Unreal Engine 5 RTS with C++ - Part 31 - Bind HUD Counters to Gameplay Attributes
Project Files: .
This is the 3st part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to work on how to bind resource counter widgets in the HUD with the actual gameplay attributes that reside on ability system component of the player state. As the gameplay attribute values changes, the change will reflect on the HUD using a gameplay message system based listener we setup in the HUD.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
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Unreal Engine 5 RTS with C++ - Part 31 - Bind HUD Counters to Gameplay Attributes
Project Files: .
This is the 3st part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, we are going to work on how to bind resource counter widgets in the HUD with the actual gameplay attributes that reside on ability system component of the player state. As the gameplay attribute values changes, the change will reflect on the HUD using a gameplay message system based listener we setup in the HUD.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
Like my facebook page for more content : /
Follow me on twitter :
Follow me on reddit :
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
#unreal #engine #rts #with #part