows to creative decisions. In the latest entry, 3D Animator and Rigger Hjalti Hjalmarsson detailed his experience rigging the main characters, sharing the challenges he faced and the lessons he learned along the way.Blender Studio also regularly publishes development logs on its YouTube channel, documenting the process and sharing insights from the team:Learn more about Project DogWalk here and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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