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Until Dawn Remake Patch Adds Fidelity and Performance Modes for PS5 and PS5 Pro
With disappointing player numbers on both PS5 and PC, Sony and developer Ballistic Moons remake ofUntil Dawnseemingly hasnt enjoyed the best start from a sales perspective, though the developer is continuing to polish up the experience for current and prospective players.Patch 1.06 has now gone live forUntil Dawn,and chief among its tweaks and changes is the addition of new Performance and Fidelity modes on both PS5 and PS5 Pro, allowing players to prioritize either a higher frame rate or improved graphics. A large number of bugs and glitches throughout the experience have also been addressed. You can view the full patch notes below.However, while the patch is currently live on PS5, Ballistic Moon says its slightly delayed on PC, since apparently it needs a little more testing. The developer says the patch will go live for PC players sometime later this week though, so it wont be much of a wait.Until Dawnis available on PS5 and PC. Read our review of the remake through here. A movie based on the horror title is also releasing on April 25 next year.PATCH NOTES:Whats New for 1.06Performance Mode (PS5 & PS5 Pro only, prioritises FPS)Fidelity Mode (PS5 & PS5 Pro only, prioritises Graphics)Monitor switching support for PCFixesFix for anti-virus interfering with the game and the crash reporterFix for a crash that occurred when pausing the game during pre-rendered videosFix for character models appearing briefly when pausing the gameFix for CPU performance issues on PCs where the system supports Ray tracing but it is not enabledFix for Mike being stuck in the Sanatorium during Chapter 5 (Wolfie cutscene not triggering)Fix for extremely slow shader complilation speeds & crashes when Frame Generation is enabledFix for several soft-lock scenarios (Stranger missing in Chapter 8, Mike stuck in Sanatorium Psych Ward in Chapter 9, Sam stuck after window cutscene in Chapter 9, Mike stuck in Sanatorium lower level during Chapter 5)Fix for choppy/tearing pre-rendered videosFix for Streamer Mode tracks not muting correctlyFix for descriptions on Pause Menu for How to Play & Dialogue HistoryEnvironment lighting optimisations in picnic area of Chapter 2Fix for Mike floating above the ground after picking up the lantern during Chapter 3Default Steam Deck quality is now appropriate to the deviceFix for a crash that occurred during the lodge fight in Chapter 2Updates to deer model fur cardsFix for Emilys flare not lighting correctly during Chapter 8Fix for Josh missing facial animationsFix for LOD issues in the environment when playing as Mike in Chapter 8Fix for music stopping unexpectedly when continuing to play PrologueDeep snow material optimisations for High quality settingsScalability balancing tweaks for high end PC and PS5 Performance modesFix for Mikes torch flame jitter during Chapter 9Fix for Sams looping animation during rock pickup during Chapter 10Fix for Sam and Mike floating when entering the lodge in Chapter 10Fix for lodge disappearing during Chapter 8Fix for Jess Hug a bear VO line not triggering as expected in Chapter 2Upgrading TSR to Unreal 5.4 to improve ghosting on character hairOptimisation for snow system that caused some minor CPU performance issues on PCs with a lower core countFix for Sam sinking into the ground when entering the body of water in Chapter 10Fix for film grain running at incorrect frame rateFix for Mike and Sams lip sync being incorrect during the flood door cutscene in Chapter 10Fix for Native American Letter clue examine textFix for a collision issue during Emilys exploration of the mines in Chapter 7Fix for Emily missing facial animation during chase sequence in Chapter 8Fix for Emily clipping issues during cable car shimmy sequence in Chapter 5Fix for Sam clipping issues during conversation with Chris in Chapter 2Fix for rendering issue during Mikes Old Mask choice in Chapter 2Fix for Mike and Sam briefly disappearing when climbing back into the water in Chapter 10Adjustments to benchmarking for lower-spec PCsAdjustments to intensity of Matts scared facial animation during pause menuFix for issues with motion blurFix for Mikes incorrect facial animationFix clipping issues on the Strangers head/beanie in Chapter 8Fix for Sams face appearing swollen during the Chris introduction in Chapter 1Fix for Jess hair popping during the police tape discussion in Chapter 2Fix for Strangers missing flamethrower during Chapter 8Fix for Dr Hills hand slam SFX on desk occurring too late during Chapter 1Fix for Jess animation loop when waiting for Mike to push the minecart in Chapter 2Fix for looping SFX on the lantern when shooting the lock off the gate in Chapter 5Fix for Ashley breathing too loudlyAdded low video memory warning to the beginning of the game (for PC configurations lower than minimum spec)
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