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How Corona and Vantage interoperability empowered narrativ to create show-stopping animations
Summary:narrativ is a UK-based studio specializing in using CGI to craft visuals, animations, marketing films, and more.The studio, a long-time user of Corona, recently tested its interoperability with Vantage.Through experimentation, Director Robin Walker and the narrativ team leveraged real-time ray tracing to iterate rapidly, enabling a more creative and artistic workflow.narrativ produced three animations, showcasing architecture, product, and VFX.London-based visualization studio narrativ has specialized in digital communication since 2019. The studio brings to life the visions of architects, designers, brands, and artists through static images, animations, virtual tours, and marketing films. Whether crafting tour visuals for musician Gryffin or showcasing monumental projects like the Olympia Exhibition Centre, narrativ thrives on tackling exciting, boundary-pushing projects. Since its founding, the studio has consistently relied on Corona as its renderer of choice.After learning about the upcoming release of Corona 12, narrativ was intrigued by the new interoperability with real-time visualizer Vantage. This feature allows Corona users to import scenes into Chaos Vantage and render test images in seconds. It also allows for exploring scenes and creating animations, utilizing Vantage's ultra-fast GPU real-time rendering. Recognizing the potential to elevate their work, Director Robin Walker and the narrativ team were excited to take on an ambitious project commissioned by Chaos that would thoroughly test this new feature's capabilities.Setting the stage for a triple animation challengeAfter their initial excitement about testing the interoperability, the narrativ team took time to plan their test carefully. They didn't hold back, proposing creating three distinct, one-minute animations focused on architecture, product, and VFX. Robin explained, "Each [theme] was designed to push Vantage in its very own way while also showing its versatility."The studio got to work using their tried-and-true workflow, creating scenes in 3ds Max before rendering them with Corona making the most of Interactive Rendering as they went ("we couldn't live without it"). By the time they were ready to experiment, narrativ had crafted three meticulously designed scenes to explore from every angle using Vantage.
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