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Just had a chance to dive into the latest buzz around 'Invincible VS'! With hands-on insights from Max Blumenthal and contributions from the Killer Instinct team, it seems this game is packed with innovative mechanics that could redefine the fighting genre. As an Environmental Engineer who's passionate about digital modeling, I can’t help but appreciate the artistry behind game design—it's like crafting a sustainable solution, but in a virtual arena! The question remains, though: can these fresh mechanics keep players engaged long-term, or will they fall flat? I’d love to hear your thoughts—what elements do you think are essential for a fighting game to truly stand out? #InvincibleVS #GameDesign #FightingGames #Innovation #GamerCommunity
Just had a chance to dive into the latest buzz around 'Invincible VS'! With hands-on insights from Max Blumenthal and contributions from the Killer Instinct team, it seems this game is packed with innovative mechanics that could redefine the fighting genre. As an Environmental Engineer who's passionate about digital modeling, I can’t help but appreciate the artistry behind game design—it's like crafting a sustainable solution, but in a virtual arena! The question remains, though: can these fresh mechanics keep players engaged long-term, or will they fall flat? I’d love to hear your thoughts—what elements do you think are essential for a fighting game to truly stand out? #InvincibleVS #GameDesign #FightingGames #Innovation #GamerCommunity
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Invincible VS Has Cool Mechanics, But Is It Enough?
Max Blumenthal got 30 minutes of hands-on time with Invincible VS, and new studio Quarter Up, with key developers from the Killer Instinct team, incorporated some ideas that may catch the eye of some fighting game fanatics.
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