How do you feel about reflex-based elements in turn-based RPGs? werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses,..."> How do you feel about reflex-based elements in turn-based RPGs? werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses,..." /> How do you feel about reflex-based elements in turn-based RPGs? werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses,..." />

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How do you feel about reflex-based elements in turn-based RPGs?

werezompire
Zeboyd Games
Verified

Oct 26, 2017

15,222

How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.
 

Rosebud
Two Pieces
Member

Apr 16, 2018

51,212

I don't consider it turn based anymore, but I like action too so whatever
 

Renna Hazel
Member

Oct 27, 2017

13,218

I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.
 

Rutger
Member

Oct 25, 2017

13,577

It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.
 

Khanimus
Avenger

Oct 25, 2017

46,455

Greater Vancouver

Keeps things feeling involved
 

TeraDax
One Winged Slayer
Member

Oct 27, 2017

1,664

Québec

If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.
 

shadowman16
Member

Oct 25, 2017

41,513

Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.
 

nsilvias
Member

Oct 25, 2017

30,126

im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre
 

Kenaras
Member

Nov 9, 2018

525

I don't like QTE events, but everything else is fine. No strong feelings.
 

Derbel McDillet
▲ Legend ▲
Member

Nov 23, 2022

24,338

If executed well, it's good.
 

Volken
Member

Sep 18, 2022

2,178

Love it.

Expedition 33 was heaven. 

Android Sophia
The Fallen

Oct 25, 2017

6,652

I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well.

Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically. 

Kirby64
Member

Aug 16, 2020

639

Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based.

Either way is fine with me though 

Jonathan Lanza
"I've made a Gigantic mistake"
Member

Feb 8, 2019

8,799

What's important is that the reflex based elements shouldn't step on the turn based elements toes too much.

Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources. 

2Blackcats
Member

Oct 26, 2017

17,462

I absolutely despise them. Pick a lane.

I usually drop turn based games that introduce them.

One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions 

flatearthpandas
Member

Oct 26, 2017

6,913

It's fine every once in a while if advertised ahead of time.

I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act.

Would absolutely not want reflex-based elements to be standard for the genre. 

Conciliator
Member

Oct 25, 2017

5,413

For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it.

I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it. 

Anno
Member

Oct 25, 2017

7,879

Columbus, Ohio

Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.
 

Mudcrab
Avenger

Oct 26, 2017

3,954

Definitely, Super Mario RPG convinced me years ago.
 
#how #you #feel #about #reflexbased
How do you feel about reflex-based elements in turn-based RPGs?
werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.   Rosebud Two Pieces Member Apr 16, 2018 51,212 I don't consider it turn based anymore, but I like action too so whatever   Renna Hazel Member Oct 27, 2017 13,218 I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.   Rutger Member Oct 25, 2017 13,577 It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.   Khanimus Avenger Oct 25, 2017 46,455 Greater Vancouver Keeps things feeling involved   TeraDax One Winged Slayer Member Oct 27, 2017 1,664 Québec If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.   shadowman16 Member Oct 25, 2017 41,513 Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.   nsilvias Member Oct 25, 2017 30,126 im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre   Kenaras Member Nov 9, 2018 525 I don't like QTE events, but everything else is fine. No strong feelings.   Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,338 If executed well, it's good.   Volken Member Sep 18, 2022 2,178 Love it. Expedition 33 was heaven.  Android Sophia The Fallen Oct 25, 2017 6,652 I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well. Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically.  Kirby64 Member Aug 16, 2020 639 Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based. Either way is fine with me though  Jonathan Lanza "I've made a Gigantic mistake" Member Feb 8, 2019 8,799 What's important is that the reflex based elements shouldn't step on the turn based elements toes too much. Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources.  2Blackcats Member Oct 26, 2017 17,462 I absolutely despise them. Pick a lane. I usually drop turn based games that introduce them. One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions  flatearthpandas Member Oct 26, 2017 6,913 It's fine every once in a while if advertised ahead of time. I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act. Would absolutely not want reflex-based elements to be standard for the genre.  Conciliator Member Oct 25, 2017 5,413 For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it. I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it.  Anno Member Oct 25, 2017 7,879 Columbus, Ohio Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.   Mudcrab Avenger Oct 26, 2017 3,954 Definitely, Super Mario RPG convinced me years ago.   #how #you #feel #about #reflexbased
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How do you feel about reflex-based elements in turn-based RPGs?
werezompire Zeboyd Games Verified Oct 26, 2017 15,222 How do you feel about turn-based RPGs that add reflex-based elements to their combat? Stuff like timed button presses, QTE events, dodges, parries, etc.   Rosebud Two Pieces Member Apr 16, 2018 51,212 I don't consider it turn based anymore, but I like action too so whatever   Renna Hazel Member Oct 27, 2017 13,218 I like them. Feels like it adds a layer of skill and it's something I'm usually pretty good at.   Rutger Member Oct 25, 2017 13,577 It can sometimes be fun, but I prefer turn based games revolving entirely around strategy.   Khanimus Avenger Oct 25, 2017 46,455 Greater Vancouver Keeps things feeling involved   TeraDax One Winged Slayer Member Oct 27, 2017 1,664 Québec If simple enough, I love them! In Paper Mario and Mario & Luigi, they make every battle fun.   shadowman16 Member Oct 25, 2017 41,513 Love them, I like a little more interactivity in the battles. Yakuza especially I think worked them well - especially in 8 - as it helped make it still retain part of the brawler feel of it. But also stuff like Paper Mario etc. also do this to great effect.   nsilvias Member Oct 25, 2017 30,126 im just trying to chill the fuck out when i play turn based games. reflex based stuff goes against what is an otherwise low energy genre   Kenaras Member Nov 9, 2018 525 I don't like QTE events, but everything else is fine. No strong feelings.   Derbel McDillet ▲ Legend ▲ Member Nov 23, 2022 24,338 If executed well, it's good.   Volken Member Sep 18, 2022 2,178 Love it. Expedition 33 was heaven.  Android Sophia The Fallen Oct 25, 2017 6,652 I have no strong feelings either way. It depends entirely upon their implementation and how the game handles them. When they're handled well, I enjoy them. And most big name games that have them handle them well. Assuming, of course, that the core gameplay still retains a turn based structure. So no going from one turn to the next automatically.  Kirby64 Member Aug 16, 2020 639 Depending on how far it goes there genuinely is a point where it stops becoming primarily turn based. Either way is fine with me though  Jonathan Lanza "I've made a Gigantic mistake" Member Feb 8, 2019 8,799 What's important is that the reflex based elements shouldn't step on the turn based elements toes too much. Certain elements of turn based games are designed around the idea that you are guaranteed to take damage. If a game for example gives you the option of negating enemy damage with a dodge button then there's a chance that you end up defeating the point of things like Healers or Defense modifiers since the ideal strategy is always gonna be to just dodge better instead of wasting resources.  2Blackcats Member Oct 26, 2017 17,462 I absolutely despise them. Pick a lane. I usually drop turn based games that introduce them. One big category of games I play a lot are "no real-time gameplay" games, ones where I can instantly drop the controller with no repercussions  flatearthpandas Member Oct 26, 2017 6,913 It's fine every once in a while if advertised ahead of time. I can live with it in E33, but it does make the optional bosses in the first 2/3rds of the game feel more like a parry simulation than an RPG because it's impossible to get the stats or abilities to survive their attacks until around the final act. Would absolutely not want reflex-based elements to be standard for the genre.  Conciliator Member Oct 25, 2017 5,413 For the most part I like it. In any game like this I've played, it's never been brutal, especially after a little practice, so it adds some dynamicness to it. I'm someone with relatively slow reflexes, so there are some higher-level reflex-based challenges in some games I literally just can't do. But RPG games like this tend to be more timing-based, and that I'm quite good at it.  Anno Member Oct 25, 2017 7,879 Columbus, Ohio Conceptually I think they could be fun but I've always disliked the ones I've actually tried, so maybe they're just bad, idk. Best thing they ever did was get me to stop playing FF8 quickly instead of trying to force myself through it.   Mudcrab Avenger Oct 26, 2017 3,954 Definitely, Super Mario RPG convinced me years ago.  
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