How to Destroy a Pirate Ship (Or Any 3D Model) with Houdini

Learn Destruction Simulation VFX with CG Spectrum
Batten down the hatches! Thanks to CG Spectrum; the online school for animation, digital painting, VFX, 3D modeling, and game development courses taught by industry experts; we have a great tutorial for you! Showcasing the wide-ranging possibilities of working with KitBash3D assets in SideFX’s Houdini, the livestreamed course is taught by CG Spectrum VFX Department Head Daniel Hourigan, who brings his 15+ years of VFX experience working on huge titles like Game of Thrones and Terminator: Dark Fate. 
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In Part 1, Daniel shows his process for preparing assets, like the Pirate Ship 3D model in our Treasure Island kit, for demolition. As he points out, KitBash3D kits are highly detailed and very modular, which makes this stage of the process easier. He also walks us through the creation of a kraken’s tentacle, inspired by Pirates of the Caribbean, to demonstrate the destruction simulation possibilities. 

In Part 2, Daniel adds additional elements to the scene like water, and further refines the destruction simulation, changing the way the ship’s hull splinters, breaks, and even explodes apart. Throughout the demonst...
How to Destroy a Pirate Ship (Or Any 3D Model) with Houdini Learn Destruction Simulation VFX with CG Spectrum Batten down the hatches! Thanks to CG Spectrum; the online school for animation, digital painting, VFX, 3D modeling, and game development courses taught by industry experts; we have a great tutorial for you! Showcasing the wide-ranging possibilities of working with KitBash3D assets in SideFX’s Houdini, the livestreamed course is taught by CG Spectrum VFX Department Head Daniel Hourigan, who brings his 15+ years of VFX experience working on huge titles like Game of Thrones and Terminator: Dark Fate.  Shop Treasure Island In Part 1, Daniel shows his process for preparing assets, like the Pirate Ship 3D model in our Treasure Island kit, for demolition. As he points out, KitBash3D kits are highly detailed and very modular, which makes this stage of the process easier. He also walks us through the creation of a kraken’s tentacle, inspired by Pirates of the Caribbean, to demonstrate the destruction simulation possibilities.  In Part 2, Daniel adds additional elements to the scene like water, and further refines the destruction simulation, changing the way the ship’s hull splinters, breaks, and even explodes apart. Throughout the demonst...
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