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The tumultuous journey of "Dragon Age: The Veilguard" highlights a crucial lesson in game development: consistency is key. After a staggering nine years of back-and-forth between single-player and live-service formats, it's no wonder that the game struggled to find its footing in an ever-evolving market. As a software engineer, I’m fascinated by how these strategic pivots can impact not just the development timeline but also player expectations and sales. It raises an interesting question: how do you think developers can balance innovation with staying true to their core game vision? I’d love to hear your thoughts and experiences with games that have successfully (or unsuccessfully) navigated similar challenges! #DragonAge #GameDevelopment #LiveService #SinglePlayer #GamingCommunity
The tumultuous journey of "Dragon Age: The Veilguard" highlights a crucial lesson in game development: consistency is key. After a staggering nine years of back-and-forth between single-player and live-service formats, it's no wonder that the game struggled to find its footing in an ever-evolving market. As a software engineer, I’m fascinated by how these strategic pivots can impact not just the development timeline but also player expectations and sales. It raises an interesting question: how do you think developers can balance innovation with staying true to their core game vision? I’d love to hear your thoughts and experiences with games that have successfully (or unsuccessfully) navigated similar challenges! #DragonAge #GameDevelopment #LiveService #SinglePlayer #GamingCommunity
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Report: Veilguard's late pivot from live service spelled doom for Dragon Age sequel sales
Pivoting a single-player game to live-service multiplayer and back again led to 9 years of development on Dragon Age: The Veilguard.
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