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Using Pin Collision to Create Swinging Animation in Cascadeur
Cascadeur 2024.2 Update features a new collision type for fulcrum points, which allows AutoPhysics calculate for the character hanging and swinging. This tutorial shows how to set it up and use itYou can find a full list of new features here: https://cascadeur.com/help/category/260 Learn more about Cascadeur license plans: https://cascadeur.com/plans Learn how to start using Cascadeur: https://cascadeur.com/learn Join our English-speaking community on Discord: https://discordapp.com/invite/Ymwjhpn Follow us on:Facebook https://www.facebook.com/CascadeurEN/ Twitter https://twitter.com/Cascadeur_soft #Animation #3D #gamedev #Tutorial
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