Channel Packing In Unreal I have been trying to create a “master material” for my own VFX. I know how channel packingtechnically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my..."> Channel Packing In Unreal I have been trying to create a “master material” for my own VFX. I know how channel packingtechnically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my..." /> Channel Packing In Unreal I have been trying to create a “master material” for my own VFX. I know how channel packingtechnically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my..." />

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Channel Packing In Unreal

I have been trying to create a “master material” for my own VFX. I know how channel packingtechnically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my material. I would love to not have 3 different texture samples and instead use switches or something similar—whatever is the best and optimised way.
// Newbie
#channel #packing #unreal
Channel Packing In Unreal
I have been trying to create a “master material” for my own VFX. I know how channel packingtechnically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my material. I would love to not have 3 different texture samples and instead use switches or something similar—whatever is the best and optimised way. // Newbie #channel #packing #unreal
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Channel Packing In Unreal
I have been trying to create a “master material” for my own VFX. I know how channel packing (RGB textures) technically works, but I have no clue how to best implement that in Unreal Materials, what node setup to use to put within my material. I would love to not have 3 different texture samples and instead use switches or something similar—whatever is the best and optimised way. // Newbie
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