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Procedural Carbon Fiber Shader - Part 2 (Anisotrophy in Cycles)
The Blender Encyclopedia is finally out! See more about it here - https://cgmasters.com/the-blender-encyclopedia/ This is the second part of the Carbon Fiber series, where we'll increase the realism of our shader by using the Principled node's Anisotropic option to get a more true-to-life reflection effect for the carbon fiber. This only takes a couple extra steps and the results are totally worth it. This only works in Cycles, so it won't be Eevee compatible.This is a step by step project our new course, The Blender Encyclopedia. This course is a comprehensive reference guide for the software and includes step by step projects for all skill levels.Check out https://cgmasters.com for more courses and tutorials.Like the tutorial and want to leave a tip?PayPal - https://www.paypal.me/cgmasterscom Bitcoin - bc1qh2cx8kz4wjj855cruk2sfwftl69vmmuau94w9vEthereum - 0xfb2D6886347434Eb2DACde22C6b96889dDAE6255XRP - r4A4bxQ5wK8R1rEhecgvTy1wSXoCfoE42bDogecoin - DLDZ8fngi4KJkNnHQafV4vxDwaPzZ7e92W
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