SMASHINGMAGAZINE.COM
SVG Coding Examples: Useful Recipes For Writing Vectors By Hand
Even though I am the kind of front-end engineer who manually cleans up SVG files when they are a mess, I never expected to become one of those people. You know, those crazy people that draw with code.But here we are.I dove deep into SVG specs last winter when I created a project to draw Calligraphy Grids, and even though I knew the basic structures and rules of SVG, it was only then that I fully tried to figure out and understand what all of those numbers meant and how they interacted with each other.And, once you get the hang of it, it is actually very interesting and quite fun to code SVG by hand.No <path> aheadWe wont go into more complex SVG shapes like paths in this article, this is more about practical information for simple SVGs. When it comes to drawing curves, I still recommend using a tool like Illustrator or Affinity. However, if you are super into compounding your lines, a path is useful. Maybe well do that in Part 2.Also, this guide focuses mostly on practical examples that illustrate some of the math involved when drawing SVGs. There is a wonderful article here that goes a bit deeper into the specs, which I recommend reading if youre more interested in that: A Practical Guide To SVG And Design Tools.Drawing With Math. Remember Coordinate Systems?Illustrator, Affinity, and all other vector programs are basically just helping you draw on a coordinate system, and then those paths and shapes are stored in SVG files.If you open up these files in an editor, youll see that they are just a bunch of paths that contain lots of numbers, which are coordinates in that coordinate system that make up the lines.But, there is a difference between the all-powerful <path> and the other, more semantic elements like <rect>, <circle>, <line>, <ellipse>, <polygon>, and <polyline>.These elements are not that hard to read and write by hand, and they open up a lot of possibilities to add animation and other fun stuff. So, while most people might only think of SVGs as never-pixelated, infinitely scaling images, they can also be quite comprehensive pieces of code.How Does SVG Work? unit != unitBefore we get started on how SVG elements are drawn, lets talk about the ways units work in SVG because they might be a bit confusing when you first get started.The beauty of SVG is that its a vector format, which means that the units are somewhat detached from the browser and are instead just relative to the coordinate system youre working in.That means you would not use a unit within SVG but rather just use numbers and then define the size of the document youre working with.So, your width and height might be using CSS rem units, but in your viewBox, units become just a concept that helps you in establishing sizing relationships. What Is The viewBox?The viewBox works a little bit like the CSS aspect-ratio property. It helps you establish a relationship between the width and the height of your coordinate system and sets up the box youre working in. I tend to think of the viewBox as my document size.Any element that is placed within the SVG with bigger dimensions than the viewBox will not be visible. So, the viewBox is the cutout of the coordinate system were looking through. The width and height attributes are unnecessary if there is a viewBox attribute.So, in short, having an SVG with a viewBox makes it behave a lot like a regular image. And just like with images, its usually easiest to just set either a width or a height and let the other dimension be automatically sized based on the intrinsic aspect ratio dimensions.So, if we were to create a function that draws an SVG, we might store three separate variables and fill them in like this: `<svg width="${svgWidth}" viewBox="0 0 ${documentWidth} ${documentHeight}" xmlns="http://www.w3.org/2000/svg">`;SVG Things Of NoteThere is a lot to know about SVG: When you want to reuse an image a lot, you may want to turn it into a symbol that can then be referenced with a use tag, you can create sprites, and there are some best practices when using them for icons, and so on.Unfortunately, this is a bit out of the scope of this article. Here, were mainly focusing on designing SVG files and not on how we can optimize and use them.However, one thing of note that is easier to implement from the start is accessibility.SVGs can be used in an <img> tag, where alt tags are available, but then you lose the ability to interact with your SVG code, so inlining might be your preference.When inlining, its easiest to declare role="img" and then add a <title> tag with your image title.Note: You can check out this article for SVG and Accessibility recommendations.<svg role="img" [...attr]> <title>An accessible title</title> <!-- design code --></svg>Drawing SVG With JavaScriptThere is usually some mathematics involved when drawing SVGs. Its usually fairly simple arithmetic (except, you know, in case you draw calligraphy grids and then have to dig out trigonometry), but I think even for simple math, most people dont write their SVGs in pure HTML and thus would like to use algebra.At least for me, I find it much easier to understand SVG Code when giving meaning to numbers, so I always stick to JavaScript, and by giving my coordinates names, I like them immeasurable times more.So, for the upcoming examples, well look at the list of variables with the simple math and then JSX-style templates for interpolation, as that gives more legible syntax highlighting than string interpolations, and then each example will be available as a CodePen.To keep this Guide framework-agnostic, I wanted to quickly go over drawing SVG elements with just good old vanilla JavaScript.Well create a container element in HTML that we can put our SVG into and grab that element with JavaScript.<div data-svg-container></div><script src="template.js"></script>To make it simple, well draw a rectangle <rect> that covers the entire viewBox and uses a fill.Note: You can add all valid CSS values as fills, so a fixed color, or something like currentColor to access the sites text color or a CSS variable would work here if youre inlining your SVG and want it to interact with the page its placed in.Lets first start with our variable setup.// varsconst container = document.querySelector("[data-svg-container]");const svgWidth = "30rem"; // use any value with units hereconst documentWidth = 100;const documentHeight = 100;const rectWidth = documentWidth;const rectHeight = documentHeight;const rectFill = "currentColor"; // use any color value hereconst title = "A simple square box";Method 1: Create Element and Set AttributesThis method is easier to keep type-safe (if using TypeScript) uses proper SVG elements and attributes, and so on but it is less performant and may take a long time if you have many elements.const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");const titleElement = document.createElementNS("http://www.w3.org/2000/svg", "title");const rect = document.createElementNS("http://www.w3.org/2000/svg", "rect");svg.setAttribute("width", svgWidth);svg.setAttribute("viewBox", 0 0 ${documentWidth} ${documentHeight});svg.setAttribute("xmlns", "http://www.w3.org/2000/svg");svg.setAttribute("role", "img");titleElement.textContent = title;rect.setAttribute("width", rectWidth);rect.setAttribute("height", rectHeight);rect.setAttribute("fill", rectFill);svg.appendChild(titleElement);svg.appendChild(rect);container.appendChild(svg);Here, you can see that with the same coordinates, a polyline wont draw the line between the blue and the red dot, while a polygon will. However, when applying a fill, they take the exact same information as if the shape was closed, which is the right side of the graphic, where the polyline makes it look like a piece of a circle is missing.This is the second time where we have dealt with quite a bit of repetition, and we can have a look at how we could leverage the power of JavaScript logic to render our template faster.But first, we need a basic implementation like weve done before. Were creating objects for the circles, and then were chaining the cx and cy values together to create the points attribute. Were also storing our transforms in variables.const polyDocWidth = 200;const polyDocHeight = 200;const circleOne = { cx: 25, cy: 80, r: 10, fill: "red" };const circleTwo = { cx: 40, cy: 20, r: 5, fill: "lime" };const circleThree = { cx: 70, cy: 60, r: 8, fill: "cyan" };const points = ${circleOne.cx},${circleOne.cy} ${circleTwo.cx},${circleTwo.cy} ${circleThree.cx},${circleThree.cy};const moveToTopRight = translate(${polyDocWidth / 2}, 0);const moveToBottomRight = translate(${polyDocWidth / 2}, ${polyDocHeight / 2});const moveToBottomLeft = translate(0, ${polyDocHeight / 2});And then, we apply the variables to the template, using either a polyline or polygon element and a fill attribute that is either set to none or a color value.<svg width={svgWidth} viewBox={`0 0 ${polyDocWidth} ${polyDocHeight}`} xmlns="http://www.w3.org/2000/svg" role="img"> <title>Composite shape comparison</title> <g> <circle cx={circleOne.cx} cy={circleOne.cy} r={circleOne.r} fill={circleOne.fill} /> <circle cx={circleTwo.cx} cy={circleTwo.cy} r={circleTwo.r} fill={circleTwo.fill} /> <circle cx={circleThree.cx} cy={circleThree.cy} r={circleThree.r} fill={circleThree.fill} /> <polyline points={points} fill="none" stroke="black" /> </g> <g transform={moveToTopRight}> <circle cx={circleOne.cx} cy={circleOne.cy} r={circleOne.r} fill={circleOne.fill} /> <circle cx={circleTwo.cx} cy={circleTwo.cy} r={circleTwo.r} fill={circleTwo.fill} /> <circle cx={circleThree.cx} cy={circleThree.cy} r={circleThree.r} fill={circleThree.fill} /> <polyline points={points} fill="white" stroke="black" /> </g> <g transform={moveToBottomLeft}> <circle cx={circleOne.cx} cy={circleOne.cy} r={circleOne.r} fill={circleOne.fill} /> <circle cx={circleTwo.cx} cy={circleTwo.cy} r={circleTwo.r} fill={circleTwo.fill} /> <circle cx={circleThree.cx} cy={circleThree.cy} r={circleThree.r} fill={circleThree.fill} /> <polygon points={points} fill="none" stroke="black" /> </g> <g transform={moveToBottomRight}> <circle cx={circleOne.cx} cy={circleOne.cy} r={circleOne.r} fill={circleOne.fill} /> <circle cx={circleTwo.cx} cy={circleTwo.cy} r={circleTwo.r} fill={circleTwo.fill} /> <circle cx={circleThree.cx} cy={circleThree.cy} r={circleThree.r} fill={circleThree.fill} /> <polygon points={points} fill="white" stroke="black" /> </g></svg>And heres a version of it to play with:See the Pen SVG Polygon / Polyline (simple) [forked] by Myriam.Dealing With RepetitionWhen it comes to drawing SVGs, you may find that youll be repeating a lot of the same code over and over again. This is where JavaScript can come in handy, so lets look at the composite example again and see how we could optimize it so that there is less repetition.Observations:We have three circle elements, all following the same pattern.We create one repetition to change the fill style for the element.We repeat those two elements one more time, with either a polyline or a polygon.We have four different transforms (technically, no transform is a transform in this case).This tells us that we can create nested loops.Lets go back to just a vanilla implementation for this since the way loops are done is quite different across frameworks.You could make this more generic and write separate generator functions for each type of element, but this is just to give you an idea of what you could do in terms of logic. There are certainly still ways to optimize this.Ive opted to have arrays for each type of variation that we have and wrote a helper function that goes through the data and builds out an array of objects with all the necessary information for each group. In such a short array, it would certainly be a viable option to just have the data stored in one element, where the values are repeated, but were taking the DRY thing seriously in this one.The group array can then be looped over to build our SVG HTML.const container = document.querySelector("[data-svg-container]");const svgWidth = 200;const documentWidth = 200;const documentHeight = 200;const halfWidth = documentWidth / 2;const halfHeight = documentHeight / 2;const circles = [ { cx: 25, cy: 80, r: 10, fill: "red" }, { cx: 40, cy: 20, r: 5, fill: "lime" }, { cx: 70, cy: 60, r: 8, fill: "cyan" },];const points = circles.map(({ cx, cy }) => ${cx},${cy}).join(" ");const elements = ["polyline", "polygon"];const fillOptions = ["none", "white"];const transforms = [ undefined, translate(${halfWidth}, 0), translate(0, ${halfHeight}), translate(${halfWidth}, ${halfHeight}),];const makeGroupsDataObject = () => { let counter = 0; const g = []; elements.forEach((element) => { fillOptions.forEach((fill) => { const transform = transforms[counter++]; g.push({ element, fill, transform }); }); }); return g;};const groups = makeGroupsDataObject();// result:// [// {// element: "polyline",// fill: "none",// },// {// element: "polyline",// fill: "white",// transform: "translate(100, 0)",// },// {// element: "polygon",// fill: "none",// transform: "translate(0, 100)",// },// {// element: "polygon",// fill: "white",// transform: "translate(100, 100)",// }// ]const svg = document.createElementNS("http://www.w3.org/2000/svg", "svg");svg.setAttribute("width", svgWidth);svg.setAttribute("viewBox", 0 0 ${documentWidth} ${documentHeight});svg.setAttribute("xmlns", "http://www.w3.org/2000/svg");svg.setAttribute("role", "img");svg.innerHTML = "<title>Composite shape comparison</title>";groups.forEach((groupData) => { const circlesHTML = circles .map((circle) => { return &lt;circle cx="${circle.cx}" cy="${circle.cy}" r="${circle.r}" fill="${circle.fill}" /&gt;; }) .join(""); const polyElementHTML = &lt;${groupData.element} points="${points}" fill="${groupData.fill}" stroke="black" /&gt;; const group = &lt;g ${groupData.transform ?transform="${groupData.transform}": ""}&gt; ${circlesHTML} ${polyElementHTML} &lt;/g&gt;; svg.innerHTML += group;});container.appendChild(svg);And heres the Codepen of that:See the Pen SVG Polygon / Polyline (JS loop version) [forked] by Myriam.More Fun StuffNow, thats all the basics I wanted to cover, but there is so much more you can do with SVG. There is more you can do with transform; you can use a mask, you can use a marker, and so on.We dont have time to dive into all of them today, but since this started for me when making Calligraphy Grids, I wanted to show you the two most satisfying ones, which I, unfortunately, cant use in the generator since I wanted to be able to open my generated SVGs in Affinity and it doesnt support pattern.Okay, so pattern is part of the defs section within the SVG, which is where you can define reusable elements that you can then reference in your SVG.Graph Grid with patternIf you think about it, a graph is just a bunch of horizontal and vertical lines that repeat across the x- and y-axis.So, pattern can help us with that. We can create a <rect> and then reference a pattern in the fill attribute of the rect. The pattern then has its own width, height, and viewBox, which defines how the pattern is repeated.So, lets say we want to perfectly center our graph grid in any given width or height, and we want to be able to define the size of our resulting squares (cells).Once again, lets start with the JavaScipt variables:const graphDocWidth = 226;const graphDocHeight = 101;const cellSize = 5;const strokeWidth = 0.3;const strokeColor = "currentColor";const patternHeight = (cellSize / graphDocHeight) * 100;const patternWidth = (cellSize / graphDocWidth) * 100;const gridYStart = (graphDocHeight % cellSize) / 2;const gridXStart = (graphDocWidth % cellSize) / 2;Now, we can apply them to the SVG element:<svg width={svgWidth} viewBox={`0 0 ${graphDocWidth} ${graphDocHeight}`} xmlns="http://www.w3.org/2000/svg" role="img"> <defs> <pattern id="horizontal" viewBox={`0 0 ${graphDocWidth} ${strokeWidth}`} width="100%" height={`${patternHeight}%`} > <line x1="0" x2={graphDocWidth} y1={gridYStart} y2={gridYStart} stroke={strokeColor} stroke-width={strokeWidth} /> </pattern> <pattern id="vertical" viewBox={`0 0 ${strokeWidth} ${graphDocHeight}`} width={`${patternWidth}%`} height="100%" > <line y1={0} y2={graphDocHeight} x1={gridXStart} x2={gridXStart} stroke={strokeColor} stroke-width={strokeWidth} /> </pattern> </defs> <title>A graph grid</title> <rect width={graphDocWidth} height={graphDocHeight} fill="url(#horizontal)" /> <rect width={graphDocWidth} height={graphDocHeight} fill="url(#vertical)" /></svg>And this is what that then looks like:See the Pen SVG Graph Grid [forked] by Myriam.Dot Grid With patternIf we wanted to draw a dot grid instead, we could simply repeat a circle. Or, we could alternatively use a line with a stroke-dasharray and stroke-dashoffset to create a dashed line. And wed only need one line in this case.Starting with our JavaScript variables:const dotDocWidth = 219;const dotDocHeight = 100;const cellSize = 4;const strokeColor = "black";const gridYStart = (dotDocHeight % cellSize) / 2;const gridXStart = (dotDocWidth % cellSize) / 2;const dotSize = 0.5;const patternHeight = (cellSize / dotDocHeight) * 100;And then adding them to the SVG element:<svg width={svgWidth} viewBox={`0 0 ${dotDocWidth} ${dotDocHeight}`} xmlns="http://www.w3.org/2000/svg" role="img"> <defs> <pattern id="horizontal-dotted-line" viewBox={`0 0 ${dotDocWidth} ${dotSize}`} width="100%" height={`${patternHeight}%`} > <line x1={gridXStart} y1={gridYStart} x2={dotDocWidth} y2={gridYStart} stroke={strokeColor} stroke-width={dotSize} stroke-dasharray={`0,${cellSize}`} stroke-linecap="round" ></line> </pattern> </defs> <title>A Dot Grid</title> <rect x="0" y="0" width={dotDocWidth} height={dotDocHeight} fill="url(#horizontal-dotted-line)" ></rect></svg>And this is what that looks like:See the Pen SVG Dot Grid [forked] by Myriam.ConclusionThis brings us to the end of our little introductory journey into SVG. As you can see, coding SVG by hand is not as scary as it seems. If you break it down into the basic elements, it becomes quite like any other coding task:We analyze the problem,Break it down into smaller parts,Examine each coordinate and its mathematical breakdown,And then put it all together.I hope that this article has given you a starting point into the wonderful world of coded images and that it gives you the motivation to delve deeper into the specs and try drawing some yourself.
0 Commenti
0 condivisioni
204 Views