Chaos
Chaos
Official page of Chaos—creators of V-Ray, Enscape, Corona, Cylindo, Cosmos, Vantage, Phoenix & more.
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  • WWW.CHAOS.COM
    Corona 12 Update 1: Team up and speed up with the latest version
    Whats Next?Its too early to make promises as to what next year will look like, but we can share the things we are considering.First, we do expect a Corona 12 Update 2 version sometime toward the end of Q1, though this will not have many (or any) new features and will be a maintenance release (part of the reason we still called this one Update 1, knowing that an Update 2 will be needed). After that release, it will be back to business as usual in terms of naming and release cycle, with Corona 13 planned for the middle of the year, and 14 toward the end of the year.What gifts might Corona 13 and 14 bring? Well, most likely improvements to the Live Link as we refine this initial implementation and look into adding rendering animations from your DCC in Vantage. We also want to investigate the possibility of developing a Toon / NPR shader, as this is one of the most requested items on our Ideas Portal.Were listening to feedback from you on some new items that debuted in V-Ray 7, such as Gaussian Splats, to see how much interest there is in those coming to Corona.Weve heard whispers about AI image enhancement and PBR material generation. Imagine this happening in the clouddigital assistants upscaling a preview or generating material options in seconds without bogging down your machine. Although still in development, these would be exciting additions.Corona is now on Chaos.comJust a quick reminder that since Corona 12 released, all things Corona can now be found on Chaos.com. You can access the latest versions, Corona Benchmark, blog articles, customer stories, and more on Chaos.com.As a reminder from our last release, a few pages you may wish to bookmark include:Corona homepageWhats new in CoronaCorona BenchmarkDownload CoronaCorona Community ForumThe Chaos Blog (featuring all Chaos products, including Corona)Additional smaller improvements in Corona 12 Update 1General(3ds Max and Cinema 4D)Added Max Photon Repeat parameter into advanced settings that influences noise of caustics.(3ds Max)Added support for ForestPack Ivy Generator.Added a decal arrow pointing in the Decal projection direction. The arrow will scale with the size of the Decal object.Added Depth of Field range indicator for 3ds Max Viewport, when Corona Camera is selected.Added aLock Aspect Ratio button to CoronaBitmap.Added a Fit to bitmap button to CoronaBitmap, available when the Lock Aspect Ratio is not active.(Cinema 4D)Scene conversion improvements: Added conversion of V-Ray Standard material.Added possibility to convert V-Ray and Cinema render settings to Corona render settings.Added option to save CXR file directly in Save tab in render settings. This should work in batch rendering or when rendering takes.Added Film Offset X, Film Offset Y and Focus Distance to Camera Listers.Vantage(3ds Max and Cinema 4D)Added basic support for exporting Triplanar shader.When exporting to Vantage, Corona exports to a running Vantage application if there is one, instead of starting a new one. When Vantage is not installed, an error is shown to the user.VFB(3ds Max and Cinema 4D)VFB 2: Added a Separate IR button instead of the dropdown menu option.VFB 2: Place new history items at the top of history instead of at the bottom.VFB 2: Added the option to load multiple CXRs into VFB history at once.VFB 2: The correct render stamp is shown when loading or comparing images.VFB 2: Camera Tone mapping override is now correctly displayed in VFB when editing CXR and returning back to VFB.(3ds Max)Added option to system settings to disable overwrite confirmation dialog when using history autosave.History autosave now also saves animations.(Cinema 4D)CXR files can now be drag&dropped directly into VFB2 to load in history tab (was already possible in 3ds Max).Installation Changes(3ds Max and Cinema 4D)Updated licensing server to 6.2 and Cosmos to newest version.Removed the Corona Material Library component from Corona installer. If you do not have it installed already, a download button will be shown on opening the Corona Material Library from inside 3ds Max or Cinema 4D.Command line arguments were changed. You can use -auto instead of -acceptEulaAndInstall. For more command line arguments use -help.Added new Legal Agreements dialog, which is shown only after "--auto" installation (when the eula/privacy policy is not shown).Note: The new installer requires SSE 4.2, released in 2008 for Intel and 2011 for AMD, so any machine newer than 13 years old should be unaffected. This would be around one tenth of one percent of users at our estimate, and some of those may be using an older Corona version anyway since Corona itself needs SSE 4.1 already.(Cinema 4D)Similar-looking installer is now used both on Windows and macOS.Size of macOS installer was reduced to half of its original size. Note that the macOS installer is still twice as big as Windows one as it contains version for both Intel CPUs and Apple Silicon.Bug Fixes in Corona 12 Update 1Crash Fixes(3ds Max)Fixed issue where showing VRayMtl in material editor without VRay installed leads to crash when Corona is active renderer.(Cinema 4D)Fixed crash in some scenes when CPU limit was set to non-default values.Fixed crash when exporting some specific configurations of the native Cinema 4D Layered shader into Chaos Vantage.Fixed crash when exiting Cinema 4D when the Node Material Editor is open.General(3ds Max and Cinema 4D)Fixed issues with decal/media and heterogeneous media when material-based medium resolving is used.Fixed computing of curves operator histogram - histogram now updates during rendering and is computed from an edited item as well, not always from the main render.Fixed Bloom&Glare missing when saving multiple elements with B&G.Fixed incorrect order of render elements in case the Rest render element was not the last one.(3ds Max)Small behavior fixes of the button used to select the node for fitting PatternMod crop box.Fixed issue where animated texmaps would in some cases render without animation.Fixed Memory Report dialog preventing render from completing, it is closed automatically for render to finish.Fixed changing of "Locked IR resolution" when rendering with docked interactive.Fixed animated camera unexpectedly changing position when switching target on and off.Fixed issue where camera name in Tone Mapping disappears after editing history item and rendering again.Fixed issue where fitting decal and then changing the size with locked aspect ratio would result in incorrect decal aspect ratio.Fixed issue where Cosmos lights were imported with wrong units.Fixed issue where some OSL maps (e.g. those using user-defined attributes) were not working properly.LUT path is no longer converted from local to UNC after arbitrary UI operations.Paths to assets used in Corona Material Library downloaded from Cosmos are no longer converted from mapped drives to UNC paths.Fixed issue where debug.log file is created in 3ds Max project folder.Fixed 3ds Max hotkeys being wrongly reenabled after clicking from Cosmos to another Corona spinbox.(Cinema 4D)Performance fixes for UI freezes on some high-core CPUs.Fixed updates of rigged geometry in IR (and so also in Live Link).Fix of some Cosmos lights having incorrect rotation after import.Fixed some minor memory leaks.Solo node shows correct state after scene load.VFB Fixes(3ds Max and Cinema 4D)Fixed issue where clicking on Save in VFB would not save the currently displayed image, but the rendered image instead.Show image comparison splitter at the center even when zoomed in + draw also overlay A/B when zoomed in.(3ds Max)Fixed not being able to maximize the VFB while IR was running as it re-adjusted its size.Responsiveness has been improved when using the docked VFB.Caustics Fixes(3ds Max and Cinema 4D)Interactive rendering restarts are now faster when using Caustics solver.Fixed issue where caustics did not work correctly with Slicers.Fixed issues in Caustics solver when Camera physical size is enabled - specifically incorrectly shaded caustics and shadows cast by the camera box.(3ds Max)Fixed issue where caustics did not work correctly with Phoenix Foam.Scatter Fixes(3ds Max and Cinema 4D)Scatter is now uninstalled with Corona, but only if V-Ray of corresponding version is not found.(3ds Max)Fixed issue when a selection of non-defined map channel could affect scatter distribution.Fixed issues with value precision sensitivity of scattering in some scenarios and improved consistency of scattering results across various scatter integrations.OCIO Fixes(3ds Max)Fixed issue where OCIO would convert everything to black when alpha is NAN.Fixed issue where saving values over 1 to PNG/JPG with OCIO would give incorrect results.OCIO config path from the environment variable "OCIO" is used only when the respective mode is selected in Color Management settings.Try Corona 12, update 1If youre an existing Corona user, download Corona 12 here, and please share your feedback, questions, and results in the Corona Forum. Wed love to know what you think, and were even more excited to see what you create!For those not yet using this easy-to-use renderer thats capable of producing incredibly realistic results, try it out for free.Thanks to everyone who tested the Corona 12, update 1 release candidates and shared their feedback. We appreciate your support and hope you enjoy using the latest version!
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    Architectural rendering techniques: how to bring your designs to life
    Real-time rendering and advanced techniquesReal-time rendering tools like Enscape and Vantage have revolutionized architectural visualization by allowing designers to visualize changes instantly. These tools are particularly useful for creating virtual tours and walkthroughs, which provide clients with an immersive experience of the architectural project. Real-time rendering makes it easy to adjust lighting conditions, materials, and other architectural elements on the fly, helping architects and clients collaborate more effectively.For higher-end architectural projects, hyper-realistic renderings provide the ultimate in visual fidelity. Advanced techniques like ray tracing and physically-based rendering (PBR) are employed to create renderings that are nearly indistinguishable from real-life photographs. These architectural visualization techniques are often used in final client presentations to ensure that every architectural design detail is accurately reflected in the 3D renderings.Essential elements of effective renderingsEffective architectural renderings require mastery of several key elements. Proper lighting is essential for creating depth and mood, while texture mapping brings materials to life. The level of detail (LOD) in 3D renderings varies depending on the phase of the project. For initial concepts or quick reviews, a lower level of detail may be sufficient, while final presentations require intricate detailing of materials, architectural elements, and surfaces.Lighting and shadowsProper lighting is fundamental in rendering to create depth and realism. Whether it's natural or artificial light, dynamic lighting can change the mood of a scene, enhancing how a space is perceived. Natural lighting can emphasize openness, while artificial lighting adds warmth or dramatizes a scene. To dive deeper into the topic, check out our lighting rendering tips.Texture mapping and materialsIn architectural rendering, texture mapping and materials are essential for giving surfaces a realistic appearance. This process involves applying textures like wood, metal, or fabric to 3D models, allowing them to closely resemble real-world materials. Tools like Chaos Scans and V-Rays material libraries offer highly accurate textures, ensuring that surfaces react naturally to lighting conditions. Techniques such as bump mapping and displacement mapping add depth to surfaces by simulating roughness or subtle imperfections, making textures feel more authentic. Properly applied textures bring a rendering to life, helping viewers connect with the materiality of a space.Level of DetailThe level of detail (LOD) in a rendering determines how much complexity is included in the scene. For final presentations, high levels of detail are critical for showcasing intricate textures, materials, and design features. However, in early design phases or quick client reviews, simplified renderings are often sufficient and can speed up the workflow. Reducing unnecessary detail during concept discussions allows for faster iterations without sacrificing clarity. Managing the level of detail helps maintain performance efficiency while ensuring the rendering serves its purpose at different stages of the project.Mapping TechnologiesIn addition, mapping technologies such as Street Mapping and Geographical Information Systems (GIS) are increasingly used to enhance the realism of aerial renderings and urban architectural visualizations. These technologies allow architects to place their architectural designs within real-world environments, providing clients with a more comprehensive view of how the project interacts with its surroundings.
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    Jo Plaete Chief Innovation Officer & VFX Supervisor at Metaphysic.ai
    0:08:45 Jo Plaete and Metaphysic0:10:28 How Jo and Chris met through Ed Ulbrich at the Real Time Economic Summit0:12:33 Jos early career in computer science and multimedia0:15:07 Working at Framestore and Animal Logic on Where the Wild Things Are and Legend of the Guardians0:17:45 Collaborating with Disney Research on Aladdin and exploring machine learning0:20:59 Challenges of digital human creation and markerless facial capture0:26:07 Working with ILM on ABBAs digital concert and retargeting challenges0:30:03 The complexities of achieving photorealism and the uncanny valley0:33:14 Jos work on digital doubles, using machine learning to enhance fidelity0:38:22 Discussion on traditional versus AI-driven digital human pipelines0:43:00 Real-time feedback on set for Here and the importance of maintaining performance fidelity0:48:29 How Metaphysics tools enable real-time de-aging feedback for actors and directors0:53:06 The evolving role of visual effects artists and their creative contributions0:59:18 The collaborative nature of AI-driven VFX tools in filmmaking1:03:22 Ethical considerations and the artistic future of AI in cinema1:09:57 Final thoughts on the future of digital humans and Metaphysics upcoming projects
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    Download Twinbru's free fabric library on Chaos Cosmos
    Learn how to get the Twinbru digital fabrics at https://bit.ly/45P37Rd Unlock the doors of design innovation with Twinbru and Chaos Cosmos! Experience a level of detail in your visualizations like never before, with Twinbrus hyper-realistic digital fabric textures available on Chaos Cosmos. Witness your ideas come alive with our high-quality, render-ready assets, perfectly matched to their real-world counterparts. Here's how to get started on your journey: 1. Open the Chaos Cosmos asset library in V-Ray or Corona.2. Dive into the mesmerizing world of 467 free fabrics by Twinbru.3. Select the perfect fabric for your project and download it.4. Import it directly into your scene.5. Apply our high-quality renders and witness the magic unfold.Detailed instructions are readily available on our website to assist you every step of the way.Start your journey towards more realistic, immersive, and spectacular designs today with Twinbru and Chaos Cosmos!For more information about Twinbru: https://www.twinbru.com/ For more information about Chaos Cosmos: https://bit.ly/3RAX9PJ Get a 30-day free trial for V-Ray: https://bit.ly/3LmJlUW Get a 30-day free trial for Corona: https://bit.ly/3PbH6F7
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    How to import free fabrics from Twinbru and Chaos Cosmos
    Learn how to get the Twinbru digital fabrics at https://bit.ly/45P37Rd Experience a level of detail in your visualizations like never before, with Twinbrus hyper-realistic digital fabric textures available on Chaos Cosmos. Witness your ideas come alive with our high-quality, render-ready assets, perfectly matched to their real-world counterparts. Here's how to get started on your journey: 1. Open the Chaos Cosmos asset library in V-Ray or Corona.2. Dive into the mesmerizing world of 467 free fabrics by Twinbru.3. Select the perfect fabric for your project and download it.4. Import it directly into your scene.5. Apply our high-quality renders and witness the magic unfold.Detailed instructions are readily available on our website to assist you every step of the way.Start your journey towards more realistic, immersive, and spectacular designs today with Twinbru and Chaos Cosmos!For more information about Twinbru: https://www.twinbru.com/ For more information about Chaos Cosmos: https://bit.ly/3RAX9PJ Get a 30-day free trial for V-Ray: https://bit.ly/3LmJlUW Get a 30-day free trial for Corona: https://bit.ly/3PbH6F7
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    CG Garage Podcast | Kevin Tod Haug VFX Supervisor
    Kevin Tod Haug has served as VFX supervisor on movies including Fight Club, The Cell, Panic Room, and Quantum of Solace, and pioneered creative VFX shots that allowed cameras to move through tiny spaces or make the unbelievable look real. Kevin talks about his career and how hes managed to catch successive waves of VFX technology from the 1970s to today, sharing how he used new technology to create convincing effects for low-budget Italian war movie Comandante.0:00:00 CG Garage Intro0:04:31 Getting started in the VFX industry0:08:55 How motion control revolutionized VFX0:13:18 Using a plotter for VFX0:19:35 When SIGGRAPH was about getting images on film0:26:22 Shooting "Comandante"0:33:50 The transition from electro-mechanical to digital0:39:20 Moving to movies including "Fight Club"0:46:23 Doing something no one's done before0:48:23 Shifts in the VFX industry0:56:09 A modern approach to low-budget VFX movie-making1:02:35 Artificial intelligenceLinks:Kevin Tod Haug on IMDb: https://www.imdb.com/name/nm0369265/ Kevin Tod Haug on Wikipedia: https://en.wikipedia.org/wiki/Kevin_Tod_Haug Kevin Tod Haugs Vimeo (NSFW): https://vimeo.com/kevintodhaug CG Garage Podcast homepage: https://www.chaos.com/cg-garage
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    CG Garage Podcast | Ed Ulbrich Chief Content Officer & President of Production, Metaphysic.ai
    Returning guest Ed Ulbrich is now chief content officer and president of production at metaphysic.ai, which is using AI tools to create photorealistic digital humans in real-time for movies such as Robert Zemeckis Here. Ed breaks down what Metaphysic.ai does and how it can be used by directors to see live versions of digital doubles while slashing production times and costs.0:00:00 Intro0:04:30 What Ed's been doing since his last podcast0:09:20 The evolution of digital humans0:13:13 How the technology works0:18:23 Creating 2Pac0:24:22 Why 2Pac was OK ethically0:28:53 SAG-AFTRA and defeating the AI boogeyman0:33:30 AI as jet fuel for creativity0:38:29 The first AI-generated full body in a movie0:42:23 How AI is changing the economics of Hollywood0:47:29 Are kids still into movies?0:51:03 And how do we entertain them now?0:56:10 What makes music videos unique1:00:20 Cross-border productionLinks:Metaphysic.ai: https://metaphysic.ai/ Ed Ulbrich on LinkedIn: https://www.linkedin.com/in/edulbrich/ Ed Ulbrich on IMDb: https://www.imdb.com/name/nm1261724/ CG Garage Podcast homepage: https://www.chaos.com/cg-garage
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    Ray Tracing FTW | The Short Film
    Chaos Innovation Labs is bringing Hollywood a fresh twist on the classic Western with #RayTracingFTW. Featuring familiar faces from the #VFX industry, this film marks the debut of our groundbreaking virtual production tool, #ProjectArena.See how it was all created, take a look behind the scenes here: https://youtu.be/DUHrM_YtiIs Learn more about virtual production at https://www.chaos.com/virtual-production For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    CG Garage Podcast | A.J. Wedding Co-founder and Chief Creative Officer, Orbital Virtual Studios
    In this episode, AJ Wedding, founder of Orbital Studios, discusses the filming of Ray Tracing FTW with Chaos Innovation Lab and how virtual production is transforming filmmaking. He shares how he built Orbital Studios during the pandemic, making high-quality production accessible for independent filmmakers, and provides insights into the future of the industry.0:00:00 CG Garage Intro0:04:32 AJ's Journey into Visual Effects0:07:28 Discovering Virtual Production on The Mandalorian0:10:16 Founding Orbital Studios During the Pandemic0:13:18 Saving Snowfall with Virtual Production0:14:55 The Growth of Orbital Studios0:17:12 Economics of Virtual Production0:20:23 Flexibility & Control in Virtual Production0:23:49 Supporting Independent Filmmakers0:34:35 Filming Ray Tracing FTW with Chaos Innovation Lab0:38:18 AI Tools in Virtual Production0:45:33 Streamlining Filmmaking with AI0:51:48 The Future of AI in Filmmaking0:58:07 Future Projects at Orbital StudiosOrbital Studios: https://www.orbitalvs.com/ A.J. Weddings website: https://www.ajwedding.com/ A.J. Wedding on IMDB: https://www.imdb.com/name/nm1229279/ CG Garage Podcast homepage: https://www.chaos.com/cg-garage
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    Behind the Scenes: Making of #RayTracingFTW
    Step Behind the Curtain of #RayTracingFTW Join us on an exclusive behind-the-scenes journey of #RayTracingFTW, presented by Chaos Innovation Labs. Dive deep into the making of a film that redefines the boundaries of virtual production with #ProjectArena.Watch, learn and get inspired to think outside the traditional limits of filmmaking. Learn more about virtual production at https://www.chaos.com/virtual-production For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    CG Garage Podcast | Matthias Christen Head of CG Design, The Scope
    Matthias Christen, lead artist at The Scope, breaks down the groundbreaking work on Ray Tracing FTW, where his team built a massive real-time virtual set with 2 trillion triangles. He dives into working alongside production designer Erick Schiele, using Project Arena to create lifelike visuals, and ensuring consistency from pre-production to post-production. Matthias also shares insights on pushing the limits of real-time rendering, integrating real-world textures, and the future of virtual production. This episode is a deep dive into the cutting-edge tech behind modern filmmaking!0:00:00 CG Garage Intro0:05:53 Introduction & Matthias Journey into 3D0:09:04 Early Career in Advertising & 3D0:13:38 Working with The Scope and Pioneering Visuals0:19:14 Collaborating on Ray Tracing FTW with Chaos0:25:34 Building the Massive Virtual Set for Ray Tracing FTW0:34:19 Pre-production to Post-Production Workflow on Ray Tracing FTW0:40:54 Integrating Real-world Textures and Lighting in Virtual Production0:47:09 Pushing the Limits of Real-time Rendering0:52:09 Challenges of Massive Virtual Sets in Real-time0:58:44 Looking Ahead: Future of Virtual ProductionLinks:The Scope: https://thescope.studio/ Matthias Christen on LinkedIn: https://www.linkedin.com/in/matthias-christen-a3b732207/ CG Garage Podcast homepage: https://www.chaos.com/cg-garage
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    The Gunwharf Quays Project
    Discover how narrativ (https://www.wearenarrativ.com/ )a UK-based archviz studiocaptured the transformative journey of the Landsec retail destinations and elevated the shopping experience to extraordinary heights by utilizing the power of anima ALL. At the heart of the revitalization project lies Gunwharf Quays in Portsmouth, where a substantial 45 million investment is designated to create an unparalleled experience within Landsec's strategic vision. Read the case study: https://www.chaos.com/blog/narrativ-gunwharf-quays Discover anima ALL for free: https://www.chaos.com/anima-lite Subscribe for the ultimate anima ALL crowd experience: https://www.chaos.com/anima For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    The Olympia Project
    Discover how narrativ (https://www.wearenarrativ.com/ ), a UK-based archviz studio, visualized the transformative journey of the new arts, entertainment and exhibition district in London - Olympia, by utilizing the power of anima ALL. Read the case study: https://www.chaos.com/blog/narrativ-experience-olympia Discover anima ALL for free: https://www.chaos.com/anima-lite Subscribe for the ultimate anima ALL crowd experience: https://www.chaos.com/anima For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    Chaos Envision | Coming Soon
    Something is in motion, and its set to change the way you tell your design story. Sign up to our mailing list to be among the first to know more... and stay tuned. #ChaosEnvision
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    Whats new in Chaos Vantage 2, update 6
    Explore all the exciting updates Vantage 2, update 6, brings to your workflow! Key features include:Subsurface scattering (SSS) for true-to-life translucent materials.Full opacity support for cutout and semi-transparent materials.Clipper object for complex cutaways and sections.Water object for crafting realistic water surfaces.VR controller support for better position control.Cameras as objects for precise camera manipulation.Smooth camera paths for better looking flythroughs.For an extensive list of the new features, visit:https://docs.chaos.com/display/LAV/Release+Notes+for+Chaos+Vantage+2 For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    Whats new in V-Ray 7 for 3ds Max
    Try V-Ray 7 for 3ds Max at https://www.chaos.com/try-vray7 Transform how you create and present with game-changing technology designed to accelerate your workflow and fully immerse your clients in your projects. Create highly detailed context for your scenes effortlessly Achieve more accurate lighting, faster Generate immersive, interactive virtual tours automatically Explore new options for complete creative control Bring designs to life instantly with new render-ready asset types Render faster and more efficientlyAnd much more.00:00 - Intro00:10 - Gaussian splats support00:46 - V-Ray Luminaires01:03 - Firefly removal 01:20 - Enhanced V-Ray Sun & Sky01:42 - Custom-shaped render regions 02:04 - Vignette layer 02:20 - Color correction presets02:50 - Chaos Cloud Virtual tours 03:09 - Chaos Scatter Instance brush 03:30 - Faster scene export 03:50 - Chaos Scatter Distribution maps 04:09 - Chaos Cosmos Asset variants 04:29 - V-Ray Profiler 04:48 - V-Ray Lister 05:10 - V-Ray GPU: Faster TTFP05:28 - V-Ray GPU: Caustics Support See all thats new in V-Ray 7 for 3ds Max.https://www.chaos.com/vray/3ds-max/whats-new For more information about our products, visit: https://www.chaos.com/ Subscribe: https://www.youtube.com/ChaosGroupTV to get useful tutorials and the latest updates from ChaosFollow us on Facebook: https://www.facebook.com/chaosgroup On Instagram: https://www.instagram.com/chaosgroup/
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    Testing for the all-new #ChaosEnvision opens soon!
    Our own product manager, Ana Lyubenova, gives a run-down of what to expect from this exciting new entry into the Chaos family. Sign up for Envision updates today https://bit.ly/40gvBDl
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    What's the vision for Envision?
    Chaos CEO Stephan Sieber shares his insights on the upcoming #ChaosEnvision with our friend and Architectural Designer, Joseph Kim, at last month's #AU2024. Be among the first to test Envision https://www.chaos.com/envision See more from Joseph at https://www.youtube.com/JosephKim
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    V-Ray Luminaires: dramatically faster, more accurate rendering of complex light fixtures
    Most of the light fixtures in Chaos Cosmos come with luminaire files so using them is simply a matter of drag and drop. If a light fixture doesnt have a luminaire file, it either has no light sources, or adding a luminaire does not improve the results (for example if the light sources directly illuminate the scene and there is no complex light transport). A tutorialon creating luminaire files for customlight fixtures is coming soon.Working with VRayLuminaire light sourcesIf a light fixture has a VRayLuminaire object attached to it, then control of the light emitted from the fixture, like intensity and temperature, should be handled from the VRayLuminaire object. However at this time, disabling a VRayLuminaire light simply disables the light field calculation and not the regular light sources that are a part of the light fixture. An easy way to disable all of the light emitted from the fixture is to set the intensity of the VRayLuminaire light to 0.0.Similarly, in the VRayLightMix system, the original lights in the fixture and the VRayLuminaire light will appear separately; this is something that will be improved in subsequent V-Ray 7 releases.
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    Chaos Cloud virtual tours at your fingertips with V-Ray 7
    When you bring Chaos Cloud to your workflow, you can benefit from:Convenient and time-saving stakeholder experience - Remove the need to schedule meetings or appointments. Let your customers explore at their own pace and leave feedback anytime, from any device.Streamlined workflow - Keep everything related to your projects in one place. Create a new project, add all the information there, and let your clients leave feedback directly on your visualizations in a well-structured and easily managed process.A user-friendly solution - Anyone can use the Chaos Cloud virtual tours and design review features, making it a user-friendly solution for any project. However, as a V-Ray 7 or Enscape 4.1.1 and above user, you benefit the most from the tight Chaos interoperability, allowing you to upload files for collaborative projects directly from your desktop application, create virtual tours automatically, and customize them on demand.Free presentations and reviews - Today, Chaos Cloud virtual tours and design review features are free for all users, making it your best budget-friendly collaboration partner.Enhanced engagement - Advanced interactive features, allowing customization and personalization provide project-relevant and detailed visual information, making the client feel both the owner of the project and an integral part of the creative team in a more engaging and exciting manner.How does it work for V-Ray 7 customers?In the V-Ray Framebuffer, go to tab "Collaboration".Start using interactive virtual tours by creating a new project and upload all visual materials to communicate your design concepts.Automatically generate hotspots in the Chaos Cloud Web UI.Personalize the hotspots in your project and provide more information about any design detail, significantly enriching the user experience. Adjust the size of the hotspot and choose from a range of icon and color options.Invite stakeholders to collaborate and share visuals or panoramas, projects and/or selected folders.Manage user permissions by role and access type.Anyone can use Chaos Cloud virtual tours and design reviewsYou dont need to be a Chaos customer to use Cloud virtual tours and collaborate during design reviews. Here is how anyone can join:Open cloud.chaos.com or access it from the product page.Create a Chaos account if this is the first time you are using Chaos products. If you are a CoronaVantageStart using interactive virtual tours by creating a new project and upload all visual materials to communicate your design concepts.Customize the user experience with floorplans, hotspots, and transitions.Invite peers to collaborate and manage user permissions by role and access type.
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    V-Ray 7 for 3ds Max: Transforming how you create
    The wait is over, V-Ray 7 for 3ds Max is here! The release makes the visualization workflow faster, more immersive, and highly intuitive, giving artists the tools they need to meet tight deadlines without compromising quality. V-Ray 7 introduces support for rendering Gaussian splats, upgraded creative controls in the VFB, advanced scattering options, and more accurate lighting, as well as an expanding library of assets in the Chaos Cosmos library, including asset variants. Additionally, V-Ray GPU optimizations make rendering more memory-efficient and faster, with added support for Caustics. So without further ado, lets dive deeper into what makes V-Ray 7 a true game-changer.SomewhereEnvironment building like never beforeYoull be amazed at the ease of creating realistic environments now. With V-Ray 7s revolutionary support for Gaussian splats, you can effortlessly render complex 3D environments with accurate reflections and refractions. Whether placing glass-sheathed skyscrapers in context or crafting detailed natural landscapes, you can achieve a photorealistic render in no time.On top of that, we recognize the vital role of creating impressive presentations that not only showcase your designs beautifully but also facilitate client approvals. That's why we've made it easier than ever to generate virtual tours directly from V-Rays interface. Seamlessly create interactive panorama tours with automatic hotspot generation, or customize with floor plans, context, or customizable transitionsno more exporting, no more hassle. Its never been easier to immerse clients in your designs, allowing them to experience your work firsthand, all within the V-Ray environment.Seamless creative control in the VFBSpeaking of streamlining, weve enhanced the V-Ray Frame Buffer (VFB) to improve your workflow. With V-Ray 7s updated VFB, you can now define custom-shaped regions to focus on exactly what needs adjustmentno need to re-render unnecessary areas. Plus, you can apply the vignette camera effects and experiment with different looks thanks to color correction presets available directly within the VFB, eliminating the need for third-party apps.Next-level scattering for stunning detailsWe know how much time 3D artists spend on fine tuning scattered elementswhether its leaves, pebbles, crowds, you name it. V-Ray 7 just made it way easier with advanced Chaos Scatter features. The new Instance Brush lets you easily add detail where needed or quickly remove unwanted scattered objects with a brushing technique, while Distribution maps offer flexible control over density with a library of presets to choose from. Plus, you can now export scatter-heavy scenes for Chaos Cloud or V-Ray render farm rendering faster and more efficiently. These tools empower you to create intricate, realistic scenes quickly, without the extra time needed for manual adjustments.Lighting enhancementsBut its not just about working faster. Its about capturing those details just right. With improved V-Ray Sun & Sky, you can simulate natural daylight transitions, including nautical twilight, for both stills and animations. New firefly removal algorithm also enhances rendering by eliminating bright spots, helping you achieve high-quality renders faster. V-Ray 7s support for V-Ray Luminaires introduces lifelike lighting assets to your scenes, instantly enhancing the atmosphere and making presentations even more captivating. With a library of ready-to-render realistic lights available in the Cosmos library, its like having a lighting expert on speed dial.Expand your creative toolbox with Chaos CosmosWith V-Ray 7, the Chaos Cosmos library continues to grow, now offering asset variants, starting with seasonal changes for vegetation, making it easier to find the perfect fit for your scene, as well as V-Ray Luminiere assets for achieving more accurate lighting faster. Plus, hundreds of new assets.Supercharged rendering performanceAnd speaking of speed, the new V-Ray Profiler provides insights into rendering bottlenecks, allowing you to fine-tune performance like never before. To add to that, GPU rendering in V-Ray 7 is significantly faster and more efficient now, giving you one less thing to worry about. V-Ray GPU now supports Caustics, and has been optimized to offer quicker time to first pixel, and even more efficient handling of textures, meaning you can experiment more, iterate faster, and get those amazing results even quicker. More experimenting means more creativity!And much more! Check out what's new here.Transform how you create.Try V-Ray free for 30 daysTry now
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    3D Gaussian Splatting: A new frontier in rendering
    What is 3D Gaussian Splatting?At its core, 3D Gaussian Splatting is a technique for creating and rendering 3D scenes using millions of tiny, translucent ellipsoids known as "Gaussian splats." Unlike traditional methods that rely on polygons or complex neural networks, 3DGS uses these splats to represent a scene. Each splat carries information about its position, color, size, and transparency. When viewed together, they blend seamlessly to replicate the original subject with striking fidelity.How does 3DGS work?3D Gaussian Splatting creates an accurate representation of scenes captured from multiple photos taken at various angles, a method widely used in computer graphics. Through a training process involving optimization algorithms and differentiable rasterization, these images are transformed into detailed 3D models ready for rendering.The process step by stepThe process begins much like photogrammetryyou capture a subject from multiple angles using photos or video frames. These images are then analyzed to determine camera positions and create a preliminary 3D point cloud of the scene, a method known as Structure from Motion (SfM).Each point in this cloud is converted into a Gaussian splat, which isn't just a point but an ellipsoid with specific properties:Position: Determines where the splat is located in 3D space.Shape and Size: Dictates how the splat stretches or scales, allowing it to represent fine details.Color: Stores the splat's color information. The colors are view-dependent and may change depending on the direction that the splat is viewed from.Transparency: Defines how transparent the splat is, crucial for blending multiple splats together.These splats then undergo an optimization process to refine their parameters. This involves:Differentiable Rasterization: Projecting the 3D Gaussian splats onto a 2D image plane to simulate how a camera would see them.Loss Function: Measuring the difference between the rendered image of splats and the original input images.Optimization Algorithms: Adjusting the splats to minimize this difference.Adaptive Density Control: Removing unnecessary splats or adding more where needed for detail.The result is a 3D representation that closely matches the original subject, ready for rendering.Why is 3D Gaussian Splatting a game-changer?What makes 3DGS revolutionary is its unique combination of realism, efficiency and speed, positioning it as an exciting advancement in computer graphics.Realism3DGS excels at capturing fine details and complex lighting effects like reflections and refractions. This leads to highly photorealistic results that were previously hard to achieve in real-time rendering.EfficiencyThe Gaussian splat representation is more compact than dense polygon meshes or data-heavy neural networks. This means less storage and computational power are needed.SpeedBecause of its efficient data representation and optimized rendering pipeline, 3DGS can achieve real-time or near real-time rendering speeds, making it suitable for interactive applications.ScalabilityIt's capable of handling complex scenes with millions of splats, efficiently representing large-scale environments without a significant performance hit.Rendering 3D Gaussian splats3DGS can achieve very fast rendering speeds, but this comes at the expense of limitations in realism and flexibility. Integrating Gaussian splats into V-Ray's ray tracing engine overcomes these challenges, allowing for accurate representations of the captured scenes and creative control.3D Gaussian Splatting, rasterization, and ray tracingWhile the Gaussian Splats are relying on the process of rasterization to make them render really fast, this comes at the expense of many limitations.Fortunately, one of the exciting developments in 3D Gaussian Splatting is its integration inside of V-Ray, which breaks through these barriers with its powerful ray tracing capabilities.
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    How Corona and Vantage interoperability empowered narrativ to create show-stopping animations
    Summary:narrativ is a UK-based studio specializing in using CGI to craft visuals, animations, marketing films, and more.The studio, a long-time user of Corona, recently tested its interoperability with Vantage.Through experimentation, Director Robin Walker and the narrativ team leveraged real-time ray tracing to iterate rapidly, enabling a more creative and artistic workflow.narrativ produced three animations, showcasing architecture, product, and VFX.London-based visualization studio narrativ has specialized in digital communication since 2019. The studio brings to life the visions of architects, designers, brands, and artists through static images, animations, virtual tours, and marketing films. Whether crafting tour visuals for musician Gryffin or showcasing monumental projects like the Olympia Exhibition Centre, narrativ thrives on tackling exciting, boundary-pushing projects. Since its founding, the studio has consistently relied on Corona as its renderer of choice.After learning about the upcoming release of Corona 12, narrativ was intrigued by the new interoperability with real-time visualizer Vantage. This feature allows Corona users to import scenes into Chaos Vantage and render test images in seconds. It also allows for exploring scenes and creating animations, utilizing Vantage's ultra-fast GPU real-time rendering. Recognizing the potential to elevate their work, Director Robin Walker and the narrativ team were excited to take on an ambitious project commissioned by Chaos that would thoroughly test this new feature's capabilities.Setting the stage for a triple animation challengeAfter their initial excitement about testing the interoperability, the narrativ team took time to plan their test carefully. They didn't hold back, proposing creating three distinct, one-minute animations focused on architecture, product, and VFX. Robin explained, "Each [theme] was designed to push Vantage in its very own way while also showing its versatility."The studio got to work using their tried-and-true workflow, creating scenes in 3ds Max before rendering them with Corona making the most of Interactive Rendering as they went ("we couldn't live without it"). By the time they were ready to experiment, narrativ had crafted three meticulously designed scenes to explore from every angle using Vantage.
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    Enscape Impact is officially here! Plus, new updates with Enscape 4.2
    New updates such as Revit Graphics Override and software ray-tracing improvements to boost your design workflow. Plus, the official launch of Enscape Impact.
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    Daniel Thron, Erick Schiele, and James Blevins BTS Ray Tracing FTW
    0:06:26 Discussing Ray Tracing FTW0:09:51 Daniel Throns experience directing the short film0:13:41 Erick Schiele on designing sets that worked both digitally and practically0:19:11 James Blevins explains the technical challenges of virtual production0:24:16 Overcoming the learning curve with real-time ray tracing technology0:27:59 How the team prepared with detailed pre-production and storyboarding0:32:36 The blend of physical and virtual environments in Ray Tracing FTW0:36:31 Wearing multiple hats: acting in the short film0:40:06 Project Arenas role in streamlining the production process0:45:21 The importance of collaboration in filmmaking and virtual production0:50:48 Reflections on the future of virtual production and digital filmmaking0:56:38 The role of visual effects in shaping the films look1:01:31 Collaborating with cinematographers and integrating digital elements1:07:01 Future challenges and opportunities in virtual production1:15:01 Closing thoughts on the film and upcoming projects
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    Add even more realism with Chaos Vantage 2, update 6
    With Vantage 2, update 6, you can render lifelike translucent materials like skin, plastic, and wax, thanks to the volumetric subsurface scattering support, and add stunning water surfaces, from calm pools to stormy seas. You can also render cutout and semi-transparent materials, plus benefit from improved VR controller support and intuitive camera control directly in the viewport.New in Vantage 2.6Subsurface scattering (SSS)Render true translucent materials with the support for V-Ray Materials volumetric subsurface scattering. It is easier than ever to create realistic skin, plastic, wax, and more.Full opacity supportVantage now supports opacity for both cutout and semi-transparent materials, allowing them to be rendered.Clipper objectCreate complex cutaways and sections with any mesh object, offering flexible control over scene rendering.Water objectCreate realistic water surfaces with ease, from calm pools to stormy seas.VR controller supportControl your position in virtual reality with dedicated controllers.Cameras as objectsSelect and manipulate your cameras, now directly in the viewport. Represented as scene objects, you can accurately position them using type-in coordinates.Smooth camera pathsCamera animations now have smoother trajectories for better-looking flythroughs.
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    How anima ALL integrated with narrativs workflow to help produce stunning storytelling
    Learn how anima ALL integrated seamlessly into studio narrativ's workflow to save time creating crowds in the marketing film for London events venue, OlympiaSummary:UK-based architecture visualization studio narrativ works on ambitious, landmark projects like the upcoming transformation of Olympia in London, UK.narrativ needed to realistically showcase Olympia as the premiere art, culture, and entertainment destination for the next generationnarrativ used anima ALL to let the viewer experience myriad opportunities Olympia will soon offer in an immersive and engaging way.Anima ALL's crowd capabilities perfectly fit narrativ's workflow, helping it achieve its goal and win customer satisfaction.CGI studio narrativ has collaborated with world-renowned architects, designs, and brands since 2019 to create beautiful animations, virtual tours, and static visualizations. narrativ prides itself on exploring out-of-the-box solutions, breaking industry norms, and always searching for new ways to create visualizations. One of narrativs most ambitious projectsand a testament to its commitment to excellenceis its work bringing Olympia Events to life.narrativOlympia opened in 1886 and has housed exhibitions, concerts, conferences, and sporting events ever since. With new plans to upgrade and renovate the complex, Director Robin Walker and the narrativ team were entrusted with producing a film to showcase the project. Using anima ALL and Corona, narrativ delivered animations that were key to the projects success, attracting potential investors and key tenants.Problem: Highlighting how the public will enjoy the new upgrades on a tight deadlineLocated in West Kensington, Olympia has been a mainstay for London events and conferences for almost 140 years. Now, Olympia is ready for an upgrade that would make it a cultural destination fit for 21st-century London. Amongst other things, the renovations will include flexible office space, a music venue, a theater, two hotels, and 2.5 acres of public space.narrativWith the renovation still in the planning stages, the Olympia team tasked narrativ with creating a film to help lock in investor support and attract potential tenants. The brief was straightforward, explains Robin. Showcase Olympia in its best light and take viewers on a journey through it, but without relying on the old-school fly-throughs that often lack a human touch and a true sense of presence.In addition, not only was there a tight timeline for this project of just two months, but narrativs film also needed to demonstrate how the complex would function from morning to nightand shine a light on its accessibility from central London.narrativIt was a big challenge, so narrativ teamed up with Chaos to realize their vision of telling an engaging visual story. In addition to taking advantage of Coronas rendering excellence, they realized that the crowd capabilities of anima ALL would be the perfect tool to add that all-important human element. It would also perfectly integrate into their existing workflow for maximum time efficiency.Solution: Using products that integrate for a seamless workflowAnima ALLs seamless integration with 3ds Max and Corona played a key role in ensuring that the team could work efficiently while maintaining creative control. Using anima alongside these tools, narrativ efficiently populated scenes with people and crowds, maintaining a smooth and creative workflow without interruptions or bottlenecks.Drop is actually our go-to to begin with. [It] allows us to intuitively add 3D people to our scene exactly where we want them.Robin Walker, narrativWhile other studios may prefer to add their people models at the end of the project, narrativ includes them from the start of the process. Although this might seem time-consuming, animas Drop feature made it easy for the team to add people models directly within 3ds Max. This early integration of 3D people ensured that the human element was an integral part of the project from the beginning. Drop is actually our go-to to begin with, said Robin. [It] allows us to intuitively add 3D people to our scene exactly where we want them.narrativWhen it came time to add crowds and 4D people models, narrativ took geometry they needed crowds for and imported them into the anima app. From there, they created the socialization areas the 3D rigged models will interact in and bring to life the various environments across Olympia, from cafes to walkways, escalators, and theaters. For models featured closer to the camera, narrativ used anima's hallmark models, 4D walking humans, to bring the complex to life. "As long as you have nice 4D models as the first thing your eye catches, the rest just works," says Robin.We're actually quite quickadding crowds can take an hour or two! More complex scenarios with paths, escalators, etc., take a bit longer but no more than a day. Anima is super fast.Robin Walker, narrativThis fluid workflow not only enabled narrativ to add a human touch to Olympia but also significantly reduced production time. These films would have taken ten times longer to finish without anima. With traditional methods, wed have to download individual models one by one, import them into 3ds Max, relink the mapsit would have been a nightmare.Instead of spending days and days populating scenes, narrativ have got it down to a fine (and fast) art. "We're actually quite quickadding crowds can take an hour or two! More complex scenarios with paths, escalators, etc., take a bit longer but no more than a day. Anima is super fast."narrativResult: Winning investor confidence with storytellingAfter receiving the films final cut, narrativs client was thrilled with the results. The animation takes viewers on an immersive journey, starting in London and moving through the vibrant spaces of Olympiabustling outdoor areas, hotels, cafes, and office spaces. The journey culminates in a conference, a meal, walking the red carpet, and ending the evening at a concert. By showcasing Olympias dynamic spaces from morning to night, the film allowed potential investors and tenants to experience firsthand the vibrant atmosphere the renovation would bring. This powerful storytelling played a key role in securing the necessary funding and attracting tenants, ensuring the projects success.Anima ALLs crowd capabilities made it easy for viewers to blend into the scenes, allowing narrativs client to show rather than tell. The added human touch helped immerse potential investors in Olympias future, providing a glimpse into how their funding would shape the development or, for future tenants, the type of vibrant community their businesses would become a part of.Anima ALL has consistently proven to be intuitive and easy to use, allowing us to get up and running quickly without any hassle. The seamless integration into our workflow means we can focus on the creative side of things rather than dealing with a complicated piece of software.Robin Walker, narrativFor narrativ, the Olympia project marks the latest success using the tool. Anima ALL has consistently proven to be intuitive and easy to use, allowing us to get up and running quickly without any hassle, says Robin Walker. The seamless integration into our workflow means we can focus on the creative side of things rather than dealing with a complicated piece of software.narrativWith its ease of use, time-saving features, and smooth integration, Anima ALL has become an indispensable tool for narrativ, ensuring their future projects continue to be brought to life with vibrancy and efficiency.Populate your scenes.Add anima ALL to your pipelines.Learn more
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    Chaos Continues its Impressive 2024 With Two Product Debuts at Autodesk University
    Building on One of its Biggest Years Yet, Chaos Will Offer Exclusive Demos at Autodesk University Booth #654, Highlighting its Comprehensive Visualization EcosystemSAN DIEGO October 15, 2024 Today at Autodesk University, award-winning software maker Chaos will offer the first look at its latest products: Chaos Envision, a new assembly, animation and presentation solution for visualization specialists and designers, and V-Ray 7 for 3ds Max, the latest version of its industry-leading photorealistic renderer. Show attendees will have the opportunity to view the products in action and see how they expand the Chaos ecosystem to meet the needs of artists, architects and designers."As the Chaos ecosystem continues to grow, we are delivering exciting new capabilities and solutions that empower users and give them better ways to connect and simplify their workflows, said Stephan Sieber, Chaos CEO. By focusing on customer-centric innovations that address real-world challenges, we continue to transform our customers day-to-day work and the designs they deliver.Chaos Envision enables archviz specialists to quickly assemble rich scenes with new levels of realism and motion that would be impossible to construct in traditional CAD tools. With unparalleled scale comes more freedom to explore and present a designs true possibilities. Each design will benefit from the accuracy of full, real-time ray tracing and can easily be populated with custom crowds of realistic humans from Envisions extensive library. This flexible and intuitive animation system also makes it easy to craft and publish videos that put architectural storytelling at the forefront.Chaos will also offer the first look at V-Ray 7 for 3ds Max, offering a host of new capabilities headlined by Gaussian Splat rendering, giving artists the ability to incorporate real-world sites or objects they generated from photos or video. The new version of the popular renderer also includes new options for lighting, scattering, removing fireflies, vignetting, caustics, automatic virtual tours, production profiling and much more. More details on V-Ray 7 for 3ds Max and Chaos Envision will be announced in the coming weeks. Expanding the Chaos EcosystemThe introduction of Chaos Envision and V-Ray 7 for 3ds Max are the latest in a series of major product introductions and new versions from Chaos in 2024, capping off one of the biggest years in the companys 25+ year history. In the last year, Chaos has released several new products and updates aimed at expanding its unified ecosystem.Some of the latest releases from Chaos include:Project Arena An all-new virtual production toolset, designed to offer studios a faster, simpler alternative to game engines. With Project Arena, artists can move V-Ray assets and select animations to LED walls in a few minutes, accessing real-time ray tracing with pipelines they know and trust. Commercial availability is expected early next year.Enscape 4.1 Features real-time artistic visual modes to help designers focus on the most relevant design decisions at the right times. A new version of Enscape will soon be available.Enscape Impact A new building performance add-on lets designers analyze a projects energy efficiency and visualize the results in real-time directly in the Enscape interface.Corona 12 The latest version of Corona brings the power of real-time GPU rendering through an integration with Chaos Vantage. Designers can explore, render and animate scenes in real-time, opening up a much faster workflow.Free trials are available for Chaos software and educational pricing is available. Additional product announcements are planned for the remainder of 2024, with more scheduled in 2025. Details and pricing on all current Chaos products can be found here.Commitment to Sustainability and Building PerformanceAs part of its ongoing mission to increase awareness around how technology can fuel sustainability and combat climate change in construction, Chaos recently announced a new partnership with IES, a leading global innovator of sustainable analysis technology.Sustainability is no longer a choice, but instead a necessity for the future of architecture and design, said Roderick Bates, Head of Corporate Development at Chaos. Our partnership with IES collapses design and environmental analysis into a single workflow, supporting the integration of energy performance into the earliest stages of the creative process.By leveraging the analytic tools of IES, Enscape users can now access the new Enscape Impact add-on that allows them to quickly view the energy performance of their building designs including energy usage today and thermal comfort and daylight in future releases to optimize it within their usual visualization workflow.Earlier this year, Chaos also released its Architects of Change report, a newly commissioned study that asked thousands of urban residents across the globe to identify their major concerns about living in cities and what they wanted from future developments. The data offers architects, designers and city planners a roadmap to design cities of the future, while helping to combat climate change and encourage sustainability.Empowering Artists, Designers and Architects with AIAlong with several product debuts, new features and new studies aimed at better understanding the needs of users, Chaos also saw its Chaos Innovation Lab unveil several new AI-powered tools, designed to help improve workflows, efficiency and visualization quality."Chaos believes AI should not be used to replace creativity, but to enhance it, said Vladimir Vlado Koylazov, Chaos Co-founder and Head of Innovation. We integrate AI into our tools in ways that allow designers to focus on their vision while letting the technology streamline repetitive tasks and enhance the photorealism of the results."In addition to the launch of AI Enhancer, Chaos Innovation Lab has several AI features in development, including PBR Material Generation & Enhancement, Automatic Asset Placement, a Cylindo Lifestyle image generator for e-commerce and more features for enhancing rendered images.Autodesk University 2024 Demos and First LooksAlong with exclusive first looks at Chaos Envision and V-Ray 7 for 3ds Max, Autodesk University attendees can also stop by Chaos booth #654 and see live demos of Enscape Impact and Chaos Cloud. Private demos are available for press upon request. ######About ChaosFounded in 1997, Chaos is a leading global visualization technology company. Chaos is defining visualization by offering accessible tools, simplifying and accelerating workflows, and empowering visual storytelling for artists, architects, designers and other creative professionals.Chaos portfolio of visualization technologies for architecture and design, media and entertainment, and product e-commerce includes:V-Ray, a physically based renderer that has been honored with an Academy Award and an Engineering EmmyEnscape, a high-quality real-time rendering and virtual reality pluginCorona, an artist-friendly photorealistic rendererCylindo, a 3D furniture product visualization platform for e-commerceAnima, a 3D/4D animation software to add realistic people and crowds to visualizationsAnima, crowd simulation software and extensive library for adding realistic people toHeadquartered in Karlsruhe, Germany, Chaos has nearly 800 employees and offices in 11 cities worldwide. It is actively seeking new talent across multiple departments to continue expanding its ecosystem.For more information, visit chaos.com, chaos-enscape.com, chaos-cylindo.com and axyz-design.com.Press ContactsChaosYara Ryabovayara.ryabova@chaos.comwww.chaos.com
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    Anima ALLs crowd capabilities help narrativ fill Gunwharf Quays with life
    Learn how narrativ used anima ALL to quickly breathe life into Portsmouth's Gunwharf Quays visualization with 3D people and 4D humans.Summary:narrativ, a UK-based CGI studio, specializes in large-scale projects like Landsecs designer outlet at Gunwharf Quays, Portsmouth.To showcase the planned overhaul and future visitor experience, they created a film using anima ALLs crowd animation capabilities.anima ALL enabled narrativ to quickly populate their scenes with dynamic crowds, enhancing viewer immersion.By blending CGI with stock footage, narrativ brought the architectural vision to life, creating a powerful film imagining the venue five years into the future.London-based CGI studio narrativ creates visualizations, animations, virtual tours, and marketing films to present architectural visions in a relatable and immersive way. As a high-end studio, they provide clever CGI solutions for complex architectural projects like Landsecs upcoming plans for the designer outlet at Gunwharf Quays in Portsmouth, U.KThis complex is situated on the waterfront, and a planned 45m overhaul will see it further enhance its offerings to visitors, with a premium retail and leisure experience, and hospitality hotspots. To properly convey the scale of this project, Director Robin Walker and the narrativ team created a film using anima ALL, Corona, and 3ds Max that would give viewers a look at the upgraded space, imagining it five years in the future.Problem: How to showcase scale and breathe life into architectural visionsLandsec's renovation plans for Gunwharf Quays are vast and include removing vacant retail space, creating a city square, and establishing a hospitality destination. To convey this, they needed to visualize a space that would look epic and bursting with energy, explained Director Robin Walker. Having seen narrativs work on the Olympia film, Landsec knew exactly what the studio could do. "Landsec trusted our artistic eye," said Robin. "The most important guideline was simply to do what we're best at."narrativFor narrativ's artists, showing the changes in the buildings and space was something they could easily achieve using 3ds Max and Corona. The most important aspect of this project was producing a film that made audiences feel like they were there. Landsec wanted to use the film to market to existing and potential retailers and to build visitor anticipation.To achieve their artistic goals, narrativ aimed to visualize Gunwharf Quays as it would bea vibrant complex with crowds of people using the space for shopping, relaxing, and eating. They planned to include some live-action stock footage to help set the scene, but to show off the upgrades in a believable way, they needed an effective crowd visualization solution with access to 3D people models that looked and moved realistically. Additionally, all 3D people assets had to be render-ready and of consistent quality to work well together.narrativ turned to anima ALL as a complete crowd visualization solution to streamline this process. This gave them access to a vast collection of models and tools to control animations efficiently.Solution: Use anima ALL to create immersive and dynamic crowd scenesBecause narrativs projects are often focussed around public gathering spaces, the studio likes to include people models from the start of the animation process. The films were really all about peoplewithout them, it would have felt like a strange ghost town, says Robin. Using anima Dropthe studios favorite featureadding people models can be done within 3ds Max, seamlessly fitting into the studios workflow. We can simply drag and drop 3D people into our Max scene, including 4D people, explains Robin. Then continue to move, rotate, scale, and work in an organic and artistic way.When adding any crowd, large or small, narrativ start by importing the background objects that will serve as areas to avoid into the anima app; in the app they create the socialization areas where the 3D rigged models will walk and socialize, such as paths, stairs, ramps or escalators. "You draw an area or path and generate loads of 3D people with a button; then, if you want to reduce, change the people, or add more, you can simply regenerate or even swap in and out manually."narrativ4D people always look amazing, and we're not afraid to feature them prominently.Robin Walker, narrativ For the models appearing closer to the camera, narrativ gravitated towards anima's hallmark models, 4D walking humans, to show off the upgraded complex. These models were a big part of the overall film, influencing the composition of shots and helping to guide the viewer's eye throughout. Although narrativ's film would feature the 4D models close up, it had no qualms about them being a viewer distraction. "4D people always look amazing, and we're not afraid to feature them prominently."Better yet, narrativ was even able to find 4D models that matched people featured in the stock footage portions of the film. It really helps that anima has such a comprehensive library of people, says Robin. We can always find the right models to match the stock footage, which is incredibly important for maintaining consistency.narrativWhile anima can handle a lot of the heavy lifting with its automated features, it also allows you to fine-tune the results when needed, and that's really important.Robin Walker, narrativThroughout the crowd creation process, the narrativ team let anima automatically generate the models' positions and the clothing color. Then, when it came to the 4D walking models, the team could make small changes to move their positions or alter the movement sequences to allow them to get the shots they needed. This flexibility to automate, while also being able to make manual changes is something the narrativ team values in their work. "While anima can handle a lot of the heavy lifting with its automated features, it also allows you to fine-tune the results when needed, and that's really important."Once the crowd was in place, the final touches on the Gunwharf Quays film were completed. Despite the extensive use of anima models, the project rendered smoothly. Having hundreds of anima people doesnt seem to affect render time, said Robin.narrativResult: An animation that thrills clients and shows narrativs competitive edgeThe Gunwharf Quays animation was a clear success for narrativ, delivering exciting and vivid storytelling faster than its client expected. With anima ALL, the video went beyond showcasing physical upgrades, allowing viewers to grasp the project's scale and envision how visitors will experience the complex.Presenting the new and overhauled Gunwharf Quays in an animated video allowed Landsec to market what existing and potential retailers, the local community, and visitors can look forward to.You don't have to worry about purchasing the correct model. You will always be able to find the one that's right for the job.Robin Walker, narrativUsing anima ALL to add crowds and models to their animation was a boon for narrativ. Not only was it highly time-efficient due to anima's automation features, but it was also cost-effective due to being an all-in-one solution. The full access to the vast anima ALL people library is yet another reason for narrativ to choose it as the only crowd solution for their visualization projects. The library contains over 3000 people assets in five main categories. "You don't have to worry about purchasing the correct model," explains Robin." You will always be able to find the one that's right for the job." This and anima's automation tools have allowed narrativ to deliver projects quickly, helping the studio maintain its edge over competitors.narrativnarrativ's expert use of anima ALL's capabilities showcases its value as a comprehensive solution for adding crowds to visualizations. With its intuitive tools and automation features, the studio plans to continue using it to enhance efficiency and storytelling in future projects.Populate your scenes.Add anima ALL to your pipelines.Learn more
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  • WWW.CHAOS.COM
    Chaos Envision revealed at AU 2024: advanced animation and 3D assembly for archviz
    The Chaos booth at this years Autodesk University in San Diego is bustling with excitement. And its not just because of the swag.A new archviz tool, designed specifically for 3D assembly and advanced animation has been revealed. Chaos Envision.Weve been working on this very exciting project for some time now, and AU is getting a sneak peek into whats coming when the beta goes live this November.Envision is a powerful, independent 3D visualization solution for architectural visualizers and designers needing photorealistic, real-time ray tracing, and advanced animation. Perfect for handling large, complex scenes, it enables you to effortlessly create high-quality animated visualizations from your design projects.One thing that AU booth visitors are particularly excited about is the fact that Envision provides architectural designers with the possibility of adding super-realistic moving humans and crowds to their animations in just a few clicks.Enscape, V-Ray, and Corona users can export their work to Envision and begin where they left off from ten different creation tools. Scenes remain real-time, without any data preparation, even as scenes grow into great size. From here, any number of design variations can be explored, presented, and animated between for easy cinematic animation possibilities.If youre at AU this week, stop by booth #654 to see it in action.The Envision beta will be available soon. Join the beta and sign up for updates here.
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