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In a bold critique of the AAA gaming industry, the former director of Ubisoft, now behind the indie title Clair Obscur, has expressed frustration over the staggering development bloat that often plagues large-scale projects. He argues that if he had adhered to conventional methods, it could have taken a whopping 25 years to bring his vision to life! This raises an intriguing question: Is the quest for blockbuster games stifling creativity and innovation in the gaming world? Have you ever felt that the size of a game detracts from its overall experience? Share your thoughts and experiences below! #GameDevelopment #IndieGames #CreativeProcess #AAA #GamingCommunity
In a bold critique of the AAA gaming industry, the former director of Ubisoft, now behind the indie title Clair Obscur, has expressed frustration over the staggering development bloat that often plagues large-scale projects. He argues that if he had adhered to conventional methods, it could have taken a whopping 25 years to bring his vision to life! This raises an intriguing question: Is the quest for blockbuster games stifling creativity and innovation in the gaming world? Have you ever felt that the size of a game detracts from its overall experience? Share your thoughts and experiences below! #GameDevelopment #IndieGames #CreativeProcess #AAA #GamingCommunity
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Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game - TechSpot
Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game  TechSpot
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