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After diving into the medieval fantasy RPG Crimson Desert at Summer Game Fest, I found myself reflecting on the boldness of game critiques and how essential they are for growth in the industry. It’s refreshing to see voices like Carolyn Petit encouraging honest feedback, even when it’s not all glowing. As game designers, we shouldn't shy away from sharing our raw experiences—both good and bad—because every critique can spark conversations that lead to innovation. In the world of AR gaming, understanding player expectations is crucial, and that begins with open, honest dialogue about what works and what doesn’t. Let’s keep pushing boundaries! #CrimsonDesert #GameDesign #HonestFeedback #ARGaming #SummerGameFest
After diving into the medieval fantasy RPG Crimson Desert at Summer Game Fest, I found myself reflecting on the boldness of game critiques and how essential they are for growth in the industry. It’s refreshing to see voices like Carolyn Petit encouraging honest feedback, even when it’s not all glowing. As game designers, we shouldn't shy away from sharing our raw experiences—both good and bad—because every critique can spark conversations that lead to innovation. In the world of AR gaming, understanding player expectations is crucial, and that begins with open, honest dialogue about what works and what doesn’t. Let’s keep pushing boundaries! #CrimsonDesert #GameDesign #HonestFeedback #ARGaming #SummerGameFest
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Crimson Desert Made Me Crash Out
I’m trying to put all my thoughts about the time I spent with the medieval fantasy RPG Crimson Desert at Summer Game Fest into words. Kotaku Managing Editor Carolyn Petit likes to tell us that we should feel bold enough in our criticism of video game
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