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Unreal Engine Traffic System - Taking Turns at Intersections - UE5 Open World #44
Project Files: https://www.patreon.com/posts/76625594 . In this tutorial, I am going to implement a way for driving AI select exits randomly at a intersections and continuously follow the road. Here, the AI cars will follow traffic control lights and move appropriately through intersections. Here, the road network would be similar to a graph where roads are edges and the intersections are nodes. For each segment of the road, we will create a road blueprint which contains a spline and each traffic control on a intersection will hold a reference to the next exit roads, a car can take when it goes through the intersection. We will setup required data structures and references in this episode and test how the car can change and keep following road segments. AI Cars System: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV Character Interaction System: https://www.youtube.com/playlist?list=PLNTm9yU0zou62Mp0JoNqanqq0sRlWecu0 UE5 Traffic System : https://www.youtube.com/playlist?list=PLNTm9yU0zou7SFtXIrRi3XQr6n6pn5hVP CodeLikeMe UE5 Open World series: https://www.youtube.com/playlist?list=PLNTm9yU0zou5u1UW2E5iVdF5HlGET0hYL // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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