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Stalker 2 patch 1.01 releases with hefty list of patch notes
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here Contents hide Full Stalker 2 patch 1.01 patch notes After reading the games first patch for days, patch 1.01 for Stalker 2 is finally out. As we predicted, the patch was released on Friday, November 29. It brings a whole host of fixes and improvements to the game. However, notably, the A-Life system was still not fixed, much to players dismay. The patch notes are quite a read, so lets dive in.Full Stalker 2 patch 1.01 patch notesPatch 1.01 addressed many issues in the game. From bugged quests and wonky AI, to several issues which led to crashes, as well as some general balancing. For example, players will find that many enemies are far less tanky than they used to be. Theres still plenty of work for the GSC Game World team, including the aforementioned A-Life system not working properly.AI fixesFixed groups of NPCs getting stuck and dying near Shelter during active Emission.Fixed issue when Burer could drop any mission items out of the players hands.Added missing sound effects for Burers Telekinesis ability.Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.Fixed issue when NPCs would move to A-pose or start flying after death.Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.And other, more than 20 different issues with AI.Optimization fixesFixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.Fixed fire visual effects that were not rendering at certain camera angles.Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.Audio & Sound fixesFixed issue when combat music was still playing while combat was finished.And 7 other minor audio & sound bugs.Balance adjustmentsWeapons and armor repair cost is decreased.Significantly increased cost of artifacts (more revenue from selling).Money reward for most missions is increased from 2 to 3 times.Rookie difficulty armor and weapons buffs.Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).Damage to players weapon is decreased by 23 percent on Rookie difficulty.Armor durability is increased by 12.5 percent.Added silencer attachment for PTM to specific stash on Lesser Zone.Fixed sell prices for Exoskeletons, they are now more expensive to sell.Fixed sell price of upgraded weapons.Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).Some additional minor bugfixes.Combat BalanceReduced some mission items weight (including weight of scanners)Slightly rebalanced Bloodsuckers damage.Decreased Bloodsuckers strike protection rank (more damage from guns).Reduced Boodsuckers HP regeneration outside the combat.Controller HP is moderately reduced.Burer HP is moderately reduced.Boar HP is moderately reduced.Flesh HP is moderately reduced.Damage to Boar from headshots changed to 100% of body damage.Damage to Boar from shots to the limbs is increased.Damage to Flesh from shots to the limbs is increased.Significantly increased weapon melee distance.Slightly increased knife melee distance.Gamepad InputIncreased gamepad dead zonesCharactersFixed eyes and teeth on NPC models.Some minor fixes of NPC models and animations.CutscenesAdded missing footage to TV displays in the final cutscene.Fixed issue with deer animation in the opening cutscene.And 20 other different bugs in the cutscenes.Game Settings and MenusAdjusted unreadable text at the bottom of the Shader Compilation screen.Fixed issue with the Nvidia Reflex Low Latency option not being saved on subsequent boots of the game.And 10 more minor issues.Interactable ObjectsFixed physics issues with destructible and movable objects, including those floating in the air.Fixed interaction prompt with glass doors in SIRCAAs inner yard, which caused a walkthrough blocker.Fixed missing inner doors in the X-11 laboratory elevator.And more minor bugs.Main and Side MissionsResolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:Fixed missing interaction with dead Blind dogs in the Nightingales Hunt mission.Fixed uncompletable objectives in the Seek, and You Shall Find mission.Fixed multiple issues in the There and Back Again mission, including one where the artifact couldnt be found.Resolved dialog loop with Zotov during the A Needle in a Haystack mission.Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.Corrected mission markers for NPC locations in Hot on the Trail mission.Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.Fixed issue when Lodochka is missing in Quites Camp during the Just Like the Good Old Days mission.Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.Fixed progression blockers in the A Minor Incident mission, including issues with Bayuns collar and locked doors.Addressed performance drops and confusing objectives in the In Search of Past Glory mission.Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Grays Last Hunt, and The Eternal Shining missions.Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.And approximately 120 other issues within the main line, side missions, and encounters.Open World ExperienceFixed stretched or missing limbs on humanoid corpses.Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists Bunker, and Chemical Plant.Adjusted hostile NPC behavior during the Arena missions, including bandits tactics and increased ammo for the Tyrant fight.Corrected mission progression in the Black Sheep and The Key to Freedom missions.And approximately 50 other issues were fixed.Player Guidance, Gear, and WeaponsFixed a bug that allows to sell items to the trader for more money that they actually cost.Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.Corrected flashlight behavior after saving/loading.Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.Improved HUD behavior and prolonged the duration of Point of No Return hints during Down Below mission.Fixed a bug where player could sell mission items using gamepad.And approximately 50 minor anomalies.Voiceover and Facial AnimationsRestored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.Fixed missing voice lines during the Let No One Leave Unsatisfied mission.Corrected radio call effects so NPC voices properly reflect distance during communication.And a couple more things are fixed.WorldFixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.Corrected artifact spawn points in some areas.Fixed NPC behavior during encounters.Adjusted voice volume during storm weather for improved audio balance.And approximately 50 more bugs.S.T.A.L.K.E.R. 2: Heart of ChornobylPlatform(s):PC, Xbox Series S, Xbox Series S/X, Xbox Series XGenre(s):Action, Adventure, RPG, Shooter, Survival HorrorRelated TopicsS.T.A.L.K.E.R. 2: Heart of Chornobyl Subscribe to our newsletters!By subscribing, you agree to our Privacy Policy and may receive occasional deal communications; you can unsubscribe anytime.Share
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