Chaos
Chaos
Official page of Chaos—creators of V-Ray, Enscape, Corona, Cylindo, Cosmos, Vantage, Phoenix & more.
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  • Animate Faster with V-Ray, Anima & Vantage

    Get started with the V-Ray ArchViz Collection →

    V-Ray delivers world-class renders. But when your projects call for animated people, camera movement, or fast client feedback—traditional workflows can slow you down. In this video, we’ll show you how to combine V-Ray, Anima, and Chaos Vantage to create dynamic, animated scenes—and explore them in real time.

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    Imagine. Design. Believe.
    Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.

    Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything.

    Explore Chaos products →
    Learn more & get free tutorials →
    Subscribe for the latest updates!

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    #Chaos #V-Ray #3DRendering #Visualization
    #animate #faster #with #vray #anima
    Animate Faster with V-Ray, Anima & Vantage
    🚀 Get started with the V-Ray ArchViz Collection → V-Ray delivers world-class renders. But when your projects call for animated people, camera movement, or fast client feedback—traditional workflows can slow you down. In this video, we’ll show you how to combine V-Ray, Anima, and Chaos Vantage to create dynamic, animated scenes—and explore them in real time. --------------------------------------------------------------------------- Imagine. Design. Believe. Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life. Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. 🔎 Explore Chaos products → 🎓 Learn more & get free tutorials → 🔔 Subscribe for the latest updates! 🔗 Follow us: 👉 LinkedIn: 👉 Instagram: 👉 Facebook: #Chaos #V-Ray #3DRendering #Visualization #animate #faster #with #vray #anima
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    Animate Faster with V-Ray, Anima & Vantage
    🚀 Get started with the V-Ray ArchViz Collection → https://bit.ly/AnimateFaster V-Ray delivers world-class renders. But when your projects call for animated people, camera movement, or fast client feedback—traditional workflows can slow you down. In this video, we’ll show you how to combine V-Ray, Anima, and Chaos Vantage to create dynamic, animated scenes—and explore them in real time. --------------------------------------------------------------------------- Imagine. Design. Believe. Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life. Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. 🔎 Explore Chaos products → https://bit.ly/ExploreChaos 🎓 Learn more & get free tutorials → https://bit.ly/ChaosWebinars 🔔 Subscribe for the latest updates! 🔗 Follow us: 👉 LinkedIn: https://bit.ly/ChaosLinkedIn 👉 Instagram: https://bit.ly/ChaosIG 👉 Facebook: https://bit.ly/Chaos_Facebook #Chaos #V-Ray #3DRendering #Visualization
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  • Meet the ArchViz Collection: V-Ray edition

    The ArchViz Collection: V-Ray edition offers the best value and combines industry-leading photorealistic rendering with real-time speed, efficiency, and storytelling.

    Render any scene, big or small, with the ultimate precision; explore and present in stunning ray-traced real-time with Chaos Vantage; and enhance visual storytelling with lifelike animated crowds and smart traffic with Chaos Anima. On top of that, you have access to almost 15,000 high-quality, render-ready assets, people, and materials to add directly to your scenes with Chaos Cosmos and Scans.

    Explore the V-Ray ArchViz Collection at
    #meet #archviz #collection #vray #edition
    Meet the ArchViz Collection: V-Ray edition
    The ArchViz Collection: V-Ray edition offers the best value and combines industry-leading photorealistic rendering with real-time speed, efficiency, and storytelling. Render any scene, big or small, with the ultimate precision; explore and present in stunning ray-traced real-time with Chaos Vantage; and enhance visual storytelling with lifelike animated crowds and smart traffic with Chaos Anima. On top of that, you have access to almost 15,000 high-quality, render-ready assets, people, and materials to add directly to your scenes with Chaos Cosmos and Scans. 👉 Explore the V-Ray ArchViz Collection at #meet #archviz #collection #vray #edition
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    Meet the ArchViz Collection: V-Ray edition
    The ArchViz Collection: V-Ray edition offers the best value and combines industry-leading photorealistic rendering with real-time speed, efficiency, and storytelling. Render any scene, big or small, with the ultimate precision; explore and present in stunning ray-traced real-time with Chaos Vantage (perfect for interactive reviews or live walkthroughs); and enhance visual storytelling with lifelike animated crowds and smart traffic with Chaos Anima. On top of that, you have access to almost 15,000 high-quality, render-ready assets, people, and materials to add directly to your scenes with Chaos Cosmos and Scans. 👉 Explore the V-Ray ArchViz Collection at https://bit.ly/archviz-collection-vray
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  • WWW.CHAOS.COM
    Jess Loren — CEO, Global Objects
    Jess Loren, CEO and co-founder of Global Objects, joins us for a wide-ranging conversation about the future of immersive content and the creative tech reshaping the industry. A force to be reckoned with, Jess has a sharp pulse on where things are headed, and she doesn't hold back when discussing the current state of Hollywood. She talks candidly about the challenges studios and creators face today, and how technology like digital scanning, virtual production, and Gaussian splats can embolden independent filmmakers. Jess also shares insight into how she builds meaningful partnerships across art, tech, and media. Her business and life partner, Erick Geisler, appeared back in episode 483, and together they’ve helped position Global Objects at the intersection of innovation and storytelling. In this episode, Jess dives into her own journey as an entrepreneur and explains how she identifies trends before they break, working with brands, creators, and studios to help them stay ahead. Whether you're building pipelines, pitching ideas, or just trying to understand where things are going, this episode offers a grounded, unfiltered look at the creative future. Links: Jess Loren's LinkedIn > Jess Loren on IMDB >
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    Drive Realism Further: Smart Traffic Comes With New Anima 6
    🚀 Get started with Anima 6 → https://bit.ly/anima-6 Join us for an exclusive look at Anima 6, the latest evolution in crowd and traffic simulation. In this webinar, we’ll unveil the groundbreaking new smart traffic system that makes it easier than ever to populate your scenes with intelligent vehicles and realistic traffic flows that follow life-like behavior, respect international road rules, and interact naturally with pedestrians and intersections. Chaos Anima brings true motion to your scenes also with its renowned crowd simulation tools, a fan-favorite feature that continues to set the standard for fast, believable population of environments. With Anima’s massive asset library—featuring over 4000 characters, from ultra-realistic 4D humans to smart vehicles—you can bring any environment to life in minutes, not hours. --------------------------------------------------------------------------- Imagine. Design. Believe. Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life. Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. 🔎 Explore Chaos products → https://bit.ly/ExploreChaos 🎓 Learn more & get free tutorials → https://bit.ly/ChaosWebinars 🔔 Subscribe for the latest updates! 🔗 Follow us: 👉 LinkedIn: https://bit.ly/ChaosLinkedIn 👉 Instagram: https://bit.ly/ChaosIG 👉 Facebook: https://bit.ly/Chaos_Facebook #Chaos #Anima #3DRendering #Visualization
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    What’s new in Chaos Vantage 2, update 8
    Experience faster rendering and step deeper into your artistic vision with the latest Chaos Vantage update. Key features include: - Shader Execution Reordering (SER) - experience faster rendering by up to 80% - Light linking - control light interaction with specific objects for precise lighting - Lens effects - simulate bloom and glare for added realism - Parallax shader - create depth on flat surfaces without extra geometry - Temporal consistency - keep scattered elements stable across frames - Switch material - swap material variants quickly for easy comparison. For an extensive list of the new features, visit: https://docs.chaos.com/display/LAV/Release+Notes+for+Chaos+Vantage+2 This video features a scene provided by Evermotion. Check out more of their incredible 3D assets at: https://evermotion.org/ ►For more information about our products, visit: https://www.chaos.com/ ►Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from Chaos ►Follow us on Facebook: https://www.facebook.com/chaosgroup ►On Instagram: https://www.instagram.com/chaosgroup/
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    Vantage 2, update 8, is now available
    Speed up offline and real-time rendering and enjoy more artistic control with the latest version of Chaos Vantage. New in Vantage 2.8 Shader Execution Reordering (SER): Light linking: Control how each light affects specific objects in your scene. Include or exclude lights per object per light to fine-tune highlights, shadows, and overall composition—perfect for focused lighting setups and creative control. 
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    Johnson Yan — Real-time CGI Pioneer
    Johnson Yan, a trailblazer in real-time 3D graphics, joins the podcast to recount his remarkable journey from the earliest days of computer graphics and flight simulation. Starting in the late 1970s, Johnson tackled fundamental challenges like texture mapping, anti-aliasing, translucency, and scalability, long before today's GPU technology emerged. He shares insights into his pioneering work at Singer-Link, where he developed flight simulators utilizing vector graphics and early raster technology, laying the groundwork for both military training and future advancements in real-time visualization. In this episode, Johnson also discusses his transition into the commercial sector, detailing his impactful roles at companies like Sun Microsystems and Oak Technology. He explores his efforts to develop affordable 3D graphics chips, significantly enhancing consumer PCs' capabilities. Reflecting on industry milestones such as the rise of NVIDIA, the evolution from rasterization to ray tracing, and the integration of AI into modern graphics, Johnson provides unique historical context and personal anecdotes. His firsthand perspective offers a rare glimpse into the technological evolution of real-time graphics spanning nearly half a century. Links: Johnson Yan's LinkedIn >
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  • WWW.CHAOS.COM
    Subsurface scattering explained
    Challenges and optimization strategies It’s important to remember that SSS may appear a bit off due to issues such as overlapping faces, solid objects that are not closed (holes, unwelded vertices), lack of thickness, and incorrect scaling. To prevent this from happening, try not to rush when working on a project. Ensure your geometry is clean by taking regular breaks, being observant, and fixing any object irregularities you spot. To wrap it up Substance scattering is an excellent tool for adding an extra level of photorealism to your renders. It takes into account the physical properties of light and the way it interacts with each unique object, preventing them from looking plastic-like and creating a realistic representation of the scene’s surroundings. We encourage you to experiment and play around with the different shaders in V-Ray and explore which ones incorporate best into your workflow. FAQs Should I use subsurface scattering?  You should definitely use SSS, especially for translucent objects. It can help make a huge difference in creating realistic skin, wax, marble, liquids, foliage, and more. What objects have subsurface scattering?  Any semi-translucent material where scattered light diffuses inside — skin, wax, marble and jade, fruits, milk, juice, leaves are just some examples. How can I improve my renders using subsurface scattering?  Use SSS for the right materials, and experiment with different shaders to see which one gets it just right.  Does enabling subsurface scattering increase render time?  Yes, but if used smartly, not by much. You can manage performance by using it selectively, and keeping in mind it’s a trade-off between time and quality. Why is subsurface scattering important for 3D artists?  SSS mimics how light interacts with real-world materials through scattering. Without SSS, materials lack depth and look artificial — skin looks plastic, wax looks flat, and characters, close-ups, and product shots lack photorealism.
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  • WWW.CHAOS.COM
    Corona 12, update 2 brings Chaos Scans into Cosmos
    Additional smaller improvements in Corona 12 Update 2 General(3ds Max) Added support for Max 2026. Corona now detects 3ds Max environment effects and provides an option to delete them. Opening a scene which references assets from the material library, LUT presets or IES presets now automatically corrects path when the location of presets changed (e.g. when moving scene between macOS and Windows, or due to change of installation root as mentioned under ‘Installation Changes’). (Cinema 4D) The Cosmos dialog can now be docked in the Cinema 4D UI. Help dialog can now be docked in Cinema 4D UI also on Windows. Removed usage of temporary files when rendering via TR to avoid potential issues with disk space. Vantage(3ds Max and Cinema 4D) Improved how fast Live Link can be cancelled. Vantage export / Live Link now supports light visibility in reflections. VFB(3ds Max and Cinema 4D) VFB scrollbars are now brighter for better visibility. VFB history item thumbnails now update when edited. Enabled toggling of Tone mapping operators by clicking on their label (but only if they are not collapsible; if they are collapsible, then those are collapsed/expanded as before). In LightMix, the toolbar and source element labels are locked and only the layers are scrolled. Curves histogram tooltip displays "Histogram type" instead of "Histogram kind". Added label saying where to find histogram controls to Curve editor in pop out Tone mapping menu. Added missing tooltips to VFB's Auto adjustment properties. Added option to reset all curves. Region Draw in the VFB is now enabled when editing a CXR, but only when the edited CXR is of the same size as current/last rendering (matching the resolution is necessary for Resume Render, which is what the Region Draw would be for). Materials(3ds Max and Cinema 4D) Added 'Only unsupported' option to Material override to override only unsupported materials. Added mix alpha option to CoronaMix map. Added checkbox for clamping/enabling negative values. LUTs and Curves now pass channels with negative values and modify channels with nonnegative values. Collaboration(3ds Max and Cinema 4D) Image uploaded from history item keeps the item's name. Rendering(3ds Max and Cinema 4D) Added the possibility to apply Bloom&Glare on the alpha render element. This is enabled by default in new scenes, but kept disabled in old scenes. Added support of Intel Denoiser for Blackwell (NVIDIA 50-series) GPUs on Windows.. Installation Changes(3ds Max and Cinema 4D) Changed installation root (on Windows) from 'C:\Program Files\Corona' to 'C:\Program Files\Chaos\Corona'. Added dialog with Chaos account information (opened from System > About Chaos Corona/Licensing in Max, or in the Corona > About dialog in C4D). Minor changes in the UI for data usage in Preferences. Updated Cosmos service to 2025.04.04-531585 Updated Chaos License server to 6.2.1 (Cinema 4D) It is now possible to manually release interface license for Corona from About dialog. Added help links to many C4D error messages. Minor changes in the About dialog. Bug Fixes in Corona 12 Update 2Crash Fixes (3ds Max and Cinema 4D) Fixed crash when rendering with geometry motion blur enabled. (Cinema 4D) Fixed possible crash when adjusting Filter shader in Corona Sky when IR is running. Fixed crash when calling UNDO in the Corona Node Material Editor immediately after adding multiple new nodes via drag&drop. VFB Fixes(3ds Max and Cinema 4D) Fixed slowdown when Lightmix channel is shown in VFB - up to 10x slower than beauty on some PCs. Fixed highlight of checkboxes in Tone Mapping and Lightmix VFB tabs. Fixed differences in Beauty vs Lightmix render channel for complex materials. Fixed Lightmix looking different from Beauty when OCIO color management is on. Explicitly update VFB after render stamp is toggled. Fixed issue where the Lightmix context menu in the VFB was not working when right-clicking on the Lightselect names. Fixed Auto adjustment results being influenced by pixels excluded from rendering. Fixes issue where interactive rendering with Intel denoising was saved without denoising into history. Collapsing tone mapping operator type now operates independently (i.e. not opening other operators of the same type). (Cinema 4D) Fixed issue with render queue rendering in wrong color space unless VFB render was not used before. CXR layers are not added during Team Render when not needed. Materials(3ds Max and Cinema 4D) Fixed ScannedMtl triplanar mapping moving with the camera. Fix for sub-surface scattering not working on objects with decals when seen in reflections. Fixed issue where applying decal on a glass object could lead to wrong refraction in the object’s glass material. Fixed issue where NAN in Corona Color Texture would propagate further. ScannedMtl, fixed file not rendering/displaying in UI even when it is found in 3ds Max Asset Tracker. ScannedMtl, fixed "Adjust UV tiling" button being incorrectly enabled when Triplanar mapping is enabled at the same time. Fixed issue where using reflection/refraction override together with black environment could lead to incorrect results in some rare cases. Preview of Chaos Scans with triplanar mapping enabled now shows average texture color. Corona Curvature map now correctly works for objects with intersecting elements/volumes. Legacy option was added to the Curvature shader for compatibility with old scenes. Fixed issue where Corona Pattern had holes in Orthographic projection. Fixed issue where translucency settings were not considered in thin mode during conversion from V-Ray material. Added condition for use of SSS color. (3ds Max) Added legacy mode for displaying the bitmaps in OCIO as in v12 Update 1. Fixed missing lut/ies assets during rendering in case AssetManager can resolve them. (Cinema 4D) Fixed conversion of clearcoat strength and glossiness for V-Ray Scanned material. Fixed Corona bitmap with Mapping randomizer when used on material attached with non-UVW mapping. Fixed possible NaN in Scanned material. General(3ds Max and Cinema 4D) Fixed issue where Lightmix was not correctly exported to standalone. Improved the VFB refresh at the start of the production rendering. Fixed DPI scaling of licensing dialog and legal agreement dialog. Fixed wrong telemetry information link and host application name in legal agreement dialog. Fixed issue where adaptivity and denoising was incorrectly computed when using DOF solver. (3ds Max) Fixed color management warnings being displayed even when Corona is not the active renderer. Fixed missing MaxScript names for parameters in TileMap, VrScans material, CoronaCamera, Curvature map, Chaos Scatter, Corona Pattern. Fixed issue where render could be aborted when running IR and rendering bitmap in the material editor at the same time. In quiet mode (batch, command line rendering) take into account whether "Show overwrite confirmation" is enabled. If not, allow VFB history autosaving. Increase Corona Light viewport performance by not previewing hidden lights. (Cinema 4D) Fixed incorrectly loaded UV pattern mode in Chaos Scatter for scenes from saved in previous Scatter versions. Fixed UV pattern mode not showing correct default value when new Chaos Scatter is created. Fixed issues with values in Scatter lists not correctly updating for some objects when more than 8 objects were inserted. Fixed issue with Scatter lists being stored in incorrect order when document is saved immediately after deleting one of the linked nodes from the document. Fixed issue with V-Ray Sun remaining in the scene after V-Ray Sky/Dome conversion. Improvements in hair material conversion. Fixed issue with results of render queue being different for Team Render and normal render with OCIO enabled. Fixed issues with incorrect color profile and view transform when using OCIO and rendering using Team Render. Fixed incorrect material previews in Cinema 4D 2025.2.0 on Windows when using OCIO. Fixed issues with some render passes being corrupted on save when using OCIO. Fixed edge case that prevents some objects (Osds) from being visible in IR due to having a non-unique ID. Vantage Fixes(3ds Max and Cinema 4D) Fixed Vantage live link updates when deleting object after moving camera or changing sun parameter. (3ds Max) Fixed missing update of IR/LiveLink when new objects are imported into 3ds Max. Tonemapping errors are no longer shown when doing live link to Vantage. Collaboration Fixes(3ds Max) Fixed uploaded images having incorrect gamma in Gamma color management workflow.
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    Sebastian Sylwan — VFX and Technology Executive
    Sebastian Sylwan has a wealth of experience, having been CTO at Weta Digital, Scanline, and Felix & Paul Studios, as well as Director of Technology at Digital Domain. He’s spent his career at the intersection of art and technology, helping world-class teams push the boundaries of visual effects, immersive media, and real-time workflows. In this episode, he reflects on the challenges of innovating in production environments—where the pressure to deliver can often stifle meaningful experimentation—and offers a thoughtful look at how our industry might evolve if we rethink our relationship with technology. We talk about what it means to be truly innovative, how to design systems that scale while still empowering artists, and why creative industries so often fall into patterns of short-term thinking. Sebastian also shares some candid thoughts on how leadership, culture, and communication play a critical role in making or breaking new ideas. If you’ve ever struggled to bring a great tool or pipeline into a legacy studio, or wondered why some groundbreaking tech never catches on, this episode is for you. Links: Sebastian Sylwan's LinkedIn > Sebastian Sylwan on IMDB >
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    Chaos Anima 6
    🚀 Get started with Anima 6 → https://bit.ly/anima-6 A revolutionary traffic simulation system from Chaos Anima 6 brings unmatched dynamics to archviz animations. Most common urban vehicles navigate naturally across your architectural projects, generating stunningly realistic traffic simulations. Key features include: Traffic defining tools - instantly generate vehicle routes that follow international rules Smart vehicles library - most popular urban models which spin wheels, roll chassis and more Animation flow controls - manage seamless traffic flow and vehicle dynamics Customization options - precise color editing gives full control over every detail Powerful UI - newly optimized graphics engine for superior computational performance Expanding 4D people collection - part of a diverse library of over 4000 assets featuring various ethnicities, outfits, professions and more. For an extensive list of the new features, visit: https://docs.chaos.com/display/ANIMA --------------------------------------------------------------------------- Imagine. Design. Believe. Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life. Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether you’re crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. 🔎 Explore Chaos products → https://bit.ly/ExploreChaos 🎓 Learn more & get free tutorials → https://bit.ly/ChaosWebinars 🔔 Subscribe for the latest updates! 🔗 Follow us: 👉 LinkedIn: https://bit.ly/ChaosLinkedIn 👉 Instagram: https://bit.ly/ChaosIG 👉 Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization
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    Driving archviz forward: New traffic simulation engine arrives in Chaos Anima 6
    Customization possibilities Save time with automatic vehicle material generation and enjoy customization possibilities with extensive color editing options. New UI and improved 3D viewport Explore the modern and user-friendly interface that introduces an optimized graphics engine for superior computational performance—ideal for handling large-scale simulations.  New 4D people Browse the expanded Anima character library and enjoy a greater choice of 4D people to use in your scenes. Featuring a wide range of ethnicities and outfits, the collection now exceeds 4,000 assets—and with new additions every month, you can look forward to even more variety in the future.  
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    Imagine Design Believe
    Imagine limitless creativity. Imagine effortlessly sharing your vision. We're here for you.The extraordinary is not just to be imagined. It will become reality through your hands. If you can think ityou can see it. And share it with the world. We empower you to bring your boldest visions to life.Were more than just tools; were a connected ecosystem that unites workflows, idea sharing, and imaginationremoving barriers so you can create without limits. Technology that is second nature. Allowing you to be more productive, ideate faster and bring realism to every project.From architects to filmmakers, product designers to urban planners, Chaos empowers you to dream bigger, build smarter, and make the unseen visible. ---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization
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    Chaos Community Manifesto 2025
    At Chaos, were more than just software - were a global community of architects, artists, designers, and visionaries pushing the boundaries of 3D visualization. Our mission is to support, inspire, and empower creatives like you through collaboration, expert-led programs, and hands-on experiences. What We Stand For: A global community where creativity meets technical excellence Programs like Partners in Art, Hablamos Chaos, CGArchitect, Chaos Masters, and Chaos CampusEmpowering local 3D communities such as 3DNY, 3D Athens, Berlin 3d Art Meetup A space to showcase work, learn, and connect with like-minded creators Exclusive events, expert courses, and networking opportunities Imagine without limits. Design with confidence. Believe in your creativity. Join the conversation! Tell us what inspires you in the comments.Make sure to visit our Community Hub for more information regarding our programs and initiatives.https://www.chaos.com/community-hub #ChaosCommunity #3DVisualization #Chaos #CGArtists #DigitalArt #CreativeJourney
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    From the Apocalypse to Organ Sales: Ada, the Animated Series Featured on TED-Ed, Tackles Big Questions
    Read on to discover Ada, the animated series by Should We Studio, the powerful themes it explores, and how V-Ray helped bring it to life for an audience of over 21 million.Summary:Ada, a series by Elizabeth Coxs Should We Studio, premieres weekly on the TED-Ed YouTube channel. It fuses storytelling with eye-catching animation.The Should We Studio production team relied on V-Ray for rendering, streamlining their workflow despite a small team and tight deadlines.As production progressed, the team refined their use of V-Ray, ultimately re-rendering the stroke pass on the first two episodes to enhance quality.The series has received praise from TED-Ed's 21 million subscribers, who are delighted by Ada's approach to fascinating, unusual topics and playful animation style.Ever caught yourself daydreaming about life after the apocalypse? Meet Adaa recent college graduate pondering this and other existential questions in her self-titled animated series available on TED-Ed.Elizabeth Cox, founder of Should We Studio, launched Ada as the studios first major productionnow earning widespread praise from TED-Eds 21 million subscribers. Heres how the small team used V-Ray to bring this 2D and 3D animated series to life.
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    Scott Ross UPSTART: The Digital Film Revolution Managing the Unmanageable
    Scott Ross, legendary VFX executive and co-founder of Digital Domain, joins the podcast for an unfiltered conversation about the state of the film industry and the visual effects business. With decades of experience and a reputation for telling it like it is, Scott digs into the systemic challenges facing Hollywoodfrom broken economic models in studio filmmaking to the relentless pressure on VFX vendors. He reflects on his time building Digital Domain alongside James Cameron and shares insights from his new book, UPSTART: The Digital Film Revolution Managing the Unmanageable, which chronicles his journey through the chaos and creativity that have defined modern filmmaking.While Scott doesnt sugarcoat the industrys issues, he also sees glimmers of hope. He highlights the rise of global talent and a shift toward more authentic, filmmaker-driven storytelling. The conversation touches on the role of AI, the decline of theatrical experiences, and the urgent need for systemic changewhile still holding onto the belief that the future of cinema is worth fighting for. With honesty, insight, and passion, Scott offers a rare perspective from someone whos been at the center of the digital revolution and still has something to say.Links:UPSTART: The Digital Film Revolution Managing the Unmanageable >Scott Ross on IMDB >
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  • From the Apocalypse to Organ Sales: Ada, the Animated Series Featured on TED-Ed, Tackles Big Questions
    Explore the making of Ada, the impactful topics it addresses, and how V-Ray technology helped bring this animated series to life on TED-Ed's YouTube channel.
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    New Volume Shader in V-Ray for Houdini
    Get started with V-Ray https://bit.ly/TryVRay Create stunning volumetrics like clouds, smoke, and magical effects with V-Ray for Houdinis new, more advanced Volume Shader. Build shading graphs to craft complex shaders and customize your effects, and enjoy greater control over your volumetrics in compositing thanks to light select support. Plus, experience up to 6x faster rendering.**The New Volume Shader is currently in its initial implementation phase. This feature will continue to evolve in future updates. Support for rendering fire independently from smoke and deep output is coming soon.---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #Chaos #Vray #3DRendering #Visualization
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    What is Chaos Arena?
    Learn more & book demo at https://chaos.com/chaos-arena Watch this video to learn what Chaos Arena is, how it works, and why its a game-changer. Discover its advantages over traditional real-time engines and how it streamlines virtual production, making it accessible for projects of all sizesfrom small setups to large-scale productions.---------------------------------------------------------------------------Imagine. Design. Believe.Chaos provides world-class visualization solutions helping you share ideas, optimize workflows and create immersive experiences. Everything you need to visualize your ideas from start to finish. From architecture and VFX to product design and e-commerce, Chaos empowers creators to bring their projects to life.Our industry-leading tools, including V-Ray, Enscape, and Corona, are built for architects, designers, AEC professionals, and CG artists. Whether youre crafting photorealistic visuals, immersive real-time experiences, or cinematic VFX, Chaos delivers the power and flexibility to render anything. Explore Chaos products https://bit.ly/ExploreChaos Get started with V-Ray https://bit.ly/TryVRay Learn more & get free tutorials https://bit.ly/ChaosWebinars Subscribe for the latest updates! Follow us: LinkedIn: https://bit.ly/ChaosLinkedIn Instagram: https://bit.ly/ChaosIG Facebook: https://bit.ly/Chaos_Facebook #ChaosArena #3DRendering #Visualization
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