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Unreal Engine 5 - Motion Matching for Great Sword Locomotion - Action RPG #136
Project Files: https://www.patreon.com/posts/116738422 . This is the 136th episode of the new tutorial series on Action RPG game using Gameplay Ability System. Here we are going to improve melee combat system by adding a little pause at the end of each attacks to hold the fila pose through the gameplay ability that handles attacks. The reason to add the pause is to emphasize the power of the attacks and give the player enough time to press input to do the next attack in a continuous combo set of attacks. Animations are sponsored by: https://www.ramsterzanimations.com/ https://www2.unrealengine.com/marketplace/en-US/product/greatsword-anims Full Playlist : Action RPG series with gameplay ability system: https://www.youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz // ! https://www.patreon.com/codelikeme Patrons will have access to project files of all the stuff I do in the channel and other extra benefitsJoin this channel to get access to perks:https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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