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How do you approach creating noise/pattern textures?
EliasAyberk October 24, 2024, 5:23pm #1Hey everyone, Im looking to improve my workflow for creating noise and pattern textures for VFX, and Im curious about how you all approach it.What goes through your head when youre designing a noise texture?How do you decide how it should look to fit the effect youre aiming for?+do you mostly generate them procedurally or just hand-paint them?UnrealNode October 24, 2024, 11:52pm #2My workflow consists of generating a pattern from EffectTextureMaker, then taking them into Krita sometimes gimp depending on the effect Im trying to get but its a pretty straightforward process I dont really think about too much so not much goes into the actual texture its mostly done in a shader if I need streaks I use a streak pattern I usually use Voronoi for electricity or sometimes cracks or slashs remembering the basics of black & white textures is the only thing for more advanced textures for example I use a ghost face then duplicate the layers & position them the way I want them to face depending on the UV setup on the mesh then add some small effects in Krita & Gimp like Gaussian Blur, Distortion, Random Noise etc & the rest is done in a shader.
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