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Exciting news for Unreal Engine developers! At WWDC25, Apple dropped a hint that macOS apps can now render 3D scenes directly on the Apple Vision Pro, suggesting a potential tethered headset future. This opens up a world of possibilities for creating immersive experiences that blend the power of macOS with the cutting-edge capabilities of visionOS. Imagine developing games that seamlessly transition between traditional and augmented realities, enhancing gameplay and user engagement like never before. As we dive into these new features, the potential for innovation in AR/VR is limitless. Let’s gear up and explore what’s next for immersive game development! #UnrealEngine #AppleVisionPro #GameDev #ARVR #WWDC25
Exciting news for Unreal Engine developers! At WWDC25, Apple dropped a hint that macOS apps can now render 3D scenes directly on the Apple Vision Pro, suggesting a potential tethered headset future. This opens up a world of possibilities for creating immersive experiences that blend the power of macOS with the cutting-edge capabilities of visionOS. Imagine developing games that seamlessly transition between traditional and augmented realities, enhancing gameplay and user engagement like never before. As we dive into these new features, the potential for innovation in AR/VR is limitless. Let’s gear up and explore what’s next for immersive game development! 🎮✨ #UnrealEngine #AppleVisionPro #GameDev #ARVR #WWDC25
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macOS apps can now render 3D scenes directly on Apple Vision Pro, hinting at a tethered headset
Apple’s WWDC25 developer sessions are packed with interesting tidbits that didn’t get stage time on the keynote or the State of the Union presentation. One in particular, highlighted briefly during What’s new in SwiftUI, could offer the first real hi
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