Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$? Akiba756 Member Oct 1, 2020 1,600 Sao Paolo, Brazil So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were..."> Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$? Akiba756 Member Oct 1, 2020 1,600 Sao Paolo, Brazil So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were..." /> Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$? Akiba756 Member Oct 1, 2020 1,600 Sao Paolo, Brazil So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were..." />

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Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$?

Akiba756
Member

Oct 1, 2020

1,600

Sao Paolo, Brazil

So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were wondering if there was a "catch"to the point that it's developer had to came foward to clarify things.

Expedition 33 Dev Confirms Price Is Correct, '30+ Hours of Main Game'

Wants as many people as possible to play RPG

www.pushsquare.com

So obviously, we now know that there is no catch, the game is a serious goty contender, but that had me curious, had the game been sold for 60 or even 70 bucks, do you think it would have achieved the same financial success?

Obviously, less people would've bought it at launch, but considering the latest sales figure, 2 million, had it been sold at 70 bucks, it would need to sell roughly 1,43 million units to result in the same revenue, could it have reached that? 

Last edited: Today at 9:02 PM

Pikagreg
Member

Feb 5, 2018

513

I think the cheaper price definitely helped a lot of people but I think the game is worth full price a lot more than a lot of other things I end up buying.
 

DontHateTheBacon
Unshakable Resolve
Member

Oct 27, 2017

14,472

Short answer: critically it would still be hugely successful and commercially, less successful but still a huge success.
 

808s & Villainy
Member

Oct 27, 2017

46,629

Of course anew IP from an unknown first time indie studio wouldn't do as well at as it did at  

colorboy
Member

Apr 5, 2025

169

If by "successful" you mean "units sold" then no.
 

PlanetSmasher
The Abominable Showman
Member

Oct 25, 2017

132,763

No. Absolutely not.

I think it still would've wound up in the zeitgeist but it would not have sold nearly as many copies. 

Stone Ocean
Member

Oct 25, 2017

3,354

For me the price made it go from keeping an eye on it to an instant impulse purchase so I'd go with "no"
 

Khanimus
Avenger

Oct 25, 2017

46,440

Greater Vancouver

It still would've sold, but obviously not as many as it has so far.
 

R3ndezvous
Member

Dec 17, 2024

1,338

As quick?

No I don't think so.

The price and word of mouth regarding the game being amazing, just made it a easy instant buy with that price being the threshold

Moreover, I got the game for less than €44.95 at launch and the "gamble" paid off :) 

cursed knowledge
Member

Mar 15, 2019

3,594

Brazil

hell nah dawg

the cheaper you go the more units you sell 

Dyno
AVALANCHE
The Fallen

Oct 25, 2017

16,779

I mean, I probably wouldn't have bitten at that price since I had other options then too, but that said I also think there's some, I guess shortcomings compared to AAA, where I'd have been much more critical if it was full priced. The level design for one doesn't feel up to AAA standards even at the lower end.

It would still be successful is my guess but I also don't think it quite holds up for AAA pricing in some areas if it were to have launched at it. 

Vincent Grayson
Member

Oct 27, 2017

7,356

Mount Airy, MD

I got far more than 30 hours out of it, and wouldn't have balked at paying "full" price. But I think it's a given that at a higher price fewer people would check out a new title from a new developer. Perhaps moreso with it also being on Game Pass.

I often wonder how much the game's price factors into the GP effect. Like, if I try something I wouldn't have bought otherwise and like it, I might buy it to support the developer further. That's *far* less likely with a game that's simply on a practical level. 

Xando
Member

Oct 28, 2017

37,600

No but probably would still have sold somewhat decent based on reviews
 

Mobius and Pet Octopus
Member

Oct 25, 2017

16,771

The game is definitely worth 70 or more, so people who bought it basically got a really good deal. Obviously value is subjective, and I'm not commenting on the hypothetical, but I wouldn't be complaining if I bought the game for 70 or even 80 because it's that special.
 

AAION
Member

Dec 28, 2018

2,006

I would have waited at  

jitteryzeitgeist
Member

May 26, 2023

9,115

A quiet place

I think it would've had less initial sales, but relatively the same given enough time.

What really helped Sandfall was the sprint to 2 million, though. That's huge. 

kami_sama
Member

Oct 26, 2017

7,543

I bought it the day reviews hit because it was cheap.

Even if it's a great game, were it more expensive I'd have waited. 

UraMallas
Member

Nov 1, 2017

24,425

United States

Absolutely yes.
 

Geode
Keeper of the White Materia
Member

Oct 27, 2017

5,476

Nope.
 

Lord Vatek
Avenger

Jan 18, 2018

24,722

Still successful but definitely not as much, nope.
 

Mekanos
▲ Legend ▲
Member

Oct 17, 2018

48,536

I think was impulse buy territory with the strong WOM. I'm not sure. Only the studio could probably tell you the ROI.
 

Z-Brownie
Member

Nov 6, 2017

4,347

it sold quite well but i think the word of mouth and the reveals would make it sucessful anyway.
 

Shryke
Member

Oct 26, 2017

3,350

Hell no. I got it at Easy choice right there. If it was higher, I'd wait for a long while. I'm sure others would too.
 

NotLiquid
One Winged Slayer
Member

Oct 25, 2017

37,848

Eventually. Probably.

Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at  

Linus815
Member

Oct 29, 2017

24,084

obviously not

lower price = more impulse buys, lower barrier of entry 

-orion-
Member

Oct 27, 2017

132

Anecdotally, I wouldn't buy before a sale if it was so I think the price maybe plays a small part in the success 

Yerffej
Prophet of Regret
Member

Oct 25, 2017

29,419

um no
 

Joule
Member

Nov 19, 2017

4,947

Yep, sales would've been nigh identical. This is the 2025 version of that *one* game that seems to catch that "wave" and blows up thanks to WoM, internet discussion, twitter, streamers and just the general cultural zeitgeist. Nothing was gonna stop this train from reaching 2million sales. Incredibly lucky and seems to happen to 1-2 games per year. This one also happens to be well received by critics.
 

Desma
"This guy are sick"
Member

Oct 27, 2017

6,754

I wouldn't had brought it, but I think it would
 

Rosebud
Two Pieces
Member

Apr 16, 2018

51,162

Nope.

In US it's "only" but in my country for example Clair Obscur is half the price of Doom. Insane difference. 

Nano-Nandy
Member

Mar 26, 2019

2,840

Game's really good, but there's no denying that the price helped.
 

ElFly
Member

Oct 27, 2017

3,736

no

at full price people wouldn't have overlooked the many limitations and technical faults of the game 

Renteka-Bond
Chicken Chaser
Member

Dec 28, 2017

6,030

Clearwater, Florida

No and anyone saying yes, I think, has not been paying attention.

It is absolutely worth the bucks. People will not buy it for though AND people will judge it more harshly at since a lot of the facets of the game that are adorably quaint in a cheaper 'indie' dark horse story would be reviled at a higher pricepoint.

Edit: It's a large part of why the narrative of "Square / Big devs should just copy Clair, look at how this worked out!" is annoying, because people are seemingly either unaware or unable to admit the obvious generosity they're giving Clair here. 

Dust
C H A O S
Member

Oct 25, 2017

40,978

is impulse price point, the WoM is absolutely insane so it's really easy to jump in.
 

RpgN
Member

Oct 25, 2017

1,796

The Netherlands

Nope, I would have waited on the game with a deep sale. The price along with the word of mouth is what got me to play day one. Word of mouth would have not been enough alone.
 

Mason56
Member

Feb 8, 2024

153

I mean in terms of pure numbers sold…no. Just about everything would be more successful it were cheaper
 

tucah
Member

Oct 25, 2017

1,501

AS successful? No. Still successful? Absolutely
 

HellofaMouse
Member

Oct 27, 2017

8,360

i sure wouldnt buy it week 1 as soon as the reviews were out
 

Raskol
Member

Sep 5, 2018

845

No. Its price was one of the main reasons I picked it up now instead of later.
 

Alek
Games User Researcher
Verified

Oct 28, 2017

9,797

Higher priced items very obviously tend to sell less units. I don't think this is a sensible question.

The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price.

And the answer is not one that anyone on this forum can give. Because we can't know.

But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing.

1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality.
2) It was received very well by critics and social media influencers.

I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere.

So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point. 

Brawly Likes to Brawl
Member

Oct 25, 2017

16,523

Ryohei Suzuki's bedroom

No. It being in the impulse buy range on top of the WoM gave it crazy momentum.

I fully expect the sequel to be because now it's a known and highly regarded property. 

Gestault
Member

Oct 26, 2017

14,681

I don't think we can ever really know, but speaking personally, I don't buy games unless there's some major draw, so I definitely wouldn't have grabbed it during this launch window. I happily grabbed a hard copy after loving what I played through Game Pass.
 

Mekanos
▲ Legend ▲
Member

Oct 17, 2018

48,536

NotLiquid said:

Eventually. Probably.

Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at Click to expand...
Click to shrink...

I didn't either, but that was more a function of already having too many RPGs to play. If it hits that's probably my impulse buy range.
 

OnionPowder
Member

Oct 25, 2017

10,838

Orlando, FL

No way. I think the price tag is a bigger factor than people realize. Especially right as Nintendo and Microsoft announce games.
 

carlsojo
Shinra Employee
Member

Oct 28, 2017

37,551

San Francisco

I think word of mouth would have carried it to commercial success regardless of the price.
 

HolyJonte
AVALANCHE
Member

Aug 31, 2023

1,290

From Stockholm but now living in Padova, Italy

Nope. The game is fantastic but a very big part of the record breaking user score that made much of the hype is the goodwill behind it being a new developer, old ubisoft employees, small team and the price tag. With a full price title it would probably have been much less talk about it.
 

kowhite
Member

May 14, 2019

7,454

I don't know. I don't necessarily believe it couldn't have succeeded at that price. I mean they didn't price it at 50 bucks cause they knew it would be received this way.
 

Splinky
Member

Jul 12, 2023

133

Obviously it would sell fewer copies guys. The real question is if it would've ended up with more or less revenue overall

I lean toward "no". And I think a lower price point + GP makes a lot of sense for a debut studio that wants to get their name out there. 

JRedCX
Member

Nov 10, 2020

1,277

Yeah
 

Universal Acclaim
Member

Oct 5, 2024

2,292

Alek said:

Higher priced items very obviously tend to sell less units. I don't think this is a sensible question.

The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price.

And the answer is not one that anyone on this forum can give. Because we can't know.

But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing.

1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality.
2) It was received very well by critics and social media influencers.

I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere.

So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point.
Click to expand...
Click to shrink...

This is what I'm thinking. Maybe slightly lower revenue, but still very successful.
 
#you #think #clair #obscur #would
Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$?
Akiba756 Member Oct 1, 2020 1,600 Sao Paolo, Brazil So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were wondering if there was a "catch"to the point that it's developer had to came foward to clarify things. Expedition 33 Dev Confirms Price Is Correct, '30+ Hours of Main Game' Wants as many people as possible to play RPG www.pushsquare.com So obviously, we now know that there is no catch, the game is a serious goty contender, but that had me curious, had the game been sold for 60 or even 70 bucks, do you think it would have achieved the same financial success? Obviously, less people would've bought it at launch, but considering the latest sales figure, 2 million, had it been sold at 70 bucks, it would need to sell roughly 1,43 million units to result in the same revenue, could it have reached that?  Last edited: Today at 9:02 PM Pikagreg Member Feb 5, 2018 513 I think the cheaper price definitely helped a lot of people but I think the game is worth full price a lot more than a lot of other things I end up buying.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,472 Short answer: critically it would still be hugely successful and commercially, less successful but still a huge success.   808s & Villainy Member Oct 27, 2017 46,629 Of course anew IP from an unknown first time indie studio wouldn't do as well at as it did at   colorboy Member Apr 5, 2025 169 If by "successful" you mean "units sold" then no.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,763 No. Absolutely not. I think it still would've wound up in the zeitgeist but it would not have sold nearly as many copies.  Stone Ocean Member Oct 25, 2017 3,354 For me the price made it go from keeping an eye on it to an instant impulse purchase so I'd go with "no"   Khanimus Avenger Oct 25, 2017 46,440 Greater Vancouver It still would've sold, but obviously not as many as it has so far.   R3ndezvous Member Dec 17, 2024 1,338 As quick? No I don't think so. The price and word of mouth regarding the game being amazing, just made it a easy instant buy with that price being the threshold Moreover, I got the game for less than €44.95 at launch and the "gamble" paid off :)  cursed knowledge Member Mar 15, 2019 3,594 Brazil hell nah dawg the cheaper you go the more units you sell  Dyno AVALANCHE The Fallen Oct 25, 2017 16,779 I mean, I probably wouldn't have bitten at that price since I had other options then too, but that said I also think there's some, I guess shortcomings compared to AAA, where I'd have been much more critical if it was full priced. The level design for one doesn't feel up to AAA standards even at the lower end. It would still be successful is my guess but I also don't think it quite holds up for AAA pricing in some areas if it were to have launched at it.  Vincent Grayson Member Oct 27, 2017 7,356 Mount Airy, MD I got far more than 30 hours out of it, and wouldn't have balked at paying "full" price. But I think it's a given that at a higher price fewer people would check out a new title from a new developer. Perhaps moreso with it also being on Game Pass. I often wonder how much the game's price factors into the GP effect. Like, if I try something I wouldn't have bought otherwise and like it, I might buy it to support the developer further. That's *far* less likely with a game that's simply on a practical level.  Xando Member Oct 28, 2017 37,600 No but probably would still have sold somewhat decent based on reviews   Mobius and Pet Octopus Member Oct 25, 2017 16,771 The game is definitely worth 70 or more, so people who bought it basically got a really good deal. Obviously value is subjective, and I'm not commenting on the hypothetical, but I wouldn't be complaining if I bought the game for 70 or even 80 because it's that special.   AAION Member Dec 28, 2018 2,006 I would have waited at   jitteryzeitgeist Member May 26, 2023 9,115 A quiet place I think it would've had less initial sales, but relatively the same given enough time. What really helped Sandfall was the sprint to 2 million, though. That's huge.  kami_sama Member Oct 26, 2017 7,543 I bought it the day reviews hit because it was cheap. Even if it's a great game, were it more expensive I'd have waited.  UraMallas Member Nov 1, 2017 24,425 United States Absolutely yes.   Geode Keeper of the White Materia Member Oct 27, 2017 5,476 Nope.   Lord Vatek Avenger Jan 18, 2018 24,722 Still successful but definitely not as much, nope.   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,536 I think was impulse buy territory with the strong WOM. I'm not sure. Only the studio could probably tell you the ROI.   Z-Brownie Member Nov 6, 2017 4,347 it sold quite well but i think the word of mouth and the reveals would make it sucessful anyway.   Shryke Member Oct 26, 2017 3,350 Hell no. I got it at Easy choice right there. If it was higher, I'd wait for a long while. I'm sure others would too.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,848 Eventually. Probably. Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at   Linus815 Member Oct 29, 2017 24,084 obviously not lower price = more impulse buys, lower barrier of entry  -orion- Member Oct 27, 2017 132 Anecdotally, I wouldn't buy before a sale if it was so I think the price maybe plays a small part in the success  Yerffej Prophet of Regret Member Oct 25, 2017 29,419 um no   Joule Member Nov 19, 2017 4,947 Yep, sales would've been nigh identical. This is the 2025 version of that *one* game that seems to catch that "wave" and blows up thanks to WoM, internet discussion, twitter, streamers and just the general cultural zeitgeist. Nothing was gonna stop this train from reaching 2million sales. Incredibly lucky and seems to happen to 1-2 games per year. This one also happens to be well received by critics.   Desma "This guy are sick" Member Oct 27, 2017 6,754 I wouldn't had brought it, but I think it would   Rosebud Two Pieces Member Apr 16, 2018 51,162 Nope. In US it's "only" but in my country for example Clair Obscur is half the price of Doom. Insane difference.  Nano-Nandy Member Mar 26, 2019 2,840 Game's really good, but there's no denying that the price helped.   ElFly Member Oct 27, 2017 3,736 no at full price people wouldn't have overlooked the many limitations and technical faults of the game  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,030 Clearwater, Florida No and anyone saying yes, I think, has not been paying attention. It is absolutely worth the bucks. People will not buy it for though AND people will judge it more harshly at since a lot of the facets of the game that are adorably quaint in a cheaper 'indie' dark horse story would be reviled at a higher pricepoint. Edit: It's a large part of why the narrative of "Square / Big devs should just copy Clair, look at how this worked out!" is annoying, because people are seemingly either unaware or unable to admit the obvious generosity they're giving Clair here.  Dust C H A O S Member Oct 25, 2017 40,978 is impulse price point, the WoM is absolutely insane so it's really easy to jump in.   RpgN Member Oct 25, 2017 1,796 The Netherlands Nope, I would have waited on the game with a deep sale. The price along with the word of mouth is what got me to play day one. Word of mouth would have not been enough alone.   Mason56 Member Feb 8, 2024 153 I mean in terms of pure numbers sold…no. Just about everything would be more successful it were cheaper   tucah Member Oct 25, 2017 1,501 AS successful? No. Still successful? Absolutely   HellofaMouse Member Oct 27, 2017 8,360 i sure wouldnt buy it week 1 as soon as the reviews were out   Raskol Member Sep 5, 2018 845 No. Its price was one of the main reasons I picked it up now instead of later.   Alek Games User Researcher Verified Oct 28, 2017 9,797 Higher priced items very obviously tend to sell less units. I don't think this is a sensible question. The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price. And the answer is not one that anyone on this forum can give. Because we can't know. But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing. 1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality. 2) It was received very well by critics and social media influencers. I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere. So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point.  Brawly Likes to Brawl Member Oct 25, 2017 16,523 Ryohei Suzuki's bedroom No. It being in the impulse buy range on top of the WoM gave it crazy momentum. I fully expect the sequel to be because now it's a known and highly regarded property.  Gestault Member Oct 26, 2017 14,681 I don't think we can ever really know, but speaking personally, I don't buy games unless there's some major draw, so I definitely wouldn't have grabbed it during this launch window. I happily grabbed a hard copy after loving what I played through Game Pass.   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,536 NotLiquid said: Eventually. Probably. Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at Click to expand... Click to shrink... I didn't either, but that was more a function of already having too many RPGs to play. If it hits that's probably my impulse buy range.   OnionPowder Member Oct 25, 2017 10,838 Orlando, FL No way. I think the price tag is a bigger factor than people realize. Especially right as Nintendo and Microsoft announce games.   carlsojo Shinra Employee Member Oct 28, 2017 37,551 San Francisco I think word of mouth would have carried it to commercial success regardless of the price.   HolyJonte AVALANCHE Member Aug 31, 2023 1,290 From Stockholm but now living in Padova, Italy Nope. The game is fantastic but a very big part of the record breaking user score that made much of the hype is the goodwill behind it being a new developer, old ubisoft employees, small team and the price tag. With a full price title it would probably have been much less talk about it.   kowhite Member May 14, 2019 7,454 I don't know. I don't necessarily believe it couldn't have succeeded at that price. I mean they didn't price it at 50 bucks cause they knew it would be received this way.   Splinky Member Jul 12, 2023 133 Obviously it would sell fewer copies guys. The real question is if it would've ended up with more or less revenue overall I lean toward "no". And I think a lower price point + GP makes a lot of sense for a debut studio that wants to get their name out there.  JRedCX Member Nov 10, 2020 1,277 Yeah   Universal Acclaim Member Oct 5, 2024 2,292 Alek said: Higher priced items very obviously tend to sell less units. I don't think this is a sensible question. The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price. And the answer is not one that anyone on this forum can give. Because we can't know. But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing. 1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality. 2) It was received very well by critics and social media influencers. I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere. So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point. Click to expand... Click to shrink... This is what I'm thinking. Maybe slightly lower revenue, but still very successful.   #you #think #clair #obscur #would
WWW.RESETERA.COM
Do you think Clair Obscur would be as sucessful as it was had it been sold at 70$?
Akiba756 Member Oct 1, 2020 1,600 Sao Paolo, Brazil So, there was a dumb controversy a few months ago, when E33 unveiled its MSRP of 50 dollars, some were wondering if there was a "catch" (the game is super short, unpolished, etc.) to the point that it's developer had to came foward to clarify things (which goes to show how cynical everyone is now). Expedition 33 Dev Confirms $50 Price Is Correct, '30+ Hours of Main Game' Wants as many people as possible to play RPG www.pushsquare.com So obviously, we now know that there is no catch, the game is a serious goty contender, but that had me curious, had the game been sold for 60 or even 70 bucks, do you think it would have achieved the same financial success? Obviously, less people would've bought it at launch, but considering the latest sales figure, 2 million, had it been sold at 70 bucks, it would need to sell roughly 1,43 million units to result in the same revenue, could it have reached that?  Last edited: Today at 9:02 PM Pikagreg Member Feb 5, 2018 513 I think the cheaper price definitely helped a lot of people but I think the game is worth full price a lot more than a lot of other things I end up buying.   DontHateTheBacon Unshakable Resolve Member Oct 27, 2017 14,472 Short answer: critically it would still be hugely successful and commercially, less successful but still a huge success.   808s & Villainy Member Oct 27, 2017 46,629 Of course anew IP from an unknown first time indie studio wouldn't do as well at $70 as it did at $50...   colorboy Member Apr 5, 2025 169 If by "successful" you mean "units sold" then no.   PlanetSmasher The Abominable Showman Member Oct 25, 2017 132,763 No. Absolutely not. I think it still would've wound up in the zeitgeist but it would not have sold nearly as many copies.  Stone Ocean Member Oct 25, 2017 3,354 For me the price made it go from keeping an eye on it to an instant impulse purchase so I'd go with "no"   Khanimus Avenger Oct 25, 2017 46,440 Greater Vancouver It still would've sold, but obviously not as many as it has so far.   R3ndezvous Member Dec 17, 2024 1,338 As quick? No I don't think so. The price and word of mouth regarding the game being amazing, just made it a easy instant buy with that price being the threshold Moreover, I got the game for less than €44.95 at launch and the "gamble" paid off :)  cursed knowledge Member Mar 15, 2019 3,594 Brazil hell nah dawg the cheaper you go the more units you sell  Dyno AVALANCHE The Fallen Oct 25, 2017 16,779 I mean, I probably wouldn't have bitten at that price since I had other options then too, but that said I also think there's some, I guess shortcomings compared to AAA, where I'd have been much more critical if it was full priced. The level design for one doesn't feel up to AAA standards even at the lower end. It would still be successful is my guess but I also don't think it quite holds up for AAA pricing in some areas if it were to have launched at it.  Vincent Grayson Member Oct 27, 2017 7,356 Mount Airy, MD I got far more than 30 hours out of it, and wouldn't have balked at paying "full" price. But I think it's a given that at a higher price fewer people would check out a new title from a new developer. Perhaps moreso with it also being on Game Pass. I often wonder how much the game's price factors into the GP effect. Like, if I try something I wouldn't have bought otherwise and like it, I might buy it to support the developer further. That's *far* less likely with a game that's $70, simply on a practical level.  Xando Member Oct 28, 2017 37,600 No but probably would still have sold somewhat decent based on reviews   Mobius and Pet Octopus Member Oct 25, 2017 16,771 The game is definitely worth 70 or more, so people who bought it basically got a really good deal. Obviously value is subjective, and I'm not commenting on the hypothetical, but I wouldn't be complaining if I bought the game for 70 or even 80 because it's that special.   AAION Member Dec 28, 2018 2,006 I would have waited at $70   jitteryzeitgeist Member May 26, 2023 9,115 A quiet place I think it would've had less initial sales, but relatively the same given enough time. What really helped Sandfall was the sprint to 2 million, though. That's huge.  kami_sama Member Oct 26, 2017 7,543 I bought it the day reviews hit because it was cheap. Even if it's a great game, were it more expensive I'd have waited.  UraMallas Member Nov 1, 2017 24,425 United States Absolutely yes.   Geode Keeper of the White Materia Member Oct 27, 2017 5,476 Nope.   Lord Vatek Avenger Jan 18, 2018 24,722 Still successful but definitely not as much, nope.   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,536 I think $50 was impulse buy territory with the strong WOM. $70 I'm not sure. Only the studio could probably tell you the ROI.   Z-Brownie Member Nov 6, 2017 4,347 it sold quite well but i think the word of mouth and the reveals would make it sucessful anyway.   Shryke Member Oct 26, 2017 3,350 Hell no. I got it at $40. Easy choice right there. If it was higher, I'd wait for a long while. I'm sure others would too.   NotLiquid One Winged Slayer Member Oct 25, 2017 37,848 Eventually. Probably. Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at $50.  Linus815 Member Oct 29, 2017 24,084 obviously not lower price = more impulse buys, lower barrier of entry  -orion- Member Oct 27, 2017 132 Anecdotally, I wouldn't buy before a sale if it was $70... so I think the price maybe plays a small part in the success  Yerffej Prophet of Regret Member Oct 25, 2017 29,419 um no   Joule Member Nov 19, 2017 4,947 Yep, sales would've been nigh identical. This is the 2025 version of that *one* game that seems to catch that "wave" and blows up thanks to WoM, internet discussion, twitter, streamers and just the general cultural zeitgeist. Nothing was gonna stop this train from reaching 2(?) million sales [as of this post]. Incredibly lucky and seems to happen to 1-2 games per year. This one also happens to be well received by critics.   Desma "This guy are sick" Member Oct 27, 2017 6,754 I wouldn't had brought it, but I think it would   Rosebud Two Pieces Member Apr 16, 2018 51,162 Nope. In US it's "only" $20, but in my country for example Clair Obscur is half the price of Doom. Insane difference.  Nano-Nandy Member Mar 26, 2019 2,840 Game's really good, but there's no denying that the price helped.   ElFly Member Oct 27, 2017 3,736 no at full price people wouldn't have overlooked the many limitations and technical faults of the game  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,030 Clearwater, Florida No and anyone saying yes, I think, has not been paying attention. It is absolutely worth the $70 bucks. People will not buy it for $70 though AND people will judge it more harshly at $70 since a lot of the facets of the game that are adorably quaint in a cheaper 'indie' dark horse story would be reviled at a higher pricepoint. Edit: It's a large part of why the narrative of "Square / Big devs should just copy Clair, look at how this worked out!" is annoying, because people are seemingly either unaware or unable to admit the obvious generosity they're giving Clair here.  Dust C H A O S Member Oct 25, 2017 40,978 $50 is impulse price point, the WoM is absolutely insane so it's really easy to jump in.   RpgN Member Oct 25, 2017 1,796 The Netherlands Nope, I would have waited on the game with a deep sale. The price along with the word of mouth is what got me to play day one. Word of mouth would have not been enough alone.   Mason56 Member Feb 8, 2024 153 I mean in terms of pure numbers sold…no. Just about everything would be more successful it were cheaper   tucah Member Oct 25, 2017 1,501 AS successful? No. Still successful? Absolutely   HellofaMouse Member Oct 27, 2017 8,360 i sure wouldnt buy it week 1 as soon as the reviews were out   Raskol Member Sep 5, 2018 845 No. Its price was one of the main reasons I picked it up now instead of later.   Alek Games User Researcher Verified Oct 28, 2017 9,797 Higher priced items very obviously tend to sell less units. I don't think this is a sensible question. The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price. And the answer is not one that anyone on this forum can give. Because we can't know. But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing. 1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality. 2) It was received very well by critics and social media influencers. I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere. So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point.  Brawly Likes to Brawl Member Oct 25, 2017 16,523 Ryohei Suzuki's bedroom No. It being in the impulse buy range on top of the WoM gave it crazy momentum. I fully expect the sequel to be $70 because now it's a known and highly regarded property.  Gestault Member Oct 26, 2017 14,681 I don't think we can ever really know, but speaking personally, I don't buy $70 games unless there's some major draw (which is almost never), so I definitely wouldn't have grabbed it during this launch window. I happily grabbed a hard copy after loving what I played through Game Pass.   Mekanos ▲ Legend ▲ Member Oct 17, 2018 48,536 NotLiquid said: Eventually. Probably. Hard to tell from my own perspective because despite people gassing up that it launched at an economical price, I already didn't buy it at $50. Click to expand... Click to shrink... I didn't either, but that was more a function of already having too many RPGs to play. If it hits $30 that's probably my impulse buy range.   OnionPowder Member Oct 25, 2017 10,838 Orlando, FL No way. I think the $50 price tag is a bigger factor than people realize. Especially right as Nintendo and Microsoft announce $80 games.   carlsojo Shinra Employee Member Oct 28, 2017 37,551 San Francisco I think word of mouth would have carried it to commercial success regardless of the price.   HolyJonte AVALANCHE Member Aug 31, 2023 1,290 From Stockholm but now living in Padova, Italy Nope. The game is fantastic but a very big part of the record breaking user score that made much of the hype is the goodwill behind it being a new developer, old ubisoft employees, small team and the price tag. With a full price title it would probably have been much less talk about it.   kowhite Member May 14, 2019 7,454 I don't know. I don't necessarily believe it couldn't have succeeded at that price. I mean they didn't price it at 50 bucks cause they knew it would be received this way.   Splinky Member Jul 12, 2023 133 Obviously it would sell fewer copies guys. The real question is if it would've ended up with more or less revenue overall I lean toward "no". And I think a lower price point + GP makes a lot of sense for a debut studio that wants to get their name out there.  JRedCX Member Nov 10, 2020 1,277 Yeah   Universal Acclaim Member Oct 5, 2024 2,292 Alek said: Higher priced items very obviously tend to sell less units. I don't think this is a sensible question. The question is, if the game was one of those higher priced titles, would it still have sold enough units to generate the same revenue, as it has at the lower price. And the answer is not one that anyone on this forum can give. Because we can't know. But, to try and answer this I think it's worth considering the appeal of the lower price tag the factors that consumers are considering when making a purchase. So, most consumers are inherently risk averse by default, so they'll avoid spending if they think there might be a risk that they won't have a good time. In relation to that there are a couple of components worth discussing. 1) It's a new IP. So this means that people aren't coming into it with strong expectations about the games quality. 2) It was received very well by critics and social media influencers. I think people are more guarded with new IPs but because it was received so well, that component that would encourage a risk aversive attitude towards the game, actually gets flipped. Suddenly, people are very excited to play a new IP that's good, because they haven't had that experience in some time. I think this also heightened excitement around the game on social media, allowing it to reach more people as influencers were keen to talk about this game that seemed to come out of nowhere. So, I think in this case, it would have been likely to perform well at a higher price point too. Obviously it would have sold fewer units as some players were literally priced out, but I suspect it would have seen similar revenue. Because they've built that relationship with players, I would probably expect a sequel to target a higher price point. Click to expand... Click to shrink... This is what I'm thinking. Maybe slightly lower revenue, but still very successful.  
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