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CG Garage Podcast | Matthias Christen Head of CG Design, The Scope
Matthias Christen, lead artist at The Scope, breaks down the groundbreaking work on Ray Tracing FTW, where his team built a massive real-time virtual set with 2 trillion triangles. He dives into working alongside production designer Erick Schiele, using Project Arena to create lifelike visuals, and ensuring consistency from pre-production to post-production. Matthias also shares insights on pushing the limits of real-time rendering, integrating real-world textures, and the future of virtual production. This episode is a deep dive into the cutting-edge tech behind modern filmmaking!0:00:00 CG Garage Intro0:05:53 Introduction & Matthias Journey into 3D0:09:04 Early Career in Advertising & 3D0:13:38 Working with The Scope and Pioneering Visuals0:19:14 Collaborating on Ray Tracing FTW with Chaos0:25:34 Building the Massive Virtual Set for Ray Tracing FTW0:34:19 Pre-production to Post-Production Workflow on Ray Tracing FTW0:40:54 Integrating Real-world Textures and Lighting in Virtual Production0:47:09 Pushing the Limits of Real-time Rendering0:52:09 Challenges of Massive Virtual Sets in Real-time0:58:44 Looking Ahead: Future of Virtual ProductionLinks:The Scope: https://thescope.studio/ Matthias Christen on LinkedIn: https://www.linkedin.com/in/matthias-christen-a3b732207/ CG Garage Podcast homepage: https://www.chaos.com/cg-garage
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