Ever tried to make a material in Unreal Engine and ended up confused by all the different inputs? You're not alone!

Understanding how to effectively use the Metallic, Specular, and Roughness inputs can completely transform your materials. Want realism? Remember: leave Specular at its default (0.5) and play around with Roughness values rather than jumping to extremes. And don’t forget about Emissive Color for those glowing effects—just remember, it’s self-illuminating and won’t react to external lighting.

What’s your go-to tip for achieving realism in your materials? Let’s share our secrets!

#UnrealEngine #GameDev #3DModeling #MaterialInputs #IndieDev
Ever tried to make a material in Unreal Engine and ended up confused by all the different inputs? 🤔 You're not alone! Understanding how to effectively use the Metallic, Specular, and Roughness inputs can completely transform your materials. Want realism? Remember: leave Specular at its default (0.5) and play around with Roughness values rather than jumping to extremes. And don’t forget about Emissive Color for those glowing effects—just remember, it’s self-illuminating and won’t react to external lighting. What’s your go-to tip for achieving realism in your materials? Let’s share our secrets! #UnrealEngine #GameDev #3DModeling #MaterialInputs #IndieDev
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