


Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer.
Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.
Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.
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Measuring Custom Lighting Performance - Custom Lighting Models - Episode 17
In this video, we measure the performance of each of the custom lighting models we've created in the series to see how they compare with the built-in lighting.
Here is the FPS Display script:
Here's last week's video on creating a colorization lighting model:
Here's the playlist for the whole series:
Shader Book Recommendations
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - The Little Things
#UnrealEngine #shadergraph #Unity
#measuring #custom #lighting #performance #modelsMeasuring Custom Lighting Performance - Custom Lighting Models - Episode 17In this video, we measure the performance of each of the custom lighting models we've created in the series to see how they compare with the built-in lighting. Here is the FPS Display script: Here's last week's video on creating a colorization lighting model: Here's the playlist for the whole series: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity #measuring #custom #lighting #performance #models -
Colored Pencil Rendering - Custom Lighting Models - Episode 18
In this video, I show how to render a 3d scene as though it had been drawn with colored pencils. This is possible to do because we're customizing the lighting calculations in Unreal and Unity.
Here's last week's video on measuring the performance of custom lighting models:
Here's the playlist for the whole series:
Shader Book Recommendations
------------------------------
Theme Music
Peace in the Circuitry - Glitch Hop
Background Music
Speo - The Little Things
#UnrealEngine #shadergraph #Unity
#colored #pencil #rendering #custom #lightingColored Pencil Rendering - Custom Lighting Models - Episode 18In this video, I show how to render a 3d scene as though it had been drawn with colored pencils. This is possible to do because we're customizing the lighting calculations in Unreal and Unity. Here's last week's video on measuring the performance of custom lighting models: Here's the playlist for the whole series: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity #colored #pencil #rendering #custom #lighting0 Комментарии ·0 Поделились ·0 предпросмотр -
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