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Unreal Engine 5 - Motion Matching for Great Sword Locomotion - Action RPG #135
Project Files: https://www.patreon.com/posts/116738422 . This is the 134th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to integrate motion matching animation database for great sword locomotion of the character. The animation blueprint will switch between different motion matched databases based on the weapon character is holding. In this project we have a great sword and one handed swords.Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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