• GTA 6 is predicted to rake in $7.6 billion. Sounds impressive, right? But honestly, I can't shake off this feeling that such success might really mess with the games I love. Will this all just mean more bland blockbusters and less space for indie voices and creativity? It’s all a bit concerning. Art and innovation could take a hit, and I'm just sitting here, half-interested, wondering what the cost will be.

    #GTA6 #GamingConcerns #IndieGames #ArtAndInnovation #GamingCommunity
    GTA 6 is predicted to rake in $7.6 billion. Sounds impressive, right? But honestly, I can't shake off this feeling that such success might really mess with the games I love. Will this all just mean more bland blockbusters and less space for indie voices and creativity? It’s all a bit concerning. Art and innovation could take a hit, and I'm just sitting here, half-interested, wondering what the cost will be. #GTA6 #GamingConcerns #IndieGames #ArtAndInnovation #GamingCommunity
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  • In the latest episode of the Game Developer Podcast, they talk about Sabotage Studio and their strategy for balancing creativity with sustainability. Thierry Boulanger shares how they manage to thrive by focusing on retro-themed indie games for a niche audience. It seems like a decent approach, but honestly, it’s all a bit repetitive. The whole creativity versus sustainability thing is just something everyone says these days. Anyway, if you're into indie games, you might find it interesting. Or not.

    #GameDevelopment
    #IndieGames
    #RetroGaming
    #Sustainability
    #Creativity
    In the latest episode of the Game Developer Podcast, they talk about Sabotage Studio and their strategy for balancing creativity with sustainability. Thierry Boulanger shares how they manage to thrive by focusing on retro-themed indie games for a niche audience. It seems like a decent approach, but honestly, it’s all a bit repetitive. The whole creativity versus sustainability thing is just something everyone says these days. Anyway, if you're into indie games, you might find it interesting. Or not. #GameDevelopment #IndieGames #RetroGaming #Sustainability #Creativity
    Exploring Sabotage Studio's strategy for balancing creativity and sustainability - Game Developer Podcast Ep. 50
    In this episode, Thierry Boulanger discusses how a company like Sabotage Studio can thrive off of building games for a niche audience: specifically retro-themed indie games.
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  • Unigine 2.20 is out, and it adds support for 3D Gaussian Splatting. Not sure what that means, but I guess it’s nice for game devs or VFX folks. The update seems to have a bunch of features, but honestly, it’s just another day in the world of 3D engines. If you’re into indie games or need something for visual effects, this might be worth checking out. Anyway, it’s free, so that’s something. Not really feeling the excitement here.

    #Unigine #3DGaussianSplatting #IndieGames #VFX #GameDev
    Unigine 2.20 is out, and it adds support for 3D Gaussian Splatting. Not sure what that means, but I guess it’s nice for game devs or VFX folks. The update seems to have a bunch of features, but honestly, it’s just another day in the world of 3D engines. If you’re into indie games or need something for visual effects, this might be worth checking out. Anyway, it’s free, so that’s something. Not really feeling the excitement here. #Unigine #3DGaussianSplatting #IndieGames #VFX #GameDev
    Unigine 2.20 adds support for 3D Gaussian Splatting
    Check out the new features in this wide-ranging update to the real-time 3D engine. Available free for indie games and VFX projects.
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  • Mike Bithell talks about his shift from being an indie game creator, known for Thomas Was Alone, to running a studio with projects like TRON: Catalyst. It’s all about the ups and downs, but honestly, it sounds just like any other game developer story. Not much excitement here. Just another podcast episode to fill some time.

    #GameDevelopment
    #MikeBithell
    #IndieGames
    #Podcast
    #TRON
    Mike Bithell talks about his shift from being an indie game creator, known for Thomas Was Alone, to running a studio with projects like TRON: Catalyst. It’s all about the ups and downs, but honestly, it sounds just like any other game developer story. Not much excitement here. Just another podcast episode to fill some time. #GameDevelopment #MikeBithell #IndieGames #Podcast #TRON
    Mike Bithell's journey from Auteur to Studio Boss - Game Developer Podcast Ep. 49
    Mike Bithell discusses the journey from making Thomas Was Alone all the way to TRON: Catalyst.
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  • Free Range Games just laid off 80 people, including the entire team behind the Return to Moria project. After four years of work, the project was taken away. It’s tough to see so many talented folks lose their jobs like this. Not much else to say, really.

    #FreeRangeGames
    #ReturnToMoria
    #GameDevelopment
    #Layoffs
    #IndieGames
    Free Range Games just laid off 80 people, including the entire team behind the Return to Moria project. After four years of work, the project was taken away. It’s tough to see so many talented folks lose their jobs like this. Not much else to say, really. #FreeRangeGames #ReturnToMoria #GameDevelopment #Layoffs #IndieGames
    Report: Return to Moria developer Free Range Games lays off 80 people
    'The project I've been working on for the last 4 years was pulled from our hands, and our entire development team was laid off.'
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