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Impersonal software, dev-design mismatch, embracing play in design
Weekly curated resources for designersthinkers andmakers.Having recently changed my day job, I have had a lot of contact with the tools and practices of hiring: the majority of the aforementioned, alongside the treatment of candidates, has been appalling.I cant claim to point to the ultimate cause, but the result is the dehumanization of candidates by analytical, AI and automated solutions that hiring managers turn to in order to deal with the unmanageable deluge of resumes from candidates who are themselves applying to jobs at scale and with the help ofAI.Why is hiring software so impersonal? By Oliver MeredithCoxEditor picksHow a team showed great UX was worth $100+ million annually The right UX metrics show game-changing value.By Jared M.SpoolThe root causes for the dev-design mismatch And why designers use an unconstrained canvas tool to design.By ErezReznikovHey Daddy, did you lose your job? How to handle being laid off as a designer.By FilipeNzongoThe UX Collective is an independent design publication that elevates unheard design voices and helps designers think more critically about theirwork.How I designed a keyboard By Nazariy KondratiukMake methinkAgainst best practices I have come to believe that by and large best practices are doing more harm than good. Not necessarily because theyre bad advice as such, but because theyre mostly pounded by either 1) various types of zealots who abuse these kind of best practices as an argument from authority, or 2) inexperienced programmers who lack the ability to judge their applicability.Who will train tomorrows designers? Even before AI entered the chat, junior design positions were vanishing. A perfect storm of factors has been brewing with industry-wide hiring freezes, an abundance of bootcamp graduates flooding the market, and remote work both expanding the talent pool and making more hands-on mentorship logistically challenging.Maybe Bluesky has won When writing about Bluesky, Ive seen folks mention that its either federated or decentralized. Im here to tell you that its currently neither. This one really irks me because the service is getting the credit for work it hasntdone.Little gems thisweekTechs obsession with speed and how it can strip quality in Design By Chris RBeckerEmbracing play as the core of design By FaisalRisqWhy we need to have a change of HEART with UX metrics By DarrenYeoTools and resources8 excellent user research emails From Duolingo, Typeform, Notion, Monzo & more.By Rosie HoggmascallContent design practices for sustainable communication Taking small yet efficient steps toward strategic content management.By LisaVorobevaContinuous planning for UX teams Manage UX backlogs the Agile way.By RaquelPiquerasSupport the newsletterIf you find our content helpful, heres how you can supportus:Check out this weeks sponsor to support their worktooForward this email to a friend and invite them to subscribeSponsor aneditionImpersonal software, dev-design mismatch, embracing play in design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
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