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Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with ...
Matthew Hickey talked to us about the Strange City project, discussing the creation of the Dishonored-inspired urban scene with elements of neo-classical architecture, the process of translating a 2D concept into 3D, and adding unique dirt and wear to the props using Blender, Substance 3D Designer, and Unreal Engine.Read the interview: https://80.lv/articles/creating-dishonored-inspired-cinematic-urban-scene-with-blender/
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