Maksym Danko talked to us about the Nintendo GAME BOY 1989 with HANDY BOY project, discussing how he created a lifelike console model with a sense of personal history and completed the modeling process in Plasticity, also using RizomUV, Blender, Substance 3D Painter, and Adobe Lightroom.Read the interview: https://80.lv/articles/the-journey-of-creating-the-nintendo-game-boy-1989-with-handy-boy/