Ben Cloward
Ben Cloward
Shader creation and other game dev tips and tricks in Unity and Unreal. My opinions are my own and do not represent the positions of my employer.

Ben Cloward has been a game dev for over 20 years and has been creating shaders since 2003. He was a co-creator of ShaderFX, a plugin (originally for 3ds Max) that allows artists to create real-time shaders using a node-based interface. ShaderFX is now built in to Max and Maya as the main way that real-time shaders are created. Ben was the original author of the Uber shader used in Maya's viewport. In 2007, Ben joined Bioware in Austin, Texas as a Cg Supervisor focused on graphics, performance, and shaders - on titles such as Star Wars The Old Republic, and Anthem. Ben now works for Unity on the Shader Graph team. Ben has given numerous talks at industry events such as Siggraph, and GDC. He loves to share what he has learned.
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  • Measuring Custom Lighting Performance - Custom Lighting Models - Episode 17

    In this video, we measure the performance of each of the custom lighting models we've created in the series to see how they compare with the built-in lighting.

    Here is the FPS Display script:



    Here's last week's video on creating a colorization lighting model:


    Here's the playlist for the whole series:


    Shader Book Recommendations


    ------------------------------

    Theme Music
    Peace in the Circuitry - Glitch Hop


    Background Music
    Speo - The Little Things


    #UnrealEngine #shadergraph #Unity
    #measuring #custom #lighting #performance #models
    Measuring Custom Lighting Performance - Custom Lighting Models - Episode 17
    In this video, we measure the performance of each of the custom lighting models we've created in the series to see how they compare with the built-in lighting. Here is the FPS Display script: Here's last week's video on creating a colorization lighting model: Here's the playlist for the whole series: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity #measuring #custom #lighting #performance #models
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    Measuring Custom Lighting Performance - Custom Lighting Models - Episode 17
    In this video, we measure the performance of each of the custom lighting models we've created in the series to see how they compare with the built-in lighting. Here is the FPS Display script: https://www.bencloward.com/youtube/FPSDisplay.cs Here's last week's video on creating a colorization lighting model: https://youtu.be/WqHQDIwl_mg Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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  • Colored Pencil Rendering - Custom Lighting Models - Episode 18

    In this video, I show how to render a 3d scene as though it had been drawn with colored pencils. This is possible to do because we're customizing the lighting calculations in Unreal and Unity.

    Here's last week's video on measuring the performance of custom lighting models:


    Here's the playlist for the whole series:


    Shader Book Recommendations


    ------------------------------

    Theme Music
    Peace in the Circuitry - Glitch Hop


    Background Music
    Speo - The Little Things


    #UnrealEngine #shadergraph #Unity
    #colored #pencil #rendering #custom #lighting
    Colored Pencil Rendering - Custom Lighting Models - Episode 18
    In this video, I show how to render a 3d scene as though it had been drawn with colored pencils. This is possible to do because we're customizing the lighting calculations in Unreal and Unity. Here's last week's video on measuring the performance of custom lighting models: Here's the playlist for the whole series: Shader Book Recommendations ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop Background Music Speo - The Little Things #UnrealEngine #shadergraph #Unity #colored #pencil #rendering #custom #lighting
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    Colored Pencil Rendering - Custom Lighting Models - Episode 18
    In this video, I show how to render a 3d scene as though it had been drawn with colored pencils. This is possible to do because we're customizing the lighting calculations in Unreal and Unity. Here's last week's video on measuring the performance of custom lighting models: https://youtu.be/9wCgKj4Tk8A Here's the playlist for the whole series: https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Film Noir Custom Lighting - Custom Lighting Models - Episode 15
    In this video, I show how to create a custom lighting model that mimics the appearance of Film Noir movies - with high contrast black and white imagery. Here's last week's video on creating a fast lighting model: https://youtu.be/oQdVF_TecuY Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Fast Custom Lighting - Custom Lighting Models - Episode 14
    In this video, I show how to create a custom lighting model that renders as fast as possible. This might work well for low power mobile phones or XR headsets that have weak GPUs or require high frame rates. In order to render faster, this model does not support specular, reflections, metallic, screen space ambient occlusion, light cookies, etc. It leaves out features in favor of faster rendering. Here's the code for the additional lights subgraph: ---------------------------------- Diffuse = MainDiffuse; Color = MainColor * MainDiffuse; #ifndef SHADERGRAPH_PREVIEW uint pixelLightCount = GetAdditionalLightsCount(); #if USE_CLUSTER_LIGHT_LOOP // for Foward+ LIGHT_LOOP_BEGIN macro uses inputData.normalizedScreenSpaceUV and inputData.positionWS InputData inputData = (InputData)0; inputData.normalizedScreenSpaceUV = ScreenPosition; inputData.positionWS = WorldPosition; #endif LIGHT_LOOP_BEGIN(pixelLightCount) // Convert the pixel light index to the light data index #if !USE_CLUSTER_LIGHT_LOOP lightIndex = GetPerObjectLightIndex(lightIndex); #endif Light light = GetAdditionalPerObjectLight(lightIndex, WorldPosition); float NdotL = saturate(dot(WorldNormal, light.direction)); float thisDiffuse = light.distanceAttenuation * NdotL; Diffuse += thisDiffuse; Color += light.color * thisDiffuse; LIGHT_LOOP_END float total = Diffuse; Color = total !!!!= 0 ? MainColor : Color / total; #endif ---------------------------------- In the code above, please replace the !!!! with the less than sign on the second to last line. YouTube doesn't allow that symbol in video descriptions. Here's last week's video on converting a scene to use custom lighting: https://youtu.be/oXo7pN8YnAw Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Convert a Scene to Use Custom Lighting - Custom Lighting Models - Episode 13
    In this video, I show how to convert an existing scene to use custom lighting in Unity. The method we use will enable us to very easily swap out the lighting in the entire scene in future videos. Here's last week's video on creating cartoon lighting: https://youtu.be/gbxkPwVTrGA Shader Book Recommendations https://www.bencloward.com/resources_books.shtml ------------------------------ Theme Music Peace in the Circuitry - Glitch Hop http://teknoaxe.com/Link_Code_3.php?q=1526 Background Music Speo - The Little Things https://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Cartoon Lighting - Custom Lighting Models - Episode 12
    In this video, I show how to convert the custom lighting model we've been working on into a cartoon shader by posterizing the lighting.Here's my favorite tutorial on toon shading specifically for Unreal: https://youtu.be/eBS3BOI5KnM Here's last week's video on adding support for Forward+ to our lighting in Unity:https://youtu.be/V56cTuRumyI Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Custom Lighting Fog - Custom Lighting Models - Episode 10
    In this shader tutorial, I show how to add fog to our custom lighting model. The advantage to adding the fog in our graph is that we can control the way that it works and customize it - just like the lighting.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on adding screen space ambient occlusion:https://youtu.be/29TPSAKDRZQ Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Forward Plus Additional Lights - Custom Lighting Models - Episode 11
    In episode 7 of the series, we added multiple light support to our custom lighting model - but it only worked in Unity's Forward render path. Today we add Forward Plus support - so we can use either render path and our multiple lights will still work.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on adding fog to our lighting model:https://youtu.be/gAgZ9w6_dGc Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Screen Space Ambient Occlusion - Custom Lighting Models - Episode 9
    In this shader tutorial, I show how to write the code required to bring screen space ambient occlusion into our custom lighting model in Unity. Once available we can use it in the traditional way to darken the ambient - but we can also use it in other, unique ways to get just the look we're looking for.Here's the code for the Custom Function node: #if defined(_SCREEN_SPACE_OCCLUSION) && !defined(_SURFACE_TYPE_TRANSPARENT) && !defined(SHADERGRAPH_PREVIEW) float ssao = saturate(SampleAmbientOcclusion(ScreenPos) + (1.0 - _AmbientOcclusionParam.x)); IndirectAO = ssao; DirectAO = lerp(1.0, ssao, _AmbientOcclusionParam.w);#else DirectAO = 1.0; IndirectAO = 1.0;#endifTake a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on making our custom lighting model modular:https://youtu.be/Ak40WLdV3ic Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Modular Lighting System - Custom Lighting Models - Episode 8
    In today's shader tutorial, I show how to make our custom lighting shader modular so it will be easy to swap components in and out. In future videos we're going to be making alternate versions of diffuse, specular, ambient, and reflectance.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on supporting multiple lights:https://youtu.be/sViIMNIo7mQ Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Supporting Multiple Lights - Custom Lighting Models - Episode 7
    In today's shader tutorial, I show how to write the code required to support multiple light sources when creating a custom lighting model in Unity.Here's the code - so you don't have to type it all out:https://www.bencloward.com/youtube/lights.txt Here are two tutorials showing how to customize the lighting model in Unreal Engine:https://dev.epicgames.com/community/learning/tutorials/2R5x/unreal-engine-new-shading-models-and-changing-the-gbuffer https://dev.epicgames.com/community/learning/tutorials/ow0x/unreal-engine-custom-shading-models-directly-in-your-material-graphs Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on using light color and shadow:https://youtu.be/R6nO6dUdO4Y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Light Color & Shadow - Custom Lighting Models - Episode 6
    In today's shader tutorial for Unreal and Unity, we create a custom function node that allows us to bring in the main light's color information. In Unity we also bring in the light's shadow information, and in Unreal we improve the reflections.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on adding metallic to our lighting model:https://youtu.be/1MzOdZ1lDqM Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Metallic Lighting Model - Custom Lighting Models - Episode 5
    In today's shader tutorial, we add a parameter to our simple lighting model to control how metallic the surface is. And we a adjust the model so it includes the math required for metallic surfaces.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on putting together the simple lighting model:https://youtu.be/pxp68A6Wlfg Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Simple Lighting Model - Custom Lighting Models - Episode 4
    In today's shader tutorial, we put together the specular, diffuse, and ambient that we created in the last few episodes to create a full lighting model. It's a simple one, so over the next few weeks, we'll add more features.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video on specular highlights:https://youtu.be/6epfhRqv2xo Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Calculating Specular Highlights - Custom Lighting Models - Episode 3
    Today we go over how to calculate specular highlights. I show how to use the Phong formula and the Blinn formula. As a bonus, I also show how to do Half Lambert diffuse.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video that introduces the series:https://youtu.be/4Y5eKDwZ4GY Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Vertex Lighting - Custom Lighting Models - Episode 2
    Today, we're starting our series on Custom Lighting Models with the most basic and simple type of lighting - vertex lighting. I show 3 simple ways to create ambient light and also how to create Lambert diffuse light.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Here's last week's video that introduces the series:https://youtu.be/wI0YdkiduYY Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Custom Lighting Models - Episode 1
    Today we begin a new series of videos about custom lighting models. Usually when we make a shader, we just define the material properties - color, normal, smoothness, metallic, etc - but in the series of videos I'm going to show you how to define and customize the calculations that define how light interacts with the surface - including diffuse, specular, and ambient lighting.Take a look at the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lGnGa7L2X4o3UV-XYZEKNwj Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Shader Creation for Everyone! - An intro to Ben Cloward's YouTube channel
    Thanks a lot for coming to visit my channel! Here are some good places to start:Shader Graph Basics - https://www.youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl 48 videos covering the vbasics of shader creation in Unreal and Unity.Materials 101 - https://www.youtube.com/playlist?list=PL78XDi0TS4lFlOVKsNC6LR4sCQhetKJqs 46 videos covering material creation in Unreal. Advanced Materials - https://www.youtube.com/playlist?list=PL78XDi0TS4lGqHdLQGR2GHne85i9PebbN 42 videos on more advanced topics like rocks, fabric, skin, glass, tempered steel, etc.Post Processing - https://www.youtube.com/playlist?list=PL78XDi0TS4lGORvoEKCyw_6dO9tzlu6Ox 12 videos on post-processing effects like blur & sharpen, bloom, underwater warping, rain on the lens, and toon outlines.Procedural Shapes and Patterns - https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y 25 videos on creating UI elements like buttons and backgrounds procedurally. Building Worlds in Unreal - https://www.youtube.com/playlist?list=PL78XDi0TS4lHwqv_PmXAdedT2SH1qeRqK 33 videos on how to create natural environments in Unreal including Landscape creation, placing rocks and trees, foliage and undergrowth, adding water - including VFX, lighting and reflections, and post-processing.Build Your Own Particle System - https://www.youtube.com/playlist?list=PL78XDi0TS4lGMPYs24UZQ3Ox_fU_xsgZS 14 videos that show how to create a particle system using a shader.I also have a series of videos on how to create shaders in HLSL. I made this back in 2006, so they're quite old, but just about everything here still applies.HLSL1 - HLSL Shader Fundamentals - https://www.youtube.com/playlist?list=PL78XDi0TS4lEDHfahG4ddRwZ3AUrOIYcq HLSL2 - Light and Shading Models - https://www.youtube.com/playlist?list=PL78XDi0TS4lE772rZflLkFe-WdhYEV4WE HLSL3 - Surface Shading & Transmission - https://www.youtube.com/playlist?list=PL78XDi0TS4lE6UnUO9OTC5M1Wo3bJLDe9 Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Circle Button Part 2 - Procedural Shapes and Patterns - Episode 25
    In this shader tutorial for Unreal and Unity, we use the player icon we created last week to create a circle sci-fi button. I show how to combine multiply elements to create an active, pressed, and selected state for the button.------------------------------------Subgraph/Material Function Index:Gradients LinearGradient - https://youtu.be/sZBzg-v9d04?si=QDiy1CsgW-mMVsUJ&amp ;amp;t=251 SampleGradient - https://youtu.be/rSn7lUWUN0E?si=WPlixz4L8prnV32G&amp ;amp;t=2223 Sphere Gradient - https://youtu.be/d3VNolKJ_bw?si=Z6uaqA92_sClqpv-&amp ;amp;t=85Helpers AntiAliasing - https://youtu.be/sZBzg-v9d04?si=yJwmNYRkhzW4JFiP&amp ;amp;t=761 AspectRatio - https://youtu.be/fDjEq30dwNM?si=5iScu5SYD9shcxkh&amp ;amp;t=1758 Gradient - https://youtu.be/rSn7lUWUN0E?si=bMv1Wk0DYGsHV2Ty&amp ;amp;t=2200 HistogramScan - https://youtu.be/nj7kKHr8QNM?si=-3Odzad3nCI_eNsm&amp ;amp;t=290 Mirror - https://youtu.be/jxr4YK_m8hc?si=WsT2TJjLEqPQbKsC&amp ;amp;t=835 Posterize - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1408 RoundedCorners - https://youtu.be/fDjEq30dwNM?si=Znv2wk6lcJDL1R2T&amp ;amp;t=1254Patterns Animated Cloud Pattern - https://youtu.be/qB8GKIWKOp4?si=Zz_sp2E1yR9JPVvJ&amp ;amp;t=1136 AnimatedSheen - https://youtu.be/jxr4YK_m8hc?si=OO1tL6VqiPE3kVo_&amp ;amp;t=70 Bars - https://youtu.be/rSn7lUWUN0E CircleSegments - https://youtu.be/CXY7RNwokPU?si=igwTDBogjSz4KwoM&amp ;amp;t=56 SquareTiles - https://youtu.be/ChaXcYB4xvQ?si=dye3PAsDSxVCe8Yo&amp ;amp;t=657SDFs Circle - https://youtu.be/GMQym0in8OY?si=X9tSSWsdCwoKvPKy&amp ;amp;t=316 Rectangle - https://youtu.be/fDjEq30dwNM?si=6pataNA5gQySVmQl&amp ;amp;t=89 Operators SDFUnite - https://youtu.be/R_5CTBgkfZ0?si=sy2t2ppeTviChNog&amp ;amp;t=114Time LinearTime - https://youtu.be/jxr4YK_m8hc?si=P80Q0RBWMcmiKRG6 SineTime - https://youtu.be/R_5CTBgkfZ0?si=m6nMyzw7Pb76hPnq&amp ;amp;t=1420UV GridTiles - https://youtu.be/ChaXcYB4xvQ?si=NO-_A1AL92GrWCs2&amp ;amp;t=121 Move - https://youtu.be/R_5CTBgkfZ0?si=5aMYA2ocVdqHzdQj&amp ;amp;t=1010 Perspective - https://youtu.be/rSn7lUWUN0E Polar Coordinates - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1011 Scale - https://youtu.be/6UYqtdRoKQ4?si=eVy6RFwycKjYaH4r&amp ;amp;t=602 Tilt - https://youtu.be/jxr4YK_m8hc?si=RyE0GLt0BzDH0w6q&amp ;amp;t=207Here's last week's video on how to create the player icon for the button:https://youtu.be/JbgPKqU7J6w Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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    Circle Button Part 1 - Procedural Shapes and Patterns - Episode 24
    In this shader tutorial for Unreal and Unity, I show how to make a player icon from our circle and rectangle SDF nodes. Next week we're going to use this icon as the center of our circle-shaped sci-fi button.------------------------------------Subgraph/Material Function Index:Gradients LinearGradient - https://youtu.be/sZBzg-v9d04?si=QDiy1CsgW-mMVsUJ&amp ;amp;t=251 SampleGradient - https://youtu.be/rSn7lUWUN0E?si=WPlixz4L8prnV32G&amp ;amp;t=2223 Sphere Gradient - https://youtu.be/d3VNolKJ_bw?si=Z6uaqA92_sClqpv-&amp ;amp;t=85Helpers AntiAliasing - https://youtu.be/sZBzg-v9d04?si=yJwmNYRkhzW4JFiP&amp ;amp;t=761 AspectRatio - https://youtu.be/fDjEq30dwNM?si=5iScu5SYD9shcxkh&amp ;amp;t=1758 Gradient - https://youtu.be/rSn7lUWUN0E?si=bMv1Wk0DYGsHV2Ty&amp ;amp;t=2200 HistogramScan - https://youtu.be/nj7kKHr8QNM?si=-3Odzad3nCI_eNsm&amp ;amp;t=290 Mirror - https://youtu.be/jxr4YK_m8hc?si=WsT2TJjLEqPQbKsC&amp ;amp;t=835 Posterize - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1408 RoundedCorners - https://youtu.be/fDjEq30dwNM?si=Znv2wk6lcJDL1R2T&amp ;amp;t=1254Patterns Animated Cloud Pattern - https://youtu.be/qB8GKIWKOp4?si=Zz_sp2E1yR9JPVvJ&amp ;amp;t=1136 AnimatedSheen - https://youtu.be/jxr4YK_m8hc?si=OO1tL6VqiPE3kVo_&amp ;amp;t=70 Bars - https://youtu.be/rSn7lUWUN0E CircleSegments - https://youtu.be/CXY7RNwokPU?si=igwTDBogjSz4KwoM&amp ;amp;t=56 SquareTiles - https://youtu.be/ChaXcYB4xvQ?si=dye3PAsDSxVCe8Yo&amp ;amp;t=657SDFs Circle - https://youtu.be/GMQym0in8OY?si=X9tSSWsdCwoKvPKy&amp ;amp;t=316 Rectangle - https://youtu.be/fDjEq30dwNM?si=6pataNA5gQySVmQl&amp ;amp;t=89 Operators SDFUnite - https://youtu.be/R_5CTBgkfZ0?si=sy2t2ppeTviChNog&amp ;amp;t=114Time LinearTime - https://youtu.be/jxr4YK_m8hc?si=P80Q0RBWMcmiKRG6 SineTime - https://youtu.be/R_5CTBgkfZ0?si=m6nMyzw7Pb76hPnq&amp ;amp;t=1420UV GridTiles - https://youtu.be/ChaXcYB4xvQ?si=NO-_A1AL92GrWCs2&amp ;amp;t=121 Move - https://youtu.be/R_5CTBgkfZ0?si=5aMYA2ocVdqHzdQj&amp ;amp;t=1010 Perspective - https://youtu.be/rSn7lUWUN0E Polar Coordinates - https://www.youtube.com/watch?v=lfY0v4q2dtw&amp ;amp;t=1011 Scale - https://youtu.be/6UYqtdRoKQ4?si=eVy6RFwycKjYaH4r&amp ;amp;t=602 Tilt - https://youtu.be/jxr4YK_m8hc?si=RyE0GLt0BzDH0w6q&amp ;amp;t=207Here's last week's video on how to add bubbles to the fantasy health meter:https://youtu.be/eXJYkjPfbmk Here's the playlist for the whole series:https://www.youtube.com/playlist?list=PL78XDi0TS4lF5ASo3vpUFKenMkhMVeZ5y Shader Book Recommendationshttps://www.bencloward.com/resources_books.shtml ------------------------------Theme MusicPeace in the Circuitry - Glitch Hophttp://teknoaxe.com/Link_Code_3.php?q=1526 Background MusicSpeo - The Little Thingshttps://www.youtube.com/watch?v=kvCYuyyLgC0 #UnrealEngine #shadergraph #Unity
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