[UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System. The setup includes sprite renderers, flipbook animation, and mesh..."> [UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System. The setup includes sprite renderers, flipbook animation, and mesh..." /> [UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System. The setup includes sprite renderers, flipbook animation, and mesh..." />

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[UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles

This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System.
The setup includes sprite renderers, flipbook animation, and mesh particles, all controlled with custom materials.
The material uses dynamic parameters such as:

– UV offset
– Distortion strength
– Dissolve intensity A translucent black shader was added for better depth, along with trails and ambient particles to make the scene feel more alive.
The effect was recorded via Sequencer, and it activates immediately on playback.
#ue55 #niagara #energy #portal #custom
[UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles
This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System. The setup includes sprite renderers, flipbook animation, and mesh particles, all controlled with custom materials. The material uses dynamic parameters such as: – UV offset – Distortion strength – Dissolve intensity A translucent black shader was added for better depth, along with trails and ambient particles to make the scene feel more alive. The effect was recorded via Sequencer, and it activates immediately on playback. #ue55 #niagara #energy #portal #custom
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[UE5.5 Niagara FX] Energy Portal — Custom Shaders & Flipbook Particles
This is a stylized energy portal created in Unreal Engine 5.5 using the Niagara System. The setup includes sprite renderers, flipbook animation, and mesh particles, all controlled with custom materials. The material uses dynamic parameters such as: – UV offset – Distortion strength – Dissolve intensity A translucent black shader was added for better depth, along with trails and ambient particles to make the scene feel more alive. The effect was recorded via Sequencer, and it activates immediately on playback.
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