Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP,..."> Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP,..." /> Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP,..." />

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Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed

Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further.
Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealedthe fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing.
In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here.
Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. 
#atomfall #was #immediately #profitable #launch
Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed
Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further. Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealedthe fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing. In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here. Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC.  #atomfall #was #immediately #profitable #launch
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Atomfall Was “Immediately Profitable” at Launch, Sequel Plans Being Discussed
Sniper Elite and Zombie Army developer Rebellion released a new IP earlier this year in the form of Atomfall, and though success is never guaranteed for a new IP, Rebellion’s latest has got off to a great start. Shortly after its launch, Rebellion announced that the game – which is also available via Game Pass on Xbox and PC – had crossed 2 million players across all platforms, and now the developer has elaborated further. Speaking in a recent interview with The Game Business, Rebellion CEO Jason Kingsley revealed (via IGN) the fact that Atomfall was “immediately profitable” for the British studio at launch, in spite of the fact that a portion of its player base joined in through Game Pass and not direct sales. Kingsley went on to add that plans for sequels or spinoffs set in the Atomfall universe were also being discussed, while work on post-launch updates and DLC for Atomfall itself is, of course, also continuing. In our review of Atomfall, we awarded it a score of 8/10, saying, “Atomfall concocts an engrossing story in a world full of intrigue and whimsy, while delivering a gameplay experience that is defined by strong world design, rewarding exploration, and an impressive emphasis on player agency. Utterly gorgeous and wonderfully eccentric, Rebellion’s post-nuclear dystopia is well worth checking out, even with some issues in combat and stealth.” Read the full review through here. Atomfall is available on PS5, Xbox Series X/S, PS4, Xbox One, and PC. 
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