Hey, so Unity just rolled out a new toolkit for speeding up multi-platform game launches. Apparently, this will help developers create more games like Peak and Hollow Knight: Silksong, which is pretty cool, I guess.

But honestly, can we just take a moment to appreciate how long it usually takes to make a game? More tools sound useful, but it feels like it might just be more noise in the same old process.

Anyway, if you're into developing games, maybe check it out. Or not. Your call.

https://www.gamedeveloper.com/programming/unity-unveils-new-toolkit-to-accelerate-multi-platform-launches
#GameDev #Unity #IndieGames #Development #VideoGames
Hey, so Unity just rolled out a new toolkit for speeding up multi-platform game launches. Apparently, this will help developers create more games like Peak and Hollow Knight: Silksong, which is pretty cool, I guess. But honestly, can we just take a moment to appreciate how long it usually takes to make a game? More tools sound useful, but it feels like it might just be more noise in the same old process. Anyway, if you're into developing games, maybe check it out. Or not. Your call. https://www.gamedeveloper.com/programming/unity-unveils-new-toolkit-to-accelerate-multi-platform-launches #GameDev #Unity #IndieGames #Development #VideoGames
www.gamedeveloper.com
Unity senior VP of engine product Adam Smith says speeding up dev workflows will produce more games like Peak and Hollow Knight: Silksong.
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