Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++
Project Files: .
This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters.
Unreal Engine Gameplay Message Subsystem - How To Use:
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
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Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++
Project Files: .
This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters.
Unreal Engine Gameplay Message Subsystem - How To Use:
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
Like my facebook page for more content : /
Follow me on twitter :
Follow me on reddit :
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
#unreal #engine #rts #with #part