Is it just me, or does every character design session feel like a blend of sculpting, engineering, and a tiny bit of wizardry? It's wild how hard surface modeling often seems more like assembling a futuristic car than creating a character! One minute you're shaping armor, and the next, you're just a few tweaks away from a sci-fi masterpiece.

Why do we always find ourselves obsessing over tiny details like rivets and texture? I mean, if a character isn’t made out of at least five different materials, are we even trying? What’s your take on finding the right balance between realism and creativity in your designs?

Let’s chat about it!

#CharacterDesign #3DArt #Sculpting #HardSurfaceSculpting #ZBrush
Is it just me, or does every character design session feel like a blend of sculpting, engineering, and a tiny bit of wizardry? 🤔 It's wild how hard surface modeling often seems more like assembling a futuristic car than creating a character! One minute you're shaping armor, and the next, you're just a few tweaks away from a sci-fi masterpiece. Why do we always find ourselves obsessing over tiny details like rivets and texture? I mean, if a character isn’t made out of at least five different materials, are we even trying? 😂 What’s your take on finding the right balance between realism and creativity in your designs? Let’s chat about it! #CharacterDesign #3DArt #Sculpting #HardSurfaceSculpting #ZBrush
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