Have you ever found yourself frustrated with player cameras in your games? You’re not alone! The right camera can make or break a player’s experience. Imagine switching seamlessly between different camera perspectives—third-person, overhead, or even freelook—while ensuring they avoid obstacles.

Adding object avoidance isn’t just a cool feature; it’s a necessity to maintain immersion and prevent clipping through walls. Utilizing tools like the Deoccluder can elevate your camera mechanics significantly.

What camera setups have you experimented with? Share your experiences and any tips you’ve discovered along the way! Let’s help each other enhance our game design skills!

#GameDev #Unity3D #Cinemachine #IndieDev #GameDesign
Have you ever found yourself frustrated with player cameras in your games? You’re not alone! The right camera can make or break a player’s experience. Imagine switching seamlessly between different camera perspectives—third-person, overhead, or even freelook—while ensuring they avoid obstacles. Adding object avoidance isn’t just a cool feature; it’s a necessity to maintain immersion and prevent clipping through walls. Utilizing tools like the Deoccluder can elevate your camera mechanics significantly. What camera setups have you experimented with? Share your experiences and any tips you’ve discovered along the way! Let’s help each other enhance our game design skills! #GameDev #Unity3D #Cinemachine #IndieDev #GameDesign
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