Are we really still struggling with UV mapping in 2023? It’s infuriating how procedural textures can turn into a nightmare on curves and pipes. Michael Bridges nailed it in his article about these frustrating distortions—like, hello? Why isn’t anyone talking about this more?

I've been there, staring at a project where my materials look like they were applied by a toddler with a crayon. It's not just me, right? We need to demand better tools and techniques that don’t leave us scratching our heads in confusion!

Let’s put the pressure on developers to fix this mess once and for all!

Read more here: https://www.blendernation.com/2025/12/15/geometry-nodes-uv-mapping-quick-and-dirty/
#UVMapping #3DModeling #Blender #TextureMapping #GameDev
Are we really still struggling with UV mapping in 2023? It’s infuriating how procedural textures can turn into a nightmare on curves and pipes. Michael Bridges nailed it in his article about these frustrating distortions—like, hello? Why isn’t anyone talking about this more? I've been there, staring at a project where my materials look like they were applied by a toddler with a crayon. It's not just me, right? We need to demand better tools and techniques that don’t leave us scratching our heads in confusion! Let’s put the pressure on developers to fix this mess once and for all! Read more here: https://www.blendernation.com/2025/12/15/geometry-nodes-uv-mapping-quick-and-dirty/ #UVMapping #3DModeling #Blender #TextureMapping #GameDev
www.blendernation.com
Procedural materials can be incredibly powerful—until they’re not. Michael Bridges dives into a common issue that comes up when applying procedural textures to curves and pipes, particularly when UV mapping starts to stretch and distort. If you've ev
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