UE5 Stylized Swamp Environment
Some visual explorations for a heavily stylized swamp environment that would cater to a minimal amount of environment artists, with low production cost / scope.
Artstation Link: https://www.artstation.com/artwork/Nqo4e1
My responsibilities for these shots included:
● Asset Pipeline Creation (Concept 3d to Clean Geo to Substance Painter Smart Material)
● Level Art / Asset Integration into Unreal
● Modelling / Texturing various assets
● Stylized Texture set creation for everything
● Landscape / Prop Shader creation / Material management across the entire scene
● Lighting / Grading
Special shoutout to Anton Fadeev for the initial concept art and providing concept geo for the tree assets, Colin Alteveer for the swamp water shader, and Gavin Bartlett for the rock mesh.
Music credits from the videos: Various songs from Deadmau5: Where's the drop?
Some visual explorations for a heavily stylized swamp environment that would cater to a minimal amount of environment artists, with low production cost / scope.
Artstation Link: https://www.artstation.com/artwork/Nqo4e1
My responsibilities for these shots included:
● Asset Pipeline Creation (Concept 3d to Clean Geo to Substance Painter Smart Material)
● Level Art / Asset Integration into Unreal
● Modelling / Texturing various assets
● Stylized Texture set creation for everything
● Landscape / Prop Shader creation / Material management across the entire scene
● Lighting / Grading
Special shoutout to Anton Fadeev for the initial concept art and providing concept geo for the tree assets, Colin Alteveer for the swamp water shader, and Gavin Bartlett for the rock mesh.
Music credits from the videos: Various songs from Deadmau5: Where's the drop?
UE5 Stylized Swamp Environment
Some visual explorations for a heavily stylized swamp environment that would cater to a minimal amount of environment artists, with low production cost / scope.
Artstation Link: https://www.artstation.com/artwork/Nqo4e1
My responsibilities for these shots included:
● Asset Pipeline Creation (Concept 3d to Clean Geo to Substance Painter Smart Material)
● Level Art / Asset Integration into Unreal
● Modelling / Texturing various assets
● Stylized Texture set creation for everything
● Landscape / Prop Shader creation / Material management across the entire scene
● Lighting / Grading
Special shoutout to Anton Fadeev for the initial concept art and providing concept geo for the tree assets, Colin Alteveer for the swamp water shader, and Gavin Bartlett for the rock mesh.
Music credits from the videos: Various songs from Deadmau5: Where's the drop?