Space Takes: Chubrick Mysteries 2.0 In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does..."> Space Takes: Chubrick Mysteries 2.0 In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does..." /> Space Takes: Chubrick Mysteries 2.0 In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does..." />

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Space Takes: Chubrick Mysteries 2.0

In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does not cause frustration! And that's the most important thing! Don't believe me? Try it yourself.
Gameplay has been added with additional mechanics so that from now on it will be unfair to think that the level passed in the old version in 5 minutes will be fair for the new version. After all, in the new version at least, the ammo is no longer infinite. However, now the gun can still be infinitely charged with the help of special terminals, which we, quickly thinking, decided to visualize as electric balls... Why not?

And now you have to shoot not only enemies, but also various obstacles like dry bushes, boxes with possible first aid kits, weights or keys. So, it is better to spend ammo wisely.

What are these keys, you ask? Well, they are keys to terminals that can control force fields that will sometimes need to be switched. The fields will also be switched by special sensors. And actually, they can switch more than just force fields. In general, it's long to tell, so it's easier for you to see once by downloading the game.

We have also added text logs, which we hope will be fun for you to read. But besides the fact that they are full of humor, from them you will be able to find out what happened on this planet. Challenge yourself, turn on your deduction and try to predict the true cause of the incident from the storylines you can read in the logs of different scientists... Bet you can't guess? ;)
By the way! Our musician composed two additional soundtracks, which emphasized the protagonist's descent underground especially well.
And the most important addition, dictated by the very nature of the game - on the inventory screen there are hints about the weights already found, and those that need to be matched to open the next door. The found weights are sorted in ascending order, and it's not for nothing!

Finding the right values is not always an easy task, so it will definitely not be a spoiler if I tell you the algorithm of their selection. On the contrary, this knowledge will help you play the game with even more joy!
For example, level 4. You need to put 36 on the plate:
* All found shipments in descending order:30, 26, 18, 14, 11, 9, 9, 5* We count by iteration:1) 36- 30= 6. Therefore, we can't use the minimum nearest weight 5. So weight 30 is discarded.2) 36 - 26 = 10... Again, the ones under 10won't fit in any way. So we're throwing out 26.3) 36 - 18 = 18...- resulting 18 - 14 = 4- 18 - 11 = 7- 18 - 9 = 9.Therefore, we put on the plate 18 + 9 + 9 = 36.Just arithmetic without multiplication and division. I'm sure you'll quickly master it with this approach. It sounds more complicated than it really is.
And one more hint! To avoid running around in circles for the right weights, just move them all to one place. But I think you would have figured out this management without me ;)
Well. The game probably won't undergo any more of these major game-changing additions. So the next step we see is just to finish its development.
In the meantime, you can download episode 1and give it a try.
#space #takes #chubrick #mysteries
Space Takes: Chubrick Mysteries 2.0
In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does not cause frustration! And that's the most important thing! Don't believe me? Try it yourself. Gameplay has been added with additional mechanics so that from now on it will be unfair to think that the level passed in the old version in 5 minutes will be fair for the new version. After all, in the new version at least, the ammo is no longer infinite. However, now the gun can still be infinitely charged with the help of special terminals, which we, quickly thinking, decided to visualize as electric balls... Why not? And now you have to shoot not only enemies, but also various obstacles like dry bushes, boxes with possible first aid kits, weights or keys. So, it is better to spend ammo wisely. What are these keys, you ask? Well, they are keys to terminals that can control force fields that will sometimes need to be switched. The fields will also be switched by special sensors. And actually, they can switch more than just force fields. In general, it's long to tell, so it's easier for you to see once by downloading the game. We have also added text logs, which we hope will be fun for you to read. But besides the fact that they are full of humor, from them you will be able to find out what happened on this planet. Challenge yourself, turn on your deduction and try to predict the true cause of the incident from the storylines you can read in the logs of different scientists... Bet you can't guess? ;) By the way! Our musician composed two additional soundtracks, which emphasized the protagonist's descent underground especially well. And the most important addition, dictated by the very nature of the game - on the inventory screen there are hints about the weights already found, and those that need to be matched to open the next door. The found weights are sorted in ascending order, and it's not for nothing! Finding the right values is not always an easy task, so it will definitely not be a spoiler if I tell you the algorithm of their selection. On the contrary, this knowledge will help you play the game with even more joy! For example, level 4. You need to put 36 on the plate: * All found shipments in descending order:30, 26, 18, 14, 11, 9, 9, 5* We count by iteration:1) 36- 30= 6. Therefore, we can't use the minimum nearest weight 5. So weight 30 is discarded.2) 36 - 26 = 10... Again, the ones under 10won't fit in any way. So we're throwing out 26.3) 36 - 18 = 18...- resulting 18 - 14 = 4- 18 - 11 = 7- 18 - 9 = 9.Therefore, we put on the plate 18 + 9 + 9 = 36.Just arithmetic without multiplication and division. I'm sure you'll quickly master it with this approach. It sounds more complicated than it really is. And one more hint! To avoid running around in circles for the right weights, just move them all to one place. But I think you would have figured out this management without me ;) Well. The game probably won't undergo any more of these major game-changing additions. So the next step we see is just to finish its development. In the meantime, you can download episode 1and give it a try. #space #takes #chubrick #mysteries
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Space Takes: Chubrick Mysteries 2.0
In the new version 2.0.0 you can notice the number 2 at the very beginning, which means that those who played the old version will have to play again. But this is not bad at all, because now the game does not cause frustration! And that's the most important thing! Don't believe me? Try it yourself (On Google Play or Itch). Gameplay has been added with additional mechanics so that from now on it will be unfair to think that the level passed in the old version in 5 minutes will be fair for the new version. After all, in the new version at least, the ammo is no longer infinite. However, now the gun can still be infinitely charged with the help of special terminals, which we, quickly thinking, decided to visualize as electric balls... Why not? And now you have to shoot not only enemies, but also various obstacles like dry bushes, boxes with possible first aid kits, weights or keys. So, it is better to spend ammo wisely. What are these keys, you ask? Well, they are keys to terminals that can control force fields that will sometimes need to be switched. The fields will also be switched by special sensors. And actually, they can switch more than just force fields. In general, it's long to tell, so it's easier for you to see once by downloading the game. We have also added text logs, which we hope will be fun for you to read. But besides the fact that they are full of humor, from them you will be able to find out what happened on this planet. Challenge yourself, turn on your deduction and try to predict the true cause of the incident from the storylines you can read in the logs of different scientists... Bet you can't guess? ;) By the way! Our musician composed two additional soundtracks, which emphasized the protagonist's descent underground especially well. And the most important addition, dictated by the very nature of the game - on the inventory screen there are hints about the weights already found, and those that need to be matched to open the next door. The found weights are sorted in ascending order, and it's not for nothing! Finding the right values is not always an easy task, so it will definitely not be a spoiler if I tell you the algorithm of their selection. On the contrary, this knowledge will help you play the game with even more joy! For example, level 4. You need to put 36 on the plate: * All found shipments in descending order:30, 26, 18, 14, 11, 9, 9, 5* We count by iteration:1) 36 (target weight) - 30 (heaviest) = 6. Therefore, we can't use the minimum nearest weight 5. So weight 30 is discarded.2) 36 - 26 = 10... Again, the ones under 10 (9, 9 and 5) won't fit in any way. So we're throwing out 26.3) 36 - 18 = 18...- resulting 18 - 14 = 4 (14 doesn't fit)- 18 - 11 = 7 (11 doesn't fit)- 18 - 9 = 9 (that just leaves the other 9).Therefore, we put on the plate 18 + 9 + 9 = 36.Just arithmetic without multiplication and division. I'm sure you'll quickly master it with this approach. It sounds more complicated than it really is. And one more hint! To avoid running around in circles for the right weights, just move them all to one place. But I think you would have figured out this management without me ;) Well. The game probably won't undergo any more of these major game-changing additions. So the next step we see is just to finish its development. In the meantime, you can download episode 1 (or Itch) and give it a try.
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