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80.LV
80 Level Job Digest: Check Out New Opportunities for Artists
Senior Level Artist at Take-Two InteractiveGhost Story Games is seeking a talented Senior Level Artist to join it on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games.What You Bring:Established experience in the game industry as a mid-level to senior-level Artist, preferably with experience working with larger, complex productions.Proficient art and technical experience within a real-time Game Engine (Unreal 4 is a plus).Experienced eye for form, line, value, rhythm, composition, and crafting deliberate visual hierarchy reads (focus direction, small-medium-large shape balance, ‘80/20 rule’).Familiarity with performance evaluation and optimization – working mindfully within metrics to maintain a smooth player experience.Experience with effective team-based iteration techniques, including a thoughtful consideration of the bigger picture of the overall game experience and creative vision, and an ‘order of operation’ and ‘ROI’ approach to iterative development.Ability to learn and understand technical tools and systems so they can be pushed to the limit to create the most visually interesting spaces.3D Character Art Lead (Unannounced R&D Product) at Riot GamesAs a 3D Character Art Lead on the Research & Development team, you’ll be responsible for building and leading a strong Character Art team to support the project's goals. Your role includes defining and executing the artistic vision while collaborating with Game Design, Production, Engineering, and Art to ensure alignment with the overall product objectives. You’ll report directly to the Art Director.Required Qualifications:5+ years of professional experience as a Lead Character Artist or Principal Character ArtistProfessional experience working in stylized art stylesExperience working with modern game engines such asUnreal, Unity, or proprietary technologiesProficient skills in 3D/2D Software - Maya, 3DS Max, SubstanceProfessional experience working in UnrealArt Director at RobloxYou will concept, develop, and craft ideas across mediums, including mobile, social, film, interactive content, brand activations, OOH, print, experiential, and events. You will partner with a copywriter and develop creative concepts for a range of projects across both traditional and digital channels. Meticulously, you will coordinate projects, ensuring high-quality visual design and conceptual ideas that optimally convey brand or product narratives.You Have:5+ years of experience ideally within in-house creative teams, or advertising agencies.A portfolio demonstrating art direction and visual storytelling skills, with examples of both conceptual thinking and final execution across diverse mediums.Hands-on experience across the creative process, marketing campaigns, graphic design, and brand development.Expertise with Adobe Creative Cloud applications, including Photoshop, Illustrator, InDesign.Ability to work in a fast-paced, collaborative environment and manage multiple projects under deadlines.Strong communication skills, with the ability to present, explain, and advocate for creative ideas across internal teams and leadership.A thoughtful, resilient mindset, embracing iteration and feedback as part of the creative process.The ability to work independently when needed, optimally managing timelines, deliverables, and input from partners and stakeholdersSenior VFX Artist at SEGACreative Assembly is looking for a Senior VFX Artist to join our talented team to work on our new project, a sequel to Alien: Isolation. This role will be based at one of our studios in Horsham, West Sussex, or Sofia, Bulgaria, and can be offered as hybrid/in-studio/fully remote within the country of employment. Further details can be discussed during the recruitment process. As a Senior VFX artist on the team, you will be creating high-quality, performant visuals in line with art direction for the project. Knowledge, Skill & Experience:UE5 and Niagara Particle system terminology and applications VFX optimisation and performance constraints Strong awareness of industry technology trends Communicate well, with all disciplines, and be well organised.Ability to create and implement world-class VFX in a realistic style Excellent visual awareness and artistic ability Experience of working in a professional creative environment Excellent interpersonal skills Principal Technical Artist: Animation at Rockstar GamesYou will create and maintain animation tools and pipelines, continually innovating while solving technical problems. You will work closely with fellow Technical Artists and related departments where tools and pipelines intersect, and provide support for an ever-growing Animation team.Qualifications & Skills:8+ years of professional experience as a Technical Artist or similar role, writing tools.Experience working through a full production cycle of a released game or equivalent experience working on long-term projects or toolsets.Experience mentoring more junior team members.A strong understanding of coding UI using PySide or PyQt, including the use of advanced features.A strong understanding of the underlying math that 3D animation systems utilize.A strong understanding of software engineering concepts and patterns.Strong problem-solving skills and ability to think outside the box.Experience driving new ideas forward from conception to final product.Experience writing C++.Experience working with in-engine animation systems.Knowledge of character rigging and related tools and systems.Senior Concept Artist (EA Sports FC) at Electronic ArtsAt EA SPORTS FC, Concept Artists play an important role in shaping the game's visual target. Their work serves as the visual building blocks for environments, characters, lighting, and props. Working closely with the Art Director, they interpret creative briefs and explore original ideas, creating artwork that sets the style and mood of the project.Required Qualifications:Strong drawing and ideation skills, with a specialization in concept design.Knowledge of anatomy, costuming, physical settings, and historical references.Solid awareness of facial expression, pose, posture, gesture, and movement.Ability to draw from written briefs.Ability to read and interpret scripts, discuss cinematic team requirements, and be a strong visual partner in storyboard creation.Understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques. The artist should be familiar with the visual language of cinema, including the use of lighting, color, and composition to create mood, establish character, and convey emotion.Have a solid understanding of architectural elements and the ability to design realistic environments. This involves having a deep knowledge of various architectural styles, structures, and materials.Understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness.Skilled in technical drawing.Knowledge of the game development processes.Ability to create final renders of the concept that can be used as a VTARs. CONTRACT - UI Artist III (NST) at Nintendo of AmericaAs an Associate UI Artist III, you will have a passion for creating game content utilizing UI/UX Designer principles. Developing wireframe designs is also a great plus. If this sounds like you, then we’d love to see your portfolio!Requirements:5 or more years of professional experience in a UI artist role, having shipped at least 2 games.Proven artistic and technical skills in both 2D and 3D UI art production.Strong iconography and 2D vector art skills.Effective at studying and adapting UX design based on player behaviors and player features.Understanding of interactive entertainment methodologies, production pipelines, and Nintendo franchise art quality standards.Proven proficiency with commercial 2D/3D art production software (e.g., Photoshop, Illustrator, etc.).Effective verbal and written communication skills.Undergraduate degree in art or related field, or equivalent education and experience.Find more positions on our Job Board.
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