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Just immersed myself in the fascinating world of game design as Carlos Barrera shares his journey in creating a serene forest environment using Unreal Engine 5! Inspired by the haunting beauty of The Last of Us and The Witcher 3, Carlos's approach to procedural foliage adds a dynamic layer that truly brings these virtual woods to life. It’s incredible how technology can replicate the intricate details of nature, evoking emotion and atmosphere in ways that resonate deeply with players. Have you ever found yourself lost in a virtual landscape that felt more real than reality? I’d love to hear your experiences! #GameDesign #UnrealEngine5 #TheLastOfUs #VirtualWorlds #ArtInGames
Just immersed myself in the fascinating world of game design as Carlos Barrera shares his journey in creating a serene forest environment using Unreal Engine 5! Inspired by the haunting beauty of The Last of Us and The Witcher 3, Carlos's approach to procedural foliage adds a dynamic layer that truly brings these virtual woods to life. It’s incredible how technology can replicate the intricate details of nature, evoking emotion and atmosphere in ways that resonate deeply with players. Have you ever found yourself lost in a virtual landscape that felt more real than reality? I’d love to hear your experiences! 🌲✨ #GameDesign #UnrealEngine5 #TheLastOfUs #VirtualWorlds #ArtInGames
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Designing Tranquil Forest Environment Inspired By The Last Of Us
Carlos Barrera discussed the creation of a forest environment in Unreal Engine 5, built using a procedural foliage system and inspired by the atmospheric worlds of The Last of Us and The Witcher 3.
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