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Advanced Button Part 1 - Procedural Shapes and Patterns - Episode 6
In this tutorial, we expand on the button shader that we created last week in Unreal and Unity. We adjust the appearance so our button matches the retro Aqua style that Apple made famous in OS X. And again, everything we're doing is procedural - so it's resolution independent and uses zero texture memory.------------------------------------Here's last week's video that shows how to create a simple button:https://youtu.be/6UYqtdRoKQ4 Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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