[Automaton] “If we don’t make new IPs, we’ll die,” NIS believes mid-size developers need to do what the big guns can’t
amara
Member
Nov 23, 2021
5,532
“If we don’t make new IPs, we’ll die,” Nippon Ichi Software believes mid-size developers need to do what the big guns can’t - AUTOMATON WEST
Nippon Ichi Software’s new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talk about the company’s policy when it comes to making new IPs.
automaton-media.com
Disgaea series developer Nippon Ichi Softwareheld a live program in March during which it announced six new titles slated for launch in 2025 and 2026. Except for Fuuraiki 5 – the latest entry in the Fuuraiki travel game series – all of the announced projects were brand-new IPs, which NIS fans were happy to see. In a recent interview with Famitsu, Nippon Ichi Software's new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talked about the company's policy when it comes to making new IPs amidst the rising costs of development and risk of failure.
From a business perspective, Saruhashi notes, making a sequel is the easier option for game companies, as you can predict sales and profit margins more reliably. "But in our case, we're more driven by whether our fans want a sequel or. If there's demand for, we'll make it."
On the other hand, making new IPs seems like a non-negotiable for NIS, as Saruhashi comments, "On the flip side, if we were to stop taking on new challenges, we would be like a fish out of water – I think we'd die." Although it may sound dramatic, there is a sound strategy behind this – Saruhashi explains that with NIS being a mid-size company, its survival depends on daring to do the things big companies can't risk trying. This approach has worked for them too, as projects like Yomawarifound their audiences and turned out successful.
That said, NIS isn't managing to miraculously avoid the issue of rising development costs – in the face of financial constraints, the company is limiting budgets for its more experimental titles and relying on its devs to come up with creative workarounds. Interestingly, Mizokami comments that even if she were suddenly given a multi-million budget to work with, she'd "probably get bored halfway through," preferring the thrill of problem-solving that comes with working on a tight budget. In contrast to triple-A game development, Saruhashi and Mizokami refer to NIS's approach as "speedrun/real-time attck-style game development."
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RGB
Member
Nov 13, 2017
814
On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,779
Niikawa used to talk like that, so the company's in good hands at least.
Just wonder what happened to their localizations. They completely stopped last year except PB2.
t26
Avenger
Oct 27, 2017
5,380
Will the new CEO consider localizing their VNs?
robotnikus
Member
Oct 24, 2023
693
t26 said:
Will the new CEO consider localizing their VNs?
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Hope so.
Theswweet
RPG Site
Verified
Oct 25, 2017
7,293
California
Desma said:
Niikawa used to talk like that, so the company's in good hands at least.
Just wonder what happened to their localizations. They completely stopped last year except PB2.
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Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,779
Theswweet said:
Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.
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Yeah, no doubt they put everybody on Trails to catch up
Theswweet
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Oct 25, 2017
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Desma said:
Yeah, no doubt they put everybody on Trails to catch up
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I mean, I know no less than 4 people who worked at Geofront that are currently salaried NISA employees, if I recall correctly.
Shard Shinjuku
Member
Oct 25, 2017
31,607
Tampa
There is a certain irony here given NIS needs to rely on Disgaea to survive.
Last edited: Today at 12:58 AM
Pyro
God help us the mods are making weekend threads
Member
Jul 30, 2018
18,913
United States
It is a shame that most new ideas have come from small indies to mid-tier games for... a long ass time now. Over a decade? Even with new IPs made in the PS4 generation, I struggle to think of many that are breaking new ground or just original to the point of feeling that way.
Ckoerner
Member
Aug 7, 2019
979
RGB said:
On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.
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Seven was good. Worth playing IMHO.
CladInShadows
Member
May 2, 2024
301
I really hope they make another Labyrinth game
RGB
Member
Nov 13, 2017
814
Ckoerner said:
Seven was good. Worth playing IMHO.
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Definitely better than six, but it's not the most positive thing that I can't remember if I even finished the story.
Ultimately even if I thought it was potentially cool on paper the automation stuff wasn't for me, especially in the post game. In six, at least, maybe it works better in seven?
For reference my personal high bar for post game would be five or four depending on the day you asked.
Liam Allen-Miller
Member
Nov 2, 2017
8,023
Shibuya
It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.
Chev
Member
Mar 1, 2021
848
Shard Shinjuku said:
There is a certain irony here given NIS needs to rely on Disgaea to survive.
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Yeah, but they do try new IPs all the time too.
Strings
Member
Oct 27, 2017
34,620
Liam Allen-Miller said:
It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.
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Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.
Liam Allen-Miller
Member
Nov 2, 2017
8,023
Shibuya
Strings said:
Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.
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Certainly! My frustration is on both sides of the equation. Like they actually go to the effort to make lots of new stuff and for one reason or another very few make it. :didnt even localize stella abyss i thought it looked decent
everything else yeah just kind of mediocre
#automaton #dont #make #new #ips
[Automaton] “If we don’t make new IPs, we’ll die,” NIS believes mid-size developers need to do what the big guns can’t
amara
Member
Nov 23, 2021
5,532
“If we don’t make new IPs, we’ll die,” Nippon Ichi Software believes mid-size developers need to do what the big guns can’t - AUTOMATON WEST
Nippon Ichi Software’s new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talk about the company’s policy when it comes to making new IPs.
automaton-media.com
Disgaea series developer Nippon Ichi Softwareheld a live program in March during which it announced six new titles slated for launch in 2025 and 2026. Except for Fuuraiki 5 – the latest entry in the Fuuraiki travel game series – all of the announced projects were brand-new IPs, which NIS fans were happy to see. In a recent interview with Famitsu, Nippon Ichi Software's new CEO Kenzo Saruhashi and Yomawari series creator Yu Mizokami talked about the company's policy when it comes to making new IPs amidst the rising costs of development and risk of failure.
From a business perspective, Saruhashi notes, making a sequel is the easier option for game companies, as you can predict sales and profit margins more reliably. "But in our case, we're more driven by whether our fans want a sequel or. If there's demand for, we'll make it."
On the other hand, making new IPs seems like a non-negotiable for NIS, as Saruhashi comments, "On the flip side, if we were to stop taking on new challenges, we would be like a fish out of water – I think we'd die." Although it may sound dramatic, there is a sound strategy behind this – Saruhashi explains that with NIS being a mid-size company, its survival depends on daring to do the things big companies can't risk trying. This approach has worked for them too, as projects like Yomawarifound their audiences and turned out successful.
That said, NIS isn't managing to miraculously avoid the issue of rising development costs – in the face of financial constraints, the company is limiting budgets for its more experimental titles and relying on its devs to come up with creative workarounds. Interestingly, Mizokami comments that even if she were suddenly given a multi-million budget to work with, she'd "probably get bored halfway through," preferring the thrill of problem-solving that comes with working on a tight budget. In contrast to triple-A game development, Saruhashi and Mizokami refer to NIS's approach as "speedrun/real-time attck-style game development."
Click to expand...
Click to shrink...
RGB
Member
Nov 13, 2017
814
On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,779
Niikawa used to talk like that, so the company's in good hands at least.
Just wonder what happened to their localizations. They completely stopped last year except PB2.
t26
Avenger
Oct 27, 2017
5,380
Will the new CEO consider localizing their VNs?
robotnikus
Member
Oct 24, 2023
693
t26 said:
Will the new CEO consider localizing their VNs?
Click to expand...
Click to shrink...
Hope so.
Theswweet
RPG Site
Verified
Oct 25, 2017
7,293
California
Desma said:
Niikawa used to talk like that, so the company's in good hands at least.
Just wonder what happened to their localizations. They completely stopped last year except PB2.
Click to expand...
Click to shrink...
Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.
Desma
"This guy are sick"
Member
Oct 27, 2017
6,779
Theswweet said:
Last I heard NISA's localization teams are now focused around their Falcom releases for the most part.
Click to expand...
Click to shrink...
Yeah, no doubt they put everybody on Trails to catch up
Theswweet
RPG Site
Verified
Oct 25, 2017
7,293
California
Desma said:
Yeah, no doubt they put everybody on Trails to catch up
Click to expand...
Click to shrink...
I mean, I know no less than 4 people who worked at Geofront that are currently salaried NISA employees, if I recall correctly.
Shard Shinjuku
Member
Oct 25, 2017
31,607
Tampa
There is a certain irony here given NIS needs to rely on Disgaea to survive.
Last edited: Today at 12:58 AM
Pyro
God help us the mods are making weekend threads
Member
Jul 30, 2018
18,913
United States
It is a shame that most new ideas have come from small indies to mid-tier games for... a long ass time now. Over a decade? Even with new IPs made in the PS4 generation, I struggle to think of many that are breaking new ground or just original to the point of feeling that way.
Ckoerner
Member
Aug 7, 2019
979
RGB said:
On the one hand, I applaud the sentiment. But on the other. I just want a good Disgaea from them if they can build upon the rocky start moving to 3D.
Click to expand...
Click to shrink...
Seven was good. Worth playing IMHO.
CladInShadows
Member
May 2, 2024
301
I really hope they make another Labyrinth game
RGB
Member
Nov 13, 2017
814
Ckoerner said:
Seven was good. Worth playing IMHO.
Click to expand...
Click to shrink...
Definitely better than six, but it's not the most positive thing that I can't remember if I even finished the story.
Ultimately even if I thought it was potentially cool on paper the automation stuff wasn't for me, especially in the post game. In six, at least, maybe it works better in seven?
For reference my personal high bar for post game would be five or four depending on the day you asked.
Liam Allen-Miller
Member
Nov 2, 2017
8,023
Shibuya
It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.
Chev
Member
Mar 1, 2021
848
Shard Shinjuku said:
There is a certain irony here given NIS needs to rely on Disgaea to survive.
Click to expand...
Click to shrink...
Yeah, but they do try new IPs all the time too.
Strings
Member
Oct 27, 2017
34,620
Liam Allen-Miller said:
It's frustrating that NIS has legit taken so many stabs at new IPs but hardly anything has landed at all.
Click to expand...
Click to shrink...
Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.
Liam Allen-Miller
Member
Nov 2, 2017
8,023
Shibuya
Strings said:
Iunno, it's hard to be positive about the games even if they're new IP. Bar Stella Abyss, Monster Menu, Poison Control, etc are all just kinda ass.
Click to expand...
Click to shrink...
Certainly! My frustration is on both sides of the equation. Like they actually go to the effort to make lots of new stuff and for one reason or another very few make it. :didnt even localize stella abyss i thought it looked decent
everything else yeah just kind of mediocre
#automaton #dont #make #new #ips