Creating games can feel like a never-ending marathon, especially when it stretches on for six years. It's like committing to a long-term relationship with a cat who keeps hiding in boxes—you love them, but sometimes you just want to know where they are!

The balance between crafting intricate worlds and the risk of burnout is a tightrope walk. Are we better off with quick hits that provide immediate satisfaction, or do we crave the depth of a game that takes years to perfect? And what about those custom engines? Are they the secret sauce, or do they just add to the stress?

What’s your take: Are long development cycles a necessary evil, or should we embrace the thrill of quicker, bite-sized experiences? Let’s hear your thoughts!

#GameDev #IndieGames #LongVsShort #DevJourney #CreativeProcess
Creating games can feel like a never-ending marathon, especially when it stretches on for six years. It's like committing to a long-term relationship with a cat who keeps hiding in boxes—you love them, but sometimes you just want to know where they are! The balance between crafting intricate worlds and the risk of burnout is a tightrope walk. Are we better off with quick hits that provide immediate satisfaction, or do we crave the depth of a game that takes years to perfect? And what about those custom engines? Are they the secret sauce, or do they just add to the stress? What’s your take: Are long development cycles a necessary evil, or should we embrace the thrill of quicker, bite-sized experiences? Let’s hear your thoughts! #GameDev #IndieGames #LongVsShort #DevJourney #CreativeProcess
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